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I would like, however, QTEs for the Presence (or whatever it's replaced with) being either removed or at least toned-down, make survival mechanics rely more on items and other gameplay elements.
And make characters' differences a bit more meaningful. For the most part I didn't feel like the characters' differences meant much, I finished the game without even knowing what some of the personal items were actually supposed to do.
Yeah, I agree on the characters. Perhaps put an explanation on their personal items, and maybe give the characters special quirks of sorts. Or maybe, we can put their personalities in play. Like, a brave character would try to fight back with the Presence, unlocking a new QTE, while a cowardly character will instead run away.
About the QTEs, yeah, other survival mechanics should be incorporated, and the QTEs shouldn't be the only hazard.
In this sequence. This game don't need big changes just improve system of cameras like first person and have more fluids movements like nowadays games. Fixed cameras and tank's movements is not more cool. It was cool in decade 90. Basicaly just resident evil's fans like this mechanics.
The caracters and yours expressions are good. The randomic events system is so cool, it give more novelts. Each play that you do happens something difererent. I liked so much of the puzzles, it's a little bit hard, great!!
The imersion of the cenarios, system ilumination, songs, facial expressions, combination itens system like resident evil just more improved, all in this game is good. This game have understood how the horror games were made in decade 90 and have bringed to us something more well made.