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You should make the path by guiding from the cameras since the boss it's only visible in the monitors, not in the "real life". You need to look in these cameras, taking into account the different angles, to find the safe path.
1/ the photo have lightbult
2/ the photo have the mummy
3/ the photo have a door
Also right now i can not go any where, i think i have to solve this projector/ monitor now in order to move on
that's a different puzzle than the one I'm talking about. This one also confused me and I'm not sure if I accidentally solved it or if my reasoning was correct.
Two things that might help you without giving it away completely:
1. The photographs have impacts on the photographs that come after them. Like, the lightbulb slide will shine a light on objects in the slide that you put after it.
2. The goal is to get the key to the door. The door will be the first slide in sequence. Allow the full sequence to run forward AND backward.
Thank you, just solve the puzzle.
The problem is that most of us players have no idea where each camera is, so while they provide a route for us to reach Husher's desk, not knowing the position and orientation of each camera leads us to require guesswork in figuring out each camera's position based on vague details of objects (the globe, the emergency exit door etc.) in the field of view.
Unfortunately, because we also don't have any way of knowing where these objects are in the library, we have to figure it out as we go, which inevitably leads us to getting grabbed multiple times and inevitably dying.
TLDR, the library puzzle could be made far more straightforward by a simple map indicator for where each camera is, based on the camera number in the monitors.
We shouldn't have to guess where each camera is. Alternatively, a slightly more difficult, but fair option would be to have examinable numbers on each camera, that the player could spot by walking by vantage points upstairs after climbing the ladder, after which the numbers would be added to the map.