Monster Train

Monster Train

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BlackJesus May 24, 2020 @ 11:56am
Tips for Umbra?
I just cant wrap my head on how to win with these guys. The strat that I think I have been baited into thinking was good was using the card that adds two morsels on the floor and after a few runs thinking that was the cornernstone card I actually dont think it is that good
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Showing 1-12 of 12 comments
Misguided May 24, 2020 @ 12:20pm 
Why don’t you think it’s good?

Also, keep in mind any non-morsel unit can eat them, they just don’t have special gorge effects.
vĒry sørry May 24, 2020 @ 5:34pm 
You'll get more powerful creatures as you level up Umbra. Get the Morselmasters and the other Morsel dude that automatically produces 2 morsels per turn. Put something up front that can take advantage of gorge if possible. Probably best to get the +1 space buffs for the floors if you turn churning out lots of the little guys.

I've had best success with the +Lifesteal gorger and the Robot gorger that has multistrike. Hope that helps!
Last edited by vĒry sørry; May 24, 2020 @ 5:35pm
Hauptj May 24, 2020 @ 5:38pm 
My first Umbra win involved involved grabbing all of the consume upgrades for my champion and just having him keep eating everything on the top row. By the end, he was dealing 500 damage/hit to the final boss. My second win I got the artifact that damaged enemies when you heal, so I just went with big guys with life steal.

Basically with Umbra, you want to make one or two really big guys and keep them alive.
Umbra is by far my favorite class. The only really nasty thing with them is that they get stomped by harvester units.

The main thing your looking for in a gorge type build is ways to cheaply generate morsels. Typically you'll make your basic morsel spawners free, and then sack them with a cannibalize or that one spell that makes morsels on slay. Once you have a good engine put together, you can keep feeding them to a gorge focused champion and it'll get strong fast.

Another thing that's extremely worth noting is that you can break floor capacity. If you ascend a unit, or morselmaker tries to spawn morsels on a full floor, it'll let them join in anyway. You can get up to seven units on a floor this way while barely investing in floor space. It's an easy way to get the most out of your morsels.

As a last note, I typically only focus on one gorge unit in any build, unless I can autofeed my second one with a morselmaker. It takes a lot of morsel spawning to be able to optimally upkeep more than one gorge unit.
Swisspike May 24, 2020 @ 6:13pm 
One creature per floor, and the second would be the one that doubles the morsels. Save room for morsels, and you're set. I find this army the easiest to play.
otheofoolo May 24, 2020 @ 6:32pm 
also you need to learn the good morsels and the bad ones ;3, most that just give health are meh unless your runing with heals. the best I found are the +2 attack and life steal and +5/+5. you need to used rare cards to make these like caniblize. Also dont be afraid to use morsals to block an attack like you would with imps, these little guys are dead anyways unless they are on a floor by themselves. Course its funny as heck to get the rage artifact and let your food play with your enemys. Dont be afriad to upgrade spells, you will need to be casting alot to summon the different food you need.
imjustlight May 24, 2020 @ 6:41pm 
put some good tanking units at the bottom 2 levels while your glutton champion will be at the top. hopefully you can get the unit that spawn 2 morsels per turn and slowly pump up your champion. try to get fossilized fang ( double gorge effect) and you use that with shroud spike for some OP damage and health. my champion had some 900+ damage with 400 heath at the last stage.
NeverLucky May 24, 2020 @ 6:42pm 
champion, trample route, from there try to pick up spells that give him rage leech and or damage shield, they cost 0 so the ember leech means nothing, if you can hold over those spells and watch him carry.
ugafan May 24, 2020 @ 7:14pm 
Crucible Warden

He gets a divine shield for each gorge. Upgrade him and keep feeding him morsels. The idea is to build up his divine shields and then at the end move your champion behind him.
Ackranome May 24, 2020 @ 7:17pm 
There is an artifact that gives your morsels Damage Shield ability - it makes for a very potent front line damage sponge.

The Morsel Summoner card that grants 2x Morsel per shot + the Machine Card that requires Fuel will clean up most groups sent your way in 1 turn if you set them up.

The Champion of the Umbra is generally speaking a garbage card - I don't recommend focusing on saving this character. If you go all "trample" or any version of the champ (all 3 upgrades 1 field) that seems to make him most potent.... Trample makes him gigantic but he will do 150x per Turn which is a lot.
Last edited by Ackranome; May 24, 2020 @ 7:17pm
BareNakedSlayer May 24, 2020 @ 7:19pm 
I have found it impossible to main the Umbra, myself. I had a Morselmaker, Morselmaster, and either the Champion or one of the other gorge creatures going on full auto. 4 Morsels autogenerated at the end of the turn endlessly then consumed. The one that gets a damage shield for each gorge is pretty much awesome, but I still couldn't beat the last boss with this. It was crazy.
itssirtou May 24, 2020 @ 9:28pm 
I got pretty lucky, I got and copied an Antumbra Assault with Return and a Damage Stone. I could spend 1-2 mana to generate up to 4 sprites EVERY TURN.

I also got Overgorger. He starts at 0/15 but gains a PERMANENT +2 dmg every time he eats. I spent a level with him at the top and just fed him. I got their Rail and forcefed him even more. By the last fight he had 160 dmg going in, Quick, and Multistrike.

Oh and I copied him too. Thats how I beat Seraph before he (she?) could even start swinging.

But while my first run with them was EXTREMELY lucky (I also got spider ♥♥♥♥♥♥♥♥ going for me) I can see how this class can flop hard. The RNG on the morsels can really hurt, especially the Energy ones which can accomplish almost nothing unless you're lucky. They need time to set up and that doesn't have to happen. I felt like I couldn't take any of the challenges until like the last 2 floors at which point I was god mode.

The champ does feel like the second real exception (after Crystalwing or whatever the invisible c- name is) to the "stack everything on floor 1" rule. Setup turns are important. Get 1 stack of Trample and 2 stacks of Gorge. Feed the holy hell out of him and watch him stomp.

I feel like (and IDK about the high Covenant runs yet) Overgorger might be a great way to go. Get him in the first or second floor, hunt for Quick/MS, and dupe him in the last floor. Could be easy wins if you can pull it off early.
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Date Posted: May 24, 2020 @ 11:56am
Posts: 12