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The game is not that bad but totally outdated in terms of controls and animations. You feel you are stuck doing just a few repetitive moves with your character and it should evolve drastically with nowadays tech.
What games need to do is to provide to the players a very good map design with horizontal and vertical movements, free climbing, vaulting, etc and proper fluid controls. It's totally doable with modern technology from development point of view. And it will be a fair tactical challenge, not an artificial one. Though, it will for sure require more branstorming from the developers to think about their mechanics, but they are becoming more and more lazy nowadays.
I think he was talking about skill in regards to wall bouncing. The turns on the run is very wide. Can't turn on the drop of a dime like a Call of Duty type of game. What gears players do is break up the run with a quick wall bounce and you can change directions instantly. Actually once you learn to us the wall/cover mechanics of the game, its pretty genius and becomes high octane jumping from wall to wall, cover to cover while using the gnasher and onshoting someone off the blind spots. Hope that helps.