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If you had actually practiced your aim you would know that your aim is good when you don't have to think about it and that's what aim trainers enable you to do, make aiming second nature and allow you to focus on other gameplay aspects. If your aim gets worse in game it just means your gamesense or aim are not good enough to the point where one bottlenecks the other.
Aim is very simple and can be broken down in multiple smaller skillsets like tracking, pointing (flicking if you want to be cringe), click timing, strafing, crosshair placement and maybe more.
A normal game will require multiple or all of these skillsets to be used in conjunction depending on what's happening.
Usually using these skills will only be required for relatively short amounts of in game time and will be very hard to train in game because of how little you actually get to actually apply them. This is why aim trainers exist, using an aimtrainer allows you to practice every aspect of your aim as efficiently as possible instead of having to waste your time in a real game.
Practicing your aim with an aimtrainer will yield way faster results than playing the game because of the raw aiming time you get with them. Playing 1h of an aimtrainer will probably be equivalent to entire days of playing a real game.
You then add that the aim training doesn't carry over because of potential sensitivity mismatches, different player speeds, ranger and more between your aim trainer and your game which is totally false and moronic.
Muscle memory and sensitivities are absolute memes and are not what make your aim good or bad. Practicing 20cm/360 for years and then switching to 40cm/360 will not make you a bad aimer, you will still be very good even though the sensitivities are totally different. If you have good aim you would realize that it's very easy to change sens and adapt in a matter of hours because what you are practicing when aim training is not a sensitivity but the act of aiming itself, which is the same regardless of your sens. iirc aimer7 talks about this, if you're interested you should check him out.
As for differences in speed and heights aim trainers allow you to modify all of these different variables and make you good at all of them as opposed to a real game where these are fixed variables.
What baffles me the most is that you still recommend to practice your aim in csgo which is pretty terrible to practice your aim because of it's shooting inaccuracy system and spread.
An aim trainer is much better practice than playing csgo workshop maps because of how limited csgo is.
While it's true a lot of players have gotten good aim without aim trainers, these people have put multiple thousands of hours into their game and usually are very lacking in certain aiming aspects depending on what game they play. Pengu has decent flicks but that's about it, what makes him a good player aren't his mechanics but his gamesense and experience in the game.
Siege is barely an aiming game.
tbh it just looks like you're trying to rationalize why you don't want to spend 5 bucks omegalul.