Monster Train

Monster Train

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JKoala May 22, 2020 @ 5:09am
Why playing Covenant?
OK, I came here for some real feedback because maybe I'm wrong or I'm missing something but from what I've read, Covenant runs only give a cosmetic gold frame for cards.

What's the point on playing with 5 more potential obstacles in my deck? To make it even more difficult? I was told experience and Covenant runs in this game were of some use and now I feel tricked.

At the end of the day, this game feels like an autobattle HS/StS clone where I'll be playing the same tactics that got me to the victory with each faction, forgetting about Covenant because, yeah, I want to actually have fun.
And after playing the same thing again and again, I'll get nothing. Oh wait, yes: I'll unlock more potential obstacles with every level up (lets face it, 90% of cards are useless bait).

Not funny at all. You could've added some kind of "+ mode" or some actual challenge to make people get a PROPER reward, let's name it "get a Relic of your choice" or "choose between 4 Relics" at the start of the game.
I mean, something not too OP but at least any feature that makes you see you've done well and you're advancing.

If the best reward in this game is cute golden cards for winning a PURE RNG run 5 times more difficult than usual... well... I'm kind of disappointed, you know.
Last edited by JKoala; May 22, 2020 @ 5:09am
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Showing 1-15 of 18 comments
.//slayer May 22, 2020 @ 5:14am 
Challenge is its own reward. I find the base game too easy, so climbing up the covenant ranks keeps me interested in playing.
Yeager May 22, 2020 @ 5:38am 
Yes it is for challenge.
You can wonder why there are several difficulty modes in video games?
Playing in "very hard" may seem pointless for you, and you maybe prefer to play in easy mode, but some players really enjoy challenge.
JKoala May 22, 2020 @ 5:53am 
Well, every combat has its own "challenge" for us to activate it, and I don't see the point of trying to highroll a decent Covenant set of 5 cards to win the run. Because, that's that: if you get a highroll of good or decent cards, you'll win and if you don't, you'll have 5 more cards to remove from your deck and obviously it will be more difficult.
If I wanted this game to be more difficult that way... shouldn't I just pick the 4 worst cards the game offers me by random in the 2 first combats? I'd be doing the same thing...

If trying to highroll (yes, that's the thing people will do to get high scores or PvP) is the "difficult level" for you, I won't argue: it's fine for you, it's illogical for me.

There are several more ways to make this difficult, as I've mentioned before, like challenges, certain ways to win, the actual battle challenge, a + mode... that wouldn't purely depend on getting good, decent or trash cards into your deck.

But thanks to you guys for answering my question.
Last edited by JKoala; May 22, 2020 @ 6:01am
MimicMachine May 22, 2020 @ 7:44am 
Covenant 0 is for all intents and purposes tutorial mode.

Covenant 1 is intended to be the base difficulty but all the rest are like StS's ascensions, it only adds 5 random cards on top of the base cards. You can find broken combos with all of them even "bad" cards. It's seemed like a decent "we'll push you towards a random build path".

Past the first one they add different things, some cards and some modifiers. Unlike the battle challenges the point was not to get a benefit afterwards asides points which level you up faster and get more cords and relics unlocked.

If you don't enjoy it it's fine but that is what it is.
JKoala May 22, 2020 @ 7:54am 
Oh if there's more about it in later Covenants levels, then it's fine.

I will although take in count that, if that is meant to be "the base difficulty", then I'll assume it as a game feature (still getting 5 cards at random that you can highroll seems a source of cheese to me, but ok).
Kurotxy May 22, 2020 @ 8:04am 
Covenant is difficulty level.

You can unlock ALL cards and ALL clans without playing Covenant. You also see all enemies without having to play Covenant.

However you can only gain golden frames winning Covenant runs. You get a win-streak cup depending on your covenant level.

Covenant 1 adds 2 copies of a card from your primary clan, 2 copies from your secondary clan and 1 copy of another card from your primary clan.

I've just unlocked Covenant 4 and I can say I don't die from those 5 random cards. I usually get rekted because my scaling is lacking during Fel and Seraph. I can play around those cards, even remove them, purge them, or just ignore them (Stygian discard synergy is really good at handling trash, IMHO!)

If you don't like covenant difficulty you don't have to worry, like I said, you can level up clans and unlock all cards and see all events and kill all enemies. You can even play multiplayer without requiring you having all those cards unlocked, or even covenant!

So, again, don't worry. You can live without Covenant.
Misguided May 22, 2020 @ 9:11am 
Originally posted by JKoala:
Oh if there's more about it in later Covenants levels, then it's fine.

I will although take in count that, if that is meant to be "the base difficulty", then I'll assume it as a game feature (still getting 5 cards at random that you can highroll seems a source of cheese to me, but ok).

I like it, because it adds more variety to the early game. I suggest that instead of Rerolling, try to make a useful strategy out of whatever you get. In the long run, you will discover new strategies that way.
MimicMachine May 22, 2020 @ 10:06am 
Originally posted by Misguided:
Originally posted by JKoala:
Oh if there's more about it in later Covenants levels, then it's fine.

I will although take in count that, if that is meant to be "the base difficulty", then I'll assume it as a game feature (still getting 5 cards at random that you can highroll seems a source of cheese to me, but ok).

I like it, because it adds more variety to the early game. I suggest that instead of Rerolling, try to make a useful strategy out of whatever you get. In the long run, you will discover new strategies that way.

I will say it does seem like the game tries to give options to support those early cards you are given, if you have them unlocked anyways.

Well and it hasn't felt like many of the cards were overly bad or good, yeah you can reset until you get better for your playstyle but all of the cards tend to be better than the normal starting cards plus knowing you will get support makes them better.
taxi83 May 22, 2020 @ 10:22am 
Probably there's an achievement when completing covenant 25 (like cmon if completing covenant 25 doesnt rewards you with an achievement idk what will do)
Foomy44 May 22, 2020 @ 10:33am 
Do you complain about Ascension levels in Slay the Spire too? It's a difficulty level, that's it, the concept has been around as long as gaming has.

Originally posted by JKoala:
If the best reward in this game is cute golden cards for winning a PURE RNG run 5 times more difficult than usual... well... I'm kind of disappointed, you know.

Anyone else remember when people used to play games because they were fun? Now my kids won't play tag IRL because there's no achievements for it.
Last edited by Foomy44; May 22, 2020 @ 10:36am
Awesome! May 22, 2020 @ 10:56am 
covenant 1 adding random cards is really cool. it forces you to adapt each run to what you get instead of relying on same type of strategy every time.
Black Hammer May 22, 2020 @ 11:07am 
Originally posted by Awesome!:
covenant 1 adding random cards is really cool. it forces you to adapt each run to what you get instead of relying on same type of strategy every time.

Only problem is how random it is. I don't even want to play a game where my starting hand gets bloated with cards I'm just waiting to get rid of.
Awesome! May 22, 2020 @ 11:32am 
i think its fun to look at them and figure out what i can work with and what doesnt fit and needs to be removed. this game gives you so many removal opportunities that i dont think its a problem.
Misguided May 22, 2020 @ 11:36am 
Originally posted by Awesome!:
i think its fun to look at them and figure out what i can work with and what doesnt fit and needs to be removed. this game gives you so many removal opportunities that i dont think its a problem.

Exactly. Besides, those cards replace basic cards (like Torch) you’d be looking to get rid of anyway, right?
JKoala May 22, 2020 @ 4:52pm 
Well, I found -and keep finding- it very cheesy. But I accept it although it's not my ideal concept.
This game could have much much more potential with a better difficult level management, and I'm not saying making the game easier, just balancing it a bit more.



Originally posted by Voodoo Pygmy:
Anyone else remember when people used to play games because they were fun? Now my kids won't play tag IRL because there's no achievements for it.

I remember my gaming experience. I played "Batman" in a console called AMSTRAD. That game was hell of difficult. I also played another one called "Barbarian". RNG was inexistent, in both.

I played Sonic saga, Phantasy Star, Pitfall, Mortal Kombat, Street Fighter. Columns. Revenge of Shinobi!! omfg.

I remember my first PS games were Spyro, FF7, Pro Ev Soccer. Tombi, Metal Gear Solid.

Yeah, I hacked my old first PS so I can't recall how many games I've played and I swear I don't remember anything similar to this, and I wouldn't have called it "so funny". (don't get me wrong, this game is not bad, it's just a way to answer)
Last edited by JKoala; May 22, 2020 @ 4:54pm
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Date Posted: May 22, 2020 @ 5:09am
Posts: 18