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Unfortunately, the devs have said that they have no plans for a sequel.
Indeed, I find the evil versions of the characters (known as revenants) to be quite interesting. It seems to be like, they're in the fine line between Elsewhere and the real world. If they are hostile, I suppose they are already influenced by the Presence, and if they are friendly, it means their resolve isn't shaken.
A nice detail in Ariadne's mansion is that if you look closely, there's a painting. It's all dark, with white light as if a door is opened ajar, light leaking through. This set up is similar to the ending where Daniel sees the door and attempts to escape. If you examine it, it will say something along the lines of "Author : Sophie/Alexander/Etienne/Alina"
Whoever pushed the door will be listed as the author, as they sort of sealed Daniel's fate by preventing him from escaping.
Me and my friend who are replaying the game together JUST discovered that painting! It's also a hallucination you can find in Chapter 2 that randomly replaces one of the doors in the antique shop. Super cool detail!
This game is literally full to the BRIM with awesome small details like that. Even stuff like Erica knowing to not interact with her venomous pets, or Alina knowing how to disarm the security system in the Husher mansion is crazy cool to me. There's an insane amount of love put into this game, I can only hope whatever Protocol makes next can live up to Song of Horror.