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Brilliant! A great way to check out the walls of a pit or well too! Wish I'd thought of it.
Our go to was Continual light on a copper coin glued inside the bottom of a scroll case, used as a flashlight which can be closed when not needed.
Other than my human rouge who needs a lit target to avoid disadvantage on his ranged attacks, and then that means I have to move my wizard closer.... I mean Id call that a disadvantage.
Couple of fights I had to do that, cast light and move the wizard up so I can get the human rouge archer in on the action. Like why cant I cast it on the fighter? At this point Ive invested in Flaming Sphere to mitigate this... Though Ive used it to block chokepoints and the enemies run right through it with no damage. Still it does AoE and lights up targets...
I should still be able to touch the fighters weapon in the same way I can use the menu to cast magic weapon on them.
Flashlights are always good!
Ask a GM if you can insert polished copper strips to line the inside of the scroll tube, and get a lens made to increase the bright/dim light range by 10 feet or so. Prob no more than 50-75gp worth of work/materials. Should a party member be able to do glass and metal work, make a few extra, sell them with continual light/flame already in place, polished copper, and lens for double the cost! Then go to a local magistrate, lord, or ruler and bribe them to declare that you are the only one who can sell "Light Tubes," then lease your light tube selling rights to a local "magic shope" and collect dividends....
You can cast it on other players. I think the defense for it not having more uses is because the game also has dancing lights, sparkle and glow to fullfill other lighting needs.
Youre right, you can cast it on other characters, initially when trying it that wasnt working for me. It may have just been a bug, the movement grid also disappeared when I clicked unhide on my fighter and moved them over to get light on them.
I tried it a few minutes ago and was able to target through the menu same as magic weapon spell.
Sparkle never seems to have any targets for me, very disappointing.
Edit: Oh, and there are some enemies for which light may put them at some sort of disadvantage.
Light definitely has a disadvantage on the player. If you're not lit, ranged attacks against you have disadvantage. Plus enemies have a chance to not spot you if you range attack while hidden from the dark. There's basically no benefit to having light on you at all; you want light on your target. If you're in melee, OK, it will be on both of you, but at range, having light on you just lights you up as a target while your opponent is still in the dark. I'd love to light up a rock or arrow or throwing axe or whatever and chunk it at my enemy, leaving them in the light and me in darkness.
You're not wrong, but 90% of enemies in Solasta have darkvision or superior darkvision so they don't suffer from disadvantage when targeting you in darkness. Infact the ones with superior darkvision have disadvantage against lighted targets.