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Here's an example:
Revenge: Triggers when damaged
Okay? Wtf does it do though? That's what I mean when I say the devs need to better explain things.
It does what it says it does after "Revenge:" Revenge is the trigger, as can things like Harvest, Rejuvenate, Strike... Using Horny Prince as an example
Revenge: +1 Rage.
So when he gets hit, +1 Rage.
Soul: Used by certain abilities.
This is driving me crazy. WHAT DOES IT DO!?!
lol anyway. We get the point.
EDIT: @itssirtou yes but it doesnt say what the hell revenge is. It just give the conditions needed to make it work. A better description would be "Revenge: Regenerates a burnout point upon attacking an enemy"
THAT'S a description.
You don't get it. Revenge by itself is nothing. Revenge means: "triggered when hit". As it says in the description. But there needs to be *something* that is triggered, hence it will say something like Revenge: +1 Rage. Which means that when this unit gets hit, it gets +1 Rage. Now the next question would be: What is Rage? Well, you get that info on mouseover as well (in plain text, just like you want). It's all in there.
I have yet to find a single card or modifier that does not perfectly explain itself on the first time you read it.
You gotta learn to read multiple things at once. You just typed exactly what Revenge does. It triggers when something is damaged. If you're reading a tooltip that says "Revenge", that means you're looking at a card that tells you exactly what it does on Revenge triggers. For example, "The Sentient" has a version that says "Revenge: Draw a card", which means "Triggered when damaged: draw a card".
They're explaining things perfectly, you're simply not reading all the words on screen. There is no time where the game presents a Revenge mechanic to you but does not tell you what the card does on Revenge.
"Harvest: Gain Soul 1.
Extinguish: Deal damage to enemy units equal to 15x the Soul count."
Now you read the keywords... Harvest means it triggers when anything dies in the lane, and the effect is gaining 1 Soul. Extinguish is when the unit dies, and it deals damage based on the Soul count. So the full effect is gaining damage when other things die, then letting all that damage explode out when it dies too. What part of that don't you understand? "Soul" is just a counter, it does nothing except accumulate on the card until an effect that does something with the Soul activates. Reading the keyword literally tells you that. Maybe in DLC they'll add more cards with Soul, but for now it's just the word they use instead of "Counter".
Your complaint about Revenge is nonsense. Revenge triggers when damaged. That's all it does. You need to learn to read the card as well, and it will tell you what happens when the unit is damaged. Your example of a "better description" is literally just writing out what the effect does, it defeats the point of using keywords. It sounds like keywords might be a new concept for you, let me explain this as simply as possible: ANY time a keyword shows up, mentally replace it with the description. Let's have an example:
Revenge means "triggered when damaged".
Sentient can have "Revenge: Draw 1"
If you replace the keyword with it's meaning you get: "Triggered when damaged: Draw 1".
Get it now? If you see a keyword you don't know, you read the tooltip to see what it does, then re-read the sentence and replace the keyword with the meaning. "Revenge: Gain 1 ember" means "Triggered when damaged: Gain 1 ember". It literally exists to simplify card text, "Revenge" instantly shortens the card text by 2 words and also allows for support, they could add an artifact in the future that says "All Revenge effects trigger twice", and that would work instantly with all revenge cards, which is much simpler than explaining "any card that triggers on damage now triggers twice", which makes it harder to find which cards that effects unlike simply looking at cards for "Revenge" in the text.
At this point there's a couple thousand hours of recorded runs of this game online, tons of people are playing it on youtube and twitch, but I've yet to hear of a single recorded incident like this since launch, when if it was true you'd think any of the content creators would have experienced it at least 1 time. I've seen about 10 hours of Northernlion play it, and a few dozen hours of other random people playing it, all without any glitches in gameplay.
If it IS a bug it needs to be recorded and people need to send in data, you can press F8 while in game to send a bug report so they can look at it and fix it.
I didn't upgrade it, I was just using it in combo with the artifact that randomize card cost between 0 and 3.
I used it for several levels, until it didn't show up anymore in my deck (and I certainly did not discard it manually using the shop or something else :p).
If it happens again, I'll try to send a bug report.
Currently playing as Melting remnant with umbra allies.
I just played a molded card with the holdover card and yet, it was discarded? Now I can't even get it for any turns. And no it didn't have any purge effect to it. What's up with that?
https://imgur.com/a/gQHKQLL (this is a new turn, in case someone would say I just played it).
Is there any limit to playing the card then?
EDIT: Wait... Now it randomly came back in my deck at the end of the match. What?