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I see nothing wrong with stacking.
Don't complain about it
@Misguided I feel there is a difference between OP synergies and basic cards which ignore a whole facet of the game, but we can agree to disagree there.
It's not a 100% win condition by any means, but I think it's quite easy to play around personally.
Anyway obviously the devs know best and have deemed it fine, so I'll leave it there. Happy M-training boys.
Yep. Capacity only limits you directly summoning things yourself. So cards that move floors ignore it, as do minions that summon minions themselves.
Obviously, if you draw your minion after you draw your ascend/descend, that is bad; without the minion to play, your ascend/descend has no target. But, because ascended/descended units are pushed to the back, this means you're incentivized to have your ascending/descending units as backrow units. This means that drawing minion before the ascend/descend is also bad because it leaves your backrow units often vulnerable without some sort of additional setup.
So Ascend/Descend as a strategy is actually very vulnerable, especially as you get to higher ascensions and certain rows become increasingly dangerous to setup on.
Now further consider that scaling requirements become increasingly high as Ascensions go on and that problem becomes even worse; now you have to setup your Ascend/Descend combo very early into the fight or else you're in danger of not being able to get your scaling mechanisms up in time.
So with all that being considered, yes, when Ascend/Descend goes off, it's incredibly powerful, enough so that it's worth going for. But like most "very powerful things", it has a few glaring weaknesses that really hurt it for certain contexts.
There's still a hard limit of 7, which you can reach easily even without Ascending/Descending if you're playing Umbra.
That's awesome.
2. You also need to have them both upgraded because they often cost 2 and have Consume.
3. You need to have emphasis on additional units when running these, especially if you don't have both Ascend/Descend in order to repopulate the floors you moved from.
As such, like every strong deck in this game, you need to put actual effort into it and build the deck up deliberately.
I think one is called "cave in" (umbra card iirc).
you can collapse every unit on a floor down into the floor below, all at once. it's hugely powerful. that said, I think there is a cap of 7 units per floor IIRC.
I have hit 7 on a single floor, but oddly have never tried 8 to see if it really is a hard cap, and what happens if you try to break it with cave in.
frankly I think they should add a bit of damage to cave in myself. maybe 4 damage per unit that falls to the floor below? something like that.
There is a hard cap.
You can't summon units over your capacity AND and you can't even move units once the floor reaches the total maximum capacity. Not sure of the number tho. I've had it with Umbra and you get a pop up saying that the floor is fully maxed and even moving creatures will not work (skip this floor if possible, or do nothing).
So I don't think this is really a big deal.