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This is the very reason I realised it was time to stop playing or seriously cut back my time on the game until a patch is released for the match engine.
I began feeling like simulating my games or going to text only. This really bothered me and I decided to be a bit more vocal about my experience. I really enjoy seeing the action in 3D. My time with text and 2d has had its time. The nautral progression over two decades of CM/FM has always led to me wanting 3D and it's now been over a decade with this. However it really feels it hasn't advanced as much as I had hoped. It just bothers me that this is the first time something has infuriated me so much that I feel I am not enjoying the game I love most. This isn't just a game to me. I play this with family. I have beta tested this over the years, I have made friends from the community and people who have been at SI. None of this is about them, or on a personal level. It's just the match engine. Yes I am frustrated, and it feels like no one is testing this properly (not true, but it feels that way) but it is purely just about the ME.
My son plays FM and my nephew play FM as well. It's such a joy to be able to share the experience with them, especially through times where I am depressed and ill. It gives me a reason to get up in the morning, and chug through all the problems. It allows me to spend time with family or enjoy an experience with them in a time where I am a little old to understand or fit in with all the other zoomer generational stuff (lol).
However when I find myself screaming at the pc because my defence is letting in multiple one on ones OR I am not celebrating my goals because I feel I didn't deserve the goals to begin with then there is a problem. Even when I was newly promoted to the Bundesliga and my team of mostly teenagers finished 2nd, instead of being happy I felt like I was exploiting the game with my fast players, high press and dribbling skills. My fast wingers are just running through defences like a hot knife in butter. Most games I am getting 50+ shots and 50% of them on target. So either I feel like I am winning without merit (they aren't even following my tactica instructions of tiki-taka, I have 30-40% possession lol!) or I dominate and lose games because most of defence splitting through balls. It's happening for both the AI and myself. Win, draw or lose...I also dislike how slow strikers are practically useless. When I signed a 35 year old former star like Higuain or a 38 year old Cristiano Ronaldo (Examples), I would expect bums to fill seats at the stadium and these players to score quite a few goals despite their age. Quagliarella for Sampdoria in real life is an example of this. Instead, a striker with 9-10 in all his technical stats but 18 accel and 19 pace scored way more goals. It didn't make sense. This practically reminds me of Anthony Philliskirk from good old Premier League Manager, where his speed bug resulted in him scoring hundreds of goals in a season! Haha!
I really love this game and I know SI is a team of good people, but I feel like the engine is just not up to scratch. I rather take previous iterations of the ME to this years version.
To ensure it wasnt all in my head, I have watched 75 hours of old Youtube videos and streams of FM17 through to 19. I also decided to try older FM's and realised that I enjoy how the game is now in 2020, but I saw things in the match engine that made it more enjoyable on the old version. Yes I also missed the new animations, but to be fair - the jump of 3-4 years wasn't that evident. My mind told me, not only is there a gap of 3 to 4 years, but it's also a gap of $300 to $400 dollars as well.
There is only so many ways you can tinker an object before you hit peak performance. Then you run risk of tinkering yourself into a rut where you aren't 100% sure if you are advancing the match engine. Something new needs to be created, with more breathing room to improve and expand and finally stamp out repeating bugs that appear every release.
As stated, I am not here to troll. I am worried that over time, people will not buy the game anymore. I for one am not financially stable, and live week to week - I buy this game because I know the benefits it can have on my health and mood. If there is a ripple of discontent through the fans, and sales begin to dip - it puts this games future in risk. It puts every staff member at SI at risk.
There are no competitors to this game. I could never play FIFA career mode as manager and experience the same thing. However new generation of gamers will do just that and not bat an eye if this is the match engine they experience.
FM may not have great graphics, we can all live with that. However the match engine has to be miles ahead of FIFA or PES - and that's the main draw card. The database and the indepth simulation also is fantastic compared to anything else. However when things play out how they are playing out right now - people will begin taking simplicity of FIFA + it's superior graphics over what FM has to offer.
This is my concern.
I also want to add, I know Neil Brock stated they are aware of these issues and they are looking into it. I just hope it doesn't take a few months to do so. Then the season ends and we begin to wait for FM2021. I for one, will be hesitant to purchase or even allow people to gift this to me (as a birthday or xmas gift from family) because I don't want to go through the same loop of issues.
Sad to hear that, but I am going to take a break maybe for the time being until there is a patch. The sad thing is, I play with family and I enjoy sharing the experiences with them - it means more to me than just winning or losing in a game. So it's hard to quit.
I have also been a tester as employment (I am disabled at the moment) and even tested for SI on/off for over 15 years. It's easy to get upset and say I won't ever buy it again, but at the same time - I have every copy of the game. Only once have I gotten it free from SI, so I have always wanted to either help keep the game alive or help fix it.
I am tempted to go back to beta test the game for them, as Neil Brock said he could sort something out if I am interested...and I am....but I also feel like I might get myself "too deep" into the inner workings of the game. I have run many tests from home, doing test saves, making massive reports of bugs and quality of life stuff. It was easier before as my family were just babies and my free time with FM was basically my own experiences with the game. Now if I end up running tests or noting down bugs, it will actually limit the time I spend with them actually PLAYING FM.
It's a bit of a catch 22. Quitting or taking a break or testing - both have similar outcomes for me. However I know there is a big issue when I am literally even shouting at the AI defences when they are letting my strikers run one on one. Haha! "♥♥♥♥♥♥♥♥♥♥, tackle my winger, he only has 9 shooting, 9 tecnique and 11 dribbling!!!!"
Even when my player does score a one on one - once in a blue moon (this striker is just 17, but I also have Haaland) - sometimes it feels a bit empty because I know they wouldn't be scoring this way in FM19, 18 or 17 - all of which I have had experience with the last few days either by playing or watching old videos. I needed to see if there was progression with the match engine or not - or if this bug was always present. As stated - the animations are better, the game as a whole is better. The match engine I feel was better last year, and in FM17. It had other issues, and other nuances but this years version has glaring issues that need to be stamped out. On past games, these little engine quirks did not scream at me (other than excessive corner kicks or far post headers even from Insigne type players) and I did not scream at them. They were just annoying. I never felt as they were unplayable or diminishing the enjoyment of the game. This current match engine however IS and I want to be as blatantly honest as possible. It is the only way to improve, being honest with others and yourself.
Fingers crossed this will be addressed and I can go back to enjoying the game I love.
I do have faith SI will. I mean if Hello Games could fix No Man's Sky, then SI can easily patch up the current engine.
Hope everyone has a lovely new year.
One of the reasons the AI for instance doesn't have 50 shots matches is that the AI doesn't care about having 50 shots. Given that this is basically a shot for almost every minute played minus stoppage time, I have my suspicious about the *average* quality whenever I see such, as argued, but then it's too easy to get SOT purely from the set piece alone. If you're successful, your own team are seen as the favorite, and more and more AI stop playing attacking football to begin with, mainly focused on making it harder to score on their end. So the only time they would ever get some points, and this will happen (check Guardiola...a supposedly world class manager reacting to the tiniest of things) is when they have few shots.
Sometimes with added luck:
https://understat.com/match/11659
https://understat.com/match/11777
Sometimes however less so:
https://twitter.com/caley_graphics/status/965710626722123786
https://understat.com/match/11689
I can totally relate to how the frequency of 1vs1s makes this hard to judge on FM20 meanwhile. And may increase the perceived randomness. From my experience, those converted the least tend to bunch at tighter angles, if that's of help (the red dots in this screenshot from one half of a match -- the blue ones are all the headers rarely converted form the set piece): https://i.imgur.com/MplRI24.png
Actual managers in actual football are punished for far less nonsense, tactically -- which the game as a "realistic simulation of management" however allows. Nonsensical tactics also tend to further highlight existing ME issues on any release, sometimes exagerating them to the hilt. If it's too easy to ping balls over the top in general, any tactic seeing no protection to the backline whatsoever may suffer even more. If it's too easy to get shots from the set piece, any tactic making it even easier for a deep defense to get a foot into play may turn matches into even more of set piece festivals, and so on.
That's both a criticism of the tactics as well as the game that allows all that stuff. In fact, in my opinion the game were to progress at a much more stable rate if the devs could focus on a finite set of options, rather than near infinite combinations. This goes for the AI managers as well. It's far easier to balance. It would also be a better representation of what's going on in football, as much of the combinations are nonsensicals, dead ends or contradictions anyway. Roll it back to basics first. Then add the bells&whistles.
I came 2nd in the Bundesliga with a side who was tipped to go down. The average age of my team was 21. 9 of my starting 11 were teenagers.
We started off poorly. I was bottom after 5 or 6 games, then beat Bayern shockingly 4-1 at home. I was stunned. Morale shot up and we went on a roll. We finished 2nd about 4 points behind Bayern.
Next season I played same tactic. Same team, but we signed Nbombele.
Things did not go to plan. After 16 matches, we had just won 2 games. We also only lost 2 games. 2 wins, 12 draws and 2 losses. Crazy stuff. We had highest possession in the league, we had best shots on target percentage. We had lowest goals scored and best defence.
I played a 4-1-4-1 - so basically 4 backs, 1 DM, 2 CM's LW and RW and a Striker. Haaland scored only 3 goals all year. He did however have a TONNE of one on ones. This tactic was something I made from scratch and to play to my players strengths. I did notice all my attacks were basically identical. Long ball over the top and Haaland running one on one. Or Vinicius Junior and Tete dribbling through defences as if they werent there. They would TOTALLY IGNORE Haaland who was totally open and they would either shoot softly toward the keeper or shoot wide or into the side netting. The same attack, attack after attack.
Also the first season was on the original match engine, where long shots were more powerful than they are currently. My two CM's were good at long shots. I saw them often, but not too overpowered - but a little too easy to score from 30 yards compared to 3 yards. Ha! My CM's ended the year with 6-7 goals. The 2nd year, none of my CM's scored a long shot, but my DM got a couple. The 2nd season was with the latest match engine update, and ever since I noticed my team plays the same, literally if i play Tiki Taka or Direct. Gegenpress and high defensive line results in my team getting a lot of chances up the field and grabbing the ball back by totally suffocating the opposing team. However I also notice, as you stated - a tonne of one on ones vs me. However it really doesn't matter because you lower the total amount of chances the AI gets and the tonne of one on ones are missed on the most part. I did however get a period (when players were on low morale) the AI actually scoring 2-3 goals vs me, with just 2-3 chances - most being one on one.
On the second season I got sacked even though I was not playing bad and I wasn't so far off from Europa league where they wanted to be. I felt the sacking was harsh. It was my first club sacking in an SI game CM or FM since 1997.
This tactic was exactly the same as the year before...the only difference was that the AI were putting away more of their one on ones and we were oddly enough, missing MOST of our chances - probably all tied to morale.
This was the point I began testing many different tactics and realised it didn't matter too much what tactic I played, every team, AI or Human - win loss or draw - most goals were either dribbling through wings or middle with defenders doing literally nothing to stop it or long balls resulting in one on ones.
So I spent 6 months away from Stuttgart, feeling sad about myself. I missed my band of youngsters. I managed on the same save, but playing with other clubs.
Eventually I retired and made a new manager.
I went back to my struggling Stuttgart. They were 15th and I created a new tactic. It was a 4-3-3 with a straight midfield and left and right inside forward and a striker. It did 'okay' and I managed to drag them from 15th to 9th. I almost got sacked again, even though I was there for 16 games as I did not qualify for Europa League. Again it would have been harsh. I had a 50% win rate, not too bad.
Then new season. I created a new tactic again. This tactic had a lesser Gegenpress. I had the counter attacking and pressing, but the press line was a notch lower and my defensive line dropped 3 notches down to standard. I also removed the off side trap. Now I see less one on ones against me (they still happen for both myself and other teams) but as stated earlier - my chances are all the same. My fast, dribbling players just carve through defenders as if they are playing FIFA on amatuer mode.
I am now 2nd in the Bundesliga again, with this new tactic.
It's 4-2-4 with 4 backs (the left and right back are wing backs on attack). I then have 2 DM's sitting very deep in front of the defence on support. I then have a left inverted winger and a right inverted winger and 2 strikers.
Suddenly Haaland is scoring goals (he has been crap for me, the last two seasons.) and I am overloading the middle with numbers (for some reason my DM's who have not a single instruction, bomb forward to score as well) and I am winning often. I only lost 1 and drew one (to Bayern and Dortmund).
It feels like I am cheating. I am not totally dominating but it doesn't feel like I am managing a team with my own vision as in past fm's. I am playing a tactic to take advantage of the current failings of the match engine.
I still see non stop one on ones, for me and against me - but most of the time they are in my advantage. It lessens the excitement of winning and the only fun I am having is developing youth players and playing with my family. If I were playing on my own, I would have been done.
I desperately want this to be fixed to the point I can play the game using my own tactical philosphy, and not to work around the match engine to give me results that resembles something reasonable for the quality of my side. I shouldn't be 2nd in the league but I also shouldn't be 15th or 16th and sacked either.
Playing my realistic tactic (one that has been successful since FM2015) now is an instant relegation tactic because playing this way - won't work. Not because of my players, not because of morale - but because the ME is the way it is. However the odd loss the tactic gets, is compounded by morale and such - to make it quite the ♥♥♥♥ storm of a tactic.
Anyway back to the game, I am trying to tough it out and enjoy it as best I can - without raging or wanting to rip my hair out. Lets face it, im already bald enough as it is.
That's curious. If it was built around some logics, that'd be impossible. Else the AI were struggling also, and they had to code the AI every release completely anew, and around any ME's current issues, which it visibly isn't. There's a possibility -- and they've done revamps ever since FM15 -- that the AI's logics are superior at this point. The AI competetition hasn't ever done a tactics™ anyway. It changes things according to whether it aims for the win or draw and also makes changes in-match according to the current scoreline. However, guaranteed relegation battles that's got to be some major flaws in there -- I don't think it's "realistic" that the game would allow such. Actual managers aren't guaranteed to big time underperform due to major flaws in their tactics. All their tactical decisions taken tend to shift the odds a few. The game should reflect that if it's ever meant to be a simulation.
The only tactics only ever systematically taking advantage of ME issues are your FMBase's et all. I've seen great threads in the past of somebody say trying to replicate Zidane's Real Madrid 2017 (not a good idea.... :D https://www.fourfourtwo.com/features/why-cristiano-ronaldo-has-been-real-madrids-major-problem-season-he-can-also-be-their ) Still any download page is eventually dominated by exploits. So it's only ever players, but the competition is AI. AI that cannot even read the game flaws (nor what would be going on in a specific match on a micro level in general). This in part sounds that you're used to the guaranteed overachievement of "super tactics", and now you couldn't roll back. Anyway, probably best to wait for the next patch hopefully addressing the long ball defending and as a tipp: The free demo always gets updated alongside the full release (that's how I try things out).
Last game played nottingham - reading 0-3 20shoots on goal for me (guess how many for opposition).
So sad.
I tried with editor bringing star players with close to 20 in "Scoring" skills for testing, guess what? same thing with "poor" finishing. Shoot on sight, work ball in the box, overlapp...doesn't matter.
The prb is that the AI doesn't have this rules, he scores from inside the box without any issues, while i shoot wide or at gk with way better "players"
I understand there should be some "random"/"Surprise" element in the game, but this is "bullsh*t:
80-90% miss on scoring chances while 60-70% of shoots conceded.
I play cautious/balanced mentality and most of goals i get are "XXX hit on the break" or fast break ....uninstall FM
And here we are with the cheating AI chestnut. It seems an overhaul of the tactical UI is also in order. Mentality as a concept is pretty detached from football anyways. Just because you're playing a balanced mentality doesn't mean your system is balanced. It could be full of supporting and attacking duties, including aggressive roles and no cover for players being on those aggressive roles. Even on contain that could be quite aggressive football, being hit on the break AND compressing all the space going forward, hurting the shot conversion. It is primarily the roles and duties that govern the movement in possession, have so since day zero (or the old forward run instructions, even the arrows in case anybody remembers). If players have PPMs like "gets further foward", that would only add to it too. The research unfortunately hands those out like free candy, in particular for wide backs. One noteable exception being the German one. A patch may hopefully fix the 1vs1 defending; the reaction to long balls, and several more brought up by MaskedHero.
But this it probably won't. Including the AI. If it would improve in its tactical decision making, it would become even more efficient. As rightfully noted by his, all this stuff affects AI and the player, as usual, making things "worse" as most matches are AI vs AI by definition.