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2. Meh. I've beaten up through Covenant 7 now, basically maximizing variety. Getting used to factions will help since you'll have an idea what drafts might come up in the future to support the options you have now, but being adaptable is very necessary in this game and I don't think there is a "strategy to win" to find. Seems like (almost?) every card's gonna be good sometimes.
Easiest way I found to win, is to floor stack which can be done with any clan. Use duplicate on cards that have already been upgraded, it's usually not worth duplicating un-upgraded cards besides that 50/50 horned demon.
Yes, I have found this to be true as well. Thank you!
Makes sense. Thank you for the detailed answer!
2. Hard to say. Every clan has great internal synergy, but synergy between clans is something that's often much less obvious, or even nonexistent in some cases. In your case, I'd say you should probably stick to one specific combination until your game skill and knowledge "levels up" a bit.
For what it's worth, my first few victories were Awoken/Hellhorned. Got a big, tanky, Spiked-up Awoken champion, put it on the ground floor, filled that row with high-damage Hellhorned units, and put massive units like Demon Fiends in the floors above them to mop up. Nothing too intricate, just powerful units with basic positioning.
Yeah that was my first win, but for whatever reason I cannot get that strat to work for Cov 1. Might be RNG. Hmmm. Thank you!
Well, the biggest change between Cov 0 and 1 are the five random cards added to your deck. This is absolutely an RNG influence, but if it's utterly stonewalling you, that makes me suspect that you're not placing enough value in removing cards from your deck. No matter what combination of clans I'm playing, I always place HEAVY value on finding early means to thin the deck out. Getting rid of those insanely weak Train Steward cards, as well as weak spells like Hellhorned's Torch, is critical to building a consistent deck. Otherwise, the potential to draw pointless crap is just too high.
Yep. So to be transparent, I do do this, but I probably just haven't done enough runs on Cov 1 with the strategy you described. This is good advice, and I'm going to give it another go!
Thanks so much for taking the time.
I'm also aware I might be bad at games (i have something like 600 hrs in Slay the Spire only managed to get ascension 4 with all 4 classes but c'mon Covenant 1 should be not this hard imo)
Well I'm glad to hear I'm not the only one haha. I was in a similar boat with Slay the Spire. This makes me nervous. I want to still be able to have some fun as well as being challenged. Hmm.
You aren’t looking for balance. Winning strategies in this game would feel like gimmicks in other games. Think about cards you have and how you could make them absurdly powerful:
What if I could play this spell every turn (holdover)?
What if this unit returned to the top of the deck when killed (endless)?
What if I was guaranteed to have this spell when I needed it (permafrost)?
Keep your deck as lean as you can to pull the cards you need. Use consume upgrades to cheaply get rid of spells.
When I started playing I was trying to spread my buff effects too thin and often ended up with a bunch of okay units instead of one really strong dude. What I've found works best is to have one guy you're buffing (with multistrike or some other way to scale better than other units), maybe on the top floor, and then have units with really strong base statlines on the lower floors to tank hits, thin out mobs, and give you time to make the guy on the top floor a monster.
You also really want to trash aggressively and make sure you have ways to deal with 1 hp trash mobs like Glimmer.
Good advice, thank you. I'll keep these tips in mind, moving forward. Just got to the final boss in Cov 1. Died, but its progress for me.
Yeah the candle guys are what I'm using right now. Pretty cool group.