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I agree with this. I don't really think it needs an explanation, because locking characters to classes still limits you and forces you to play something you don't want to.
Also, how does the argument of you being unable to tell what your character does hold water for the previous system in gears 4? You knew what class everyone is by the icon in the tab menu. You didn't have any special powers or abilities other than the bonuses you obtained with cards that granted you small perks. Even a noob in both games isn't going to know what each character does just by locking that character to one class. All this system does is restrict customization and make horde mode boring and tedious.
this is how plus october were gettin cog soilder
Gears 1 and 4 is on PC though. Just not on Steam
yeah i heard you have to buy Gears of war 4 with a Xbox CD box and use the code somewhere but i not gona do that but im sure they willl release gears of war games in a pack oneday on steam like they are doing with Halo
Not even you just buy it straight from the MS store. Its a xbox anywhere title so you'll own it on xbox as well
That is what I love about the Xbox Game Pass, Origin Access, Uplay+ etc, I can just subscribe for 1 month, play the game, and then cancel the subscription before I get charged again. I'll probably do the same thing with The Outer Worlds and Watch Dogs Legions when they release.
I have no idea why this even matters to people so much. To me, seeing somebody all kitted out in bling and doing silly dances just puts up a huge red flag that the person is a complete idiot. Used to be that unlocking unique customizations was an indicator that a player was either really dedicated or highly skilled. Now it's just an indicator of someone's credit score and poor judgement.
♥♥♥♥ man, some of those skins and emotes cost $10 or more. For what it costs to make a personalized character to impress strangers on the internet, I could get a dozen or more entire games on a Steam/GOG sale and have days or weeks of new content to chew through.
This is completely false. The most expensive emote or skin cost 300 iron the cheapest are 100.
2250 iron costs 18 euro so 1 iron is 0.008 euro. So one cheap skin is 0.8 euro and the expensive ones are 2.4 euro. The flags are 700 iron - so they are 5.6 euro ... there is not a single thing that costs 10$ ....
Stop spreading false information.
1,000 Iron costs 9.99 USD. The Islander Lahni skin costs 1,000 Iron. A world flag costs 700 Iron ($7.00). A blood spray costs 400 Iron ($4.00). And that's just from the featured and special offers tabs. I haven't seen a full catalog of purchasable items, so it seems they're ratcheting up the false scarcity by having items only available in a rotation - and sometimes only available through bundles like the "Get Sweaty" pack (5 skins, 1 emote, 1 bloodspray, and 1 execution) for 2,500 Iron ($25).
♥♥♥♥ off with the apologetics for shameless corporate fleecing. None of that stuff is even worth $1.00.
atleast you pay for the stuff you want instandlyanyway then buy 80 loot boxes for 100€ and mostly get 60 duplicits of most items and not getting the skin you wanted atleast here you can buy what you like
Right, I mean even with the price gouging it's way better than the system they had in place for Gears 4. At least the new system isn't pay to win, since from what I've seen there aren't any gameplay affecting bonuses attached to purchasables. You can pay for an EXP boost, but EXP doesn't really seem to do anything except for unlock cosmetics - and even if it does, you still have to grind out the levels and you only get one reward for a level advancement. Most of the stat altering stuff is tied to character progression which is only advanced by playing the different modes - and even better, the bulk of the actual stat boosts are (at least in Horde mode that I play) are bought on a per-game basis by enemy energy drops. So it's somewhat of a balance between whether you want to use that energy currency to build stuff from the fabricator or to buff your character for the next wave.
Cards themselves are only earnable in-game. In Gears 4, you could just buy a ton of card packs and craft higher tier cards from all the duplicates for massive damage and resistance bonuses. Of the two systems - I definitely prefer the way Gears 5 does it - even if it's scummy as hell in it's own right.