SONG OF HORROR

SONG OF HORROR

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Blerp Oct 4, 2021 @ 4:03pm
Can I get a list of all the ♥♥♥♥♥♥♥♥ instadeath places?
Is there any way I can get a list of the choices that instantly kill you without getting spoilers? I lost both Sophie AND Bertrand basically back to back in the first episode thanks to these. Sophie died to a freaking sink for crying out loud. Bertrand fell off the roof which, in hindsight, I probably could have avoided if I had paid more attention to the renovation blueprints, but I still feel like this mechanic, in a game where permadeath is an advertised feature, is a bit unfair.
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Showing 1-13 of 13 comments
VectorX Oct 5, 2021 @ 6:22am 
I hate those too, especially since the game teaches you to not do a certain thing for 2 episodes and then later not doing it causes a character death later on lol Feels kinda cheap.

There is a guide with maps that show all deaths, but it will spoil item locations too. I don't think you can find those spots out without getting spoiled since there are spots later on that only kill you in certain scenarious or if you don't have a certain item.
PaperKing Oct 6, 2021 @ 10:32pm 
2
Chapter 1 Permadeath Places
- Do not go inside Saul's room
- Only climb out the window on the far right in the attic
- Don't look inside the sink, they'll get pulled in and drown
Chapter 2
- Do not take off the cover for the mirror in one of the storage rooms. The reflection in the mirror will pull the character inside.
- In the basement, do not go inside the orange-red door. Listen, and you'll hear something and your character's heartbeat will increase. Only go inside after you complete a certain event inside the storage room maze.
- If Rene dies, and you enter the L-shaped corridor that leads to the apartments and issac's apartment, listen for breathing/change of music. do not go forward if you hear any of that, or else you will die.
Chapter 3
- Make sure you collect the shears in the ajar door, when you go inside the room with the power strip thingy. If you don't take it, the character in the next location will die at the end of the location, unless it is Rene
- In the second location, at the hallway with doors leading to the cafeteria/kitchen or offices, do not go to the last door, on the office side (one side has cafeteria/kitchen and the other one has office)
Chapter 4
- In the Old Cloister, do not go inside the well, without putting a lit lantern inside the bucket next to it first. Your character will climb down, and get pulled in by the Presence.
- Do not take the grenade from the deceased soldier in the granary, doing so will kill your character as the grenade will explode
- In the Refectory, do not go inside the room on the left of the room where you find grease. Listen for sounds/character's heartbeat. Your character will die.
- In the graveyard, when you see a mausoleum open, you may go inside, and take a special item inside, but be very quick, or else the character will be locked in, and die.
Chapter 5
- Do not untie the belt at the fridge inside the morgue. Doing so will lead your character getting dragged inside. Only do so when you have electricity connected to the morgue.
- Do not enter any padded cells, unless you have the stethoscope, which allows you to hear which doors are safe.

Also, a quick tip here. If you find a deceased character's spirit, you must be mindful of what they say. If they say something positive, or if they are talking about a close one, they are friendly, and will give you their personal item when talking to them. If they say something negative, or thinking their close one betrayed them, they are hostile, and will kill your character.

If you really want to avoid death and whatnot when it comes to deceased character's coming back to life, just follow what I typed down there. (No Spoilers)
- Sophie will talk about about trying to help Daniel if she's friendly, but she'll say that she regrets meeting Daniel if she's hostile
- Etienne will regret sending Daniel to the Husher Mansion if he's friendly, but will ask his son, Albert to follow him to the Darkness if he's hostile
- Alina would think about her sister, Rosa if she's friendly, but she's hostile if she talks about her mama.
- Alexander will pray and whatnot if he's friendly, but will wish that he still had his gun if he's hostile
- Erica will generally be confused, and wants to know what's going on, calling out for her father if she's friendly, but she'll blame her father if she's hostile
- Ernest will wish that he ask for forgiveness from a specific someone if he's friendly, but he'll blame them for abandoning him if he's hostile
- Grace will ask help from Omar if she's friendly, but will say that she should have trusted Merino, if she's hostile
- Omar will pray and ask Grace to help him if he's friendly, but will blame Grace if he's hostile

wow this is long
Freeman 2.0 Oct 7, 2021 @ 3:30pm 
I had no problem with those in general. Yeah, two or three of my characters died, but it was only my fault. The fear of losing your character is part of Song of Horror. With a life bar or adding even more QTEs, permadeath and the multiple character system would lessen it's impact.

Edit: I make a correction (I played the last year, bringing back memories xD): only one character died for a "?" scene. I lost more characters, but for failing minigames (specially the last one, the no-QTE based, my favourite of the game btw) and (only) one puzzle with instadeath. It doesn't change my commentary anyway, I was only my fault. Bad decisions or playing incorrectly in situations with sense.
Last edited by Freeman 2.0; Oct 8, 2021 @ 2:36am
PaperKing Oct 7, 2021 @ 11:45pm 
Yeah, I think of it as a movie, mostly, where your favourite characters have a chance of dying. And yes, it's best to play blind, and rethink most of your desicions (like your Sophie dying from the sink), since the thought of losing your character in a QTE is really tense (Like using a character with very low strength against the Door minigame is just plain scary)
Freeman 2.0 Oct 8, 2021 @ 2:59am 
If a survival horror sells you about permadeath and multiple character system as part of the game's core...makes sense about fearing about losing your characters against a vastly superior entity. If these situations are coherently designed, of course. And most of them are coherently designed (at least).

Yeah, everyone has his opinion, his right to dislike a game, of course. But I don't understand complaining about features served as selling points even before the game's release. Again, if its execution doesn't have any sense or the game cheats you constantly, it's flaw, sure. But if it's on the contrary...it's not a flaw in my book.

And one more thing. Everyone dies again and again and again (and yes, sometimes with one hit) in Souls-type games...great games for everyone (I love Dark Souls btw, it's not criticism against these games). But in other genres or subgenres...bad design by default. Why? Because you can't smash the cause of your death with your anger? Because are consequences for failing only acceptable for one or two (popular) genres now?

Sorry if my english is not perfect, btw xD .
Last edited by Freeman 2.0; Oct 8, 2021 @ 3:04am
bonesaw Oct 8, 2021 @ 3:06pm 
Man, I literally just lost Alexander as I was merrily collecting notes from corpses in Chapter 1. No heartbeat, no darkness, no GO HIDE DUMMY, no "are you sure you want to do this stupid thing even though it's obvi stupid," nothing. Just bear-hugged through the door by the darkness and that was the end of our boy Alexander. I'm not sure if I should be mad or impressed.

Alina, girl, you'd better stay frosty XD
Blerp Oct 9, 2021 @ 2:49pm 
Originally posted by Freeman 2.0:
If a survival horror sells you about permadeath and multiple character system as part of the game's core...makes sense about fearing about losing your characters against a vastly superior entity. If these situations are coherently designed, of course. And most of them are coherently designed (at least).

I don't have a problem wit the permadeath aspect of the game. If I screw up and lose a character due to my own fault, that's understandable. But when a game has made it clear to investigate everything, then at some point just pulls the rug out from under you and kills you immediately, that isn't cohesive game design that's just being unfair.


Originally posted by Freeman 2.0:
Yeah, everyone has his opinion, his right to dislike a game, of course. But I don't understand complaining about features served as selling points even before the game's release. Again, if its execution doesn't have any sense or the game cheats you constantly, it's flaw, sure. But if it's on the contrary...it's not a flaw in my book.

I don't dislike the game. Until the sink death I was really enjoying it. It reminds me a lot of classic Alone in the Dark. I was even interested IN the permadeath aspect. But the game does cheat by making instant kill options with no warning. Falling off the roof was my fault, granted, but the sink was not hinted to be dangerous at all. Especially since moments before I had just stuck a pair of tongs in a disgusting toilet to get out a doll. If a game teaches you a pattern and then punishes you for repeating that pattern, that is a flaw and the game IS cheating.

Originally posted by Freeman 2.0:
And one more thing. Everyone dies again and again and again (and yes, sometimes with one hit) in Souls-type games...great games for everyone (I love Dark Souls btw, it's not criticism against these games). But in other genres or subgenres...bad design by default. Why? Because you can't smash the cause of your death with your anger? Because are consequences for failing only acceptable for one or two (popular) genres now?

This argument is entirely flawed. Dark Souls and games like it aren't permadeath for one. If I die fighting a boss in Dark Souls I don't lose my character and am one step closer to a game over. Secondly, in Dark Souls, if I come up against a boss that one shots me, I can do a lot of things to avoid getting killed. I can learn patterns, grind levels, equip better gear, summon a specter to help, etc. It has nothing to do with being unable to 'smash the cause of death with anger'. It's about what is fair within the setting of the game and what is expected of the player. How am I expected to know something is dangerous with no context clues?
PaperKing Oct 9, 2021 @ 10:38pm 
I agree with you on most parts. A couple of the instant death traps have little to no explanation, and can be a little frustrating especially when you have grown to like the character. My advice is, when you see a choice like the sink death, don't do it first, and explore the rest of the area. Just, keep it in mind.
Freeman 2.0 Oct 10, 2021 @ 2:35am 
The point about "?" parts since the beginning is about being careful about your choices. And yes, wrong choice, you die. It's pretty clear on the whole game. And the job of the player is thinking about these situations. And yes, there are factors you can think of. Like if you think can be there the item x or not, if you need it, if it makes sense being there, etc. If the game does the job of telling you what choice is the correct one, what is the appeal of these parts? It's about thinking by yourself, and, yes, risking. Not cheating in my book. And I hate forced difficulty.

In "?" parts I only died once on the whole game. And it was pretty obvious that was an incorrect choice, the curiosity killed the cat xD .
Jabulani Oct 13, 2021 @ 8:02am 
Hint: Play in the easy mode, you don't lose your characters.
PaperKing Oct 13, 2021 @ 10:40pm 
One warning when playing easy mode (E.T.A. Hoffman) is that when you start from the last checkpoint when your character dies, the difficulty will revert back to Edgar Allen Poe.
PaperKing Nov 8, 2021 @ 5:37am 
Originally posted by DHZ99:
Chapter 1 Permadeath Places
- Do not go inside Saul's room
- Only climb out the window on the far right in the attic
- Don't look inside the sink, they'll get pulled in and drown
Chapter 2
- Do not take off the cover for the mirror in one of the storage rooms. The reflection in the mirror will pull the character inside.
- In the basement, do not go inside the orange-red door. Listen, and you'll hear something and your character's heartbeat will increase. Only go inside after you complete a certain event inside the storage room maze.
- If Rene dies, and you enter the L-shaped corridor that leads to the apartments and issac's apartment, listen for breathing/change of music. do not go forward if you hear any of that, or else you will die.
Chapter 3
- Make sure you collect the shears in the ajar door, when you go inside the room with the power strip thingy. If you don't take it, the character in the next location will die at the end of the location, unless it is Rene
- In the second location, at the hallway with doors leading to the cafeteria/kitchen or offices, do not go to the last door, on the office side (one side has cafeteria/kitchen and the other one has office)
Chapter 4
- In the Old Cloister, do not go inside the well, without putting a lit lantern inside the bucket next to it first. Your character will climb down, and get pulled in by the Presence.
- Do not take the grenade from the deceased soldier in the granary, doing so will kill your character as the grenade will explode
- In the Refectory, do not go inside the room on the left of the room where you find grease. Listen for sounds/character's heartbeat. Your character will die.
- In the graveyard, when you see a mausoleum open, you may go inside, and take a special item inside, but be very quick, or else the character will be locked in, and die.
Chapter 5
- Do not untie the belt at the fridge inside the morgue. Doing so will lead your character getting dragged inside. Only do so when you have electricity connected to the morgue.
- Do not enter any padded cells, unless you have the stethoscope, which allows you to hear which doors are safe.

Also, a quick tip here. If you find a deceased character's spirit, you must be mindful of what they say. If they say something positive, or if they are talking about a close one, they are friendly, and will give you their personal item when talking to them. If they say something negative, or thinking their close one betrayed them, they are hostile, and will kill your character.

If you really want to avoid death and whatnot when it comes to deceased character's coming back to life, just follow what I typed down there. (No Spoilers)
- Sophie will talk about about trying to help Daniel if she's friendly, but she'll say that she regrets meeting Daniel if she's hostile
- Etienne will regret sending Daniel to the Husher Mansion if he's friendly, but will ask his son, Albert to follow him to the Darkness if he's hostile
- Alina would think about her sister, Rosa if she's friendly, but she's hostile if she talks about her mama.
- Alexander will pray and whatnot if he's friendly, but will wish that he still had his gun if he's hostile
- Erica will generally be confused, and wants to know what's going on, calling out for her father if she's friendly, but she'll blame her father if she's hostile
- Ernest will wish that he ask for forgiveness from a specific someone if he's friendly, but he'll blame them for abandoning him if he's hostile
- Grace will ask help from Omar if she's friendly, but will say that she should have trusted Merino, if she's hostile
- Omar will pray and ask Grace to help him if he's friendly, but will blame Grace if he's hostile

wow this is long



Updated death in Episode 2 - When you exit the doorman's office into the foyer (where you first encounter the Silence), the hallway may morph into an infinite hallway. Do not tread through it. If you do, the screen will get darker and your character will be less visible. When they are completely invisible, they will be killed. (They are either cursed to walk through forever, die from starvation or killed by the Presence.
Clementine Dec 4, 2021 @ 10:07am 
Jesus this game is intensely frustrating. For achievement hunters it is a massacre. Trying to do an achievement to not die but it's unattainable. The sudden death idea is the worst idea in many years. The game should have a mechanic that forgives mistakes in the player. And not punish him and you have to start the game from the beginning. I'm 4 hours behind and have to start all episodes from the beginning because I died randomly. This game is harder than Dark Souls or Bloodborne. I don't know what the developers were up to, but it leads more to rage, frustration, and less to a sense of dread or terror in the game. The game doesn't scare me at all, it just irritates me with its hopeless mechanics because I know that if I miss a button press I'll have to start all over from the first episode.
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