Aimbeast

Aimbeast

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x-SJ Jun 2, 2020 @ 2:41am
Aim Trainers
Why Use Aim Trainers?
People use Aim Trainers like Aim Beast and Kovaaks due to them promising an improvement in mechanical skill if you stick with it. This promise is not empty and does work in certain games granted that your sensitivity is ported over accurately and that you play consistently.

What makes a good Aim Trainer
A good Aim Trainer is usually defined by the range in difficulty of tasks available. This is noticeable in Kovaaks as there are a range of speeds and distances available for tracking and flicking. An Aim Trainer is also made better when it is customizable. As I haven't played Aimbeast I can't comment in this regard.

Are Aim Trainers actually good?
Aim Trainers can be good as they can improve your mouse accuracy in certain tasks. However a lot of Aim Trainers isolate these individual movements allowing you to focus on only that. Due to this it can actually make your aim worse (depending on your mentality) as you can be used to hitting a large amount of your shots in training and then hit very few in an actual game due to you having to focus on multiple things at once. Some would argue that this is why Aim Trainers are good as they allow you to build muscle memory and then not have to focus on your aim as much.

Even though this has some logic behind it is not actually true that building muscle memory in an Aim Trainer is guaranteed to assist you. This is due to the variation in heights that are present in a modern shooter game along with variation in movement speed, distance and many other factors. This overall makes Aim Trainers good in a very small set of scenarios.

Are Aim Trainers worth it then?
Due to Aim Trainers being inconsistent at best with the level they assist your aim I would say that investing in an Aim Trainer like Aimbeast is a more expensive way of improving something that you can improve on whatever game you have played specifically. An example of this is the Rainbow Six Siege pro player Pengu. Although Rainbow Six is very isolated in its aiming techniques Pengu has not once used an Aim Trainer and is considered to have some of the best aim in Rainbow Six Siege. He achieved this by simply putting time into the game and learning its specific aiming mechanics.

This in the end shows that investing time into the game you wish to be good at as a more viable option to improving your mechanics. If you still believe that Aim Trainers are the way forward there is also no need to spend money on something like Aimbeast or Kovaaks. A good free alternative is CS:GO a game that with the community workshop offers a large variety of aiming maps all free of charge.

Overall I would say that an Aim Trainer is not worth it due to the flaws I have laid out. If you wish to have a discussion with me please feel free to but don't be a ♥♥♥♥ about it.
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Showing 1-3 of 3 comments
Mert Jun 2, 2020 @ 3:14am 
ty
onebit Jun 3, 2020 @ 10:53pm 
If aim trainers don't make you better, then they make you worse. That seems unlikely.
leg7 Jun 22, 2020 @ 8:30am 
You say aim trainers make your aim worse because they "isolate" aiming aspects in controlled training environments which are simpler than real games that can get very chaotic and "overload" your mind quickly because of the added requirement of gamesense and awareness, preventing you from actually focusing on your aim and thus making aimtraining useless.
If you had actually practiced your aim you would know that your aim is good when you don't have to think about it and that's what aim trainers enable you to do, make aiming second nature and allow you to focus on other gameplay aspects. If your aim gets worse in game it just means your gamesense or aim are not good enough to the point where one bottlenecks the other.

Aim is very simple and can be broken down in multiple smaller skillsets like tracking, pointing (flicking if you want to be cringe), click timing, strafing, crosshair placement and maybe more.
A normal game will require multiple or all of these skillsets to be used in conjunction depending on what's happening.
Usually using these skills will only be required for relatively short amounts of in game time and will be very hard to train in game because of how little you actually get to actually apply them. This is why aim trainers exist, using an aimtrainer allows you to practice every aspect of your aim as efficiently as possible instead of having to waste your time in a real game.
Practicing your aim with an aimtrainer will yield way faster results than playing the game because of the raw aiming time you get with them. Playing 1h of an aimtrainer will probably be equivalent to entire days of playing a real game.

You then add that the aim training doesn't carry over because of potential sensitivity mismatches, different player speeds, ranger and more between your aim trainer and your game which is totally false and moronic.

Muscle memory and sensitivities are absolute memes and are not what make your aim good or bad. Practicing 20cm/360 for years and then switching to 40cm/360 will not make you a bad aimer, you will still be very good even though the sensitivities are totally different. If you have good aim you would realize that it's very easy to change sens and adapt in a matter of hours because what you are practicing when aim training is not a sensitivity but the act of aiming itself, which is the same regardless of your sens. iirc aimer7 talks about this, if you're interested you should check him out.
As for differences in speed and heights aim trainers allow you to modify all of these different variables and make you good at all of them as opposed to a real game where these are fixed variables.

What baffles me the most is that you still recommend to practice your aim in csgo which is pretty terrible to practice your aim because of it's shooting inaccuracy system and spread.
An aim trainer is much better practice than playing csgo workshop maps because of how limited csgo is.

While it's true a lot of players have gotten good aim without aim trainers, these people have put multiple thousands of hours into their game and usually are very lacking in certain aiming aspects depending on what game they play. Pengu has decent flicks but that's about it, what makes him a good player aren't his mechanics but his gamesense and experience in the game.
Siege is barely an aiming game.

tbh it just looks like you're trying to rationalize why you don't want to spend 5 bucks omegalul.
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