Solasta: Crown of the Magister

Solasta: Crown of the Magister

View Stats:
Hero_Weasel Apr 17, 2021 @ 11:50am
Cast Light on another party member or throwables...
Can we have some more expansion on the light spell?

Like the title, casting it on an object and tossing it, or even bending a knee and casting it on a random stone on the ground?

Casting it on a piece of equipment isnt a bad option, but shouldnt be the only option. Imo the Light spell is a very versatile tool. I know we cant have every little thing a player can think of in a video game... still.

Ive used this spell over a few editions of table top games, and would often cast it on a stone and throw it in a dungeon, let the fighter/warrior walk up to it, pick it up and throw it again till we found something or it found us.

Also good on arrows.

A piece of wood to illuminate an underground body of water by letting it float on it (handy for determining if it has a flow i.e. underground river).

Cast it on the human fighters shield / helmet / sword / etc.

Draft in a cave? Cast Light on a down feather and follow it as the draft carries it.

Cast it on a door frame you know enemies are going to come through, remove light from your ambush location.

It only last a little while, but you can rig a tripwire to an object with light cast on it that will uncover the object revealing animals, monsters, whatever that triggered it.

I know we cant have all this stuff implemented in the game, Im just kinda bummed out all we get is "caster lights up their weapon like a torch."

I know there is a big list of things more important than this, there always is in game development, but Im a bit saddened that lighting random ground objects, or throw-able items, or arrows, or even other party members isnt a thing. If we could just get "Light on a copper piece and throw it" or "Light on a party member" that would be cool, maybe the other stuff later if at all.
< >
Showing 1-9 of 9 comments
lastrati Apr 18, 2021 @ 9:13am 
Originally posted by Hero_Weasel:
Draft in a cave? Cast Light on a down feather and follow it as the draft carries it.

Brilliant! A great way to check out the walls of a pit or well too! Wish I'd thought of it.

Our go to was Continual light on a copper coin glued inside the bottom of a scroll case, used as a flashlight which can be closed when not needed.
Indure Apr 18, 2021 @ 11:55am 
All of these are neat ideas, but they aren't really needed when light currently doesn't have any disadvantages. Light doesn't effect player visibility so it being on the player has no disadvantages.
Last edited by Indure; Apr 18, 2021 @ 11:55am
Hero_Weasel Apr 18, 2021 @ 12:16pm 
Originally posted by Indure:
All of these are neat ideas, but they aren't really needed when light currently doesn't have any disadvantages. Light doesn't effect player visibility so it being on the player has no disadvantages.

Other than my human rouge who needs a lit target to avoid disadvantage on his ranged attacks, and then that means I have to move my wizard closer.... I mean Id call that a disadvantage.

Couple of fights I had to do that, cast light and move the wizard up so I can get the human rouge archer in on the action. Like why cant I cast it on the fighter? At this point Ive invested in Flaming Sphere to mitigate this... Though Ive used it to block chokepoints and the enemies run right through it with no damage. Still it does AoE and lights up targets...

I should still be able to touch the fighters weapon in the same way I can use the menu to cast magic weapon on them.
Hero_Weasel Apr 18, 2021 @ 12:36pm 
Originally posted by lastrati:
Originally posted by Hero_Weasel:
Draft in a cave? Cast Light on a down feather and follow it as the draft carries it.

Brilliant! A great way to check out the walls of a pit or well too! Wish I'd thought of it.

Our go to was Continual light on a copper coin glued inside the bottom of a scroll case, used as a flashlight which can be closed when not needed.

Flashlights are always good!

Ask a GM if you can insert polished copper strips to line the inside of the scroll tube, and get a lens made to increase the bright/dim light range by 10 feet or so. Prob no more than 50-75gp worth of work/materials. Should a party member be able to do glass and metal work, make a few extra, sell them with continual light/flame already in place, polished copper, and lens for double the cost! Then go to a local magistrate, lord, or ruler and bribe them to declare that you are the only one who can sell "Light Tubes," then lease your light tube selling rights to a local "magic shope" and collect dividends.... :lunar2019coolpig:
Indure Apr 18, 2021 @ 2:27pm 
Originally posted by Hero_Weasel:
Originally posted by Indure:
All of these are neat ideas, but they aren't really needed when light currently doesn't have any disadvantages. Light doesn't effect player visibility so it being on the player has no disadvantages.

Other than my human rouge who needs a lit target to avoid disadvantage on his ranged attacks, and then that means I have to move my wizard closer.... I mean Id call that a disadvantage.

Couple of fights I had to do that, cast light and move the wizard up so I can get the human rouge archer in on the action. Like why cant I cast it on the fighter? At this point Ive invested in Flaming Sphere to mitigate this... Though Ive used it to block chokepoints and the enemies run right through it with no damage. Still it does AoE and lights up targets...

I should still be able to touch the fighters weapon in the same way I can use the menu to cast magic weapon on them.

You can cast it on other players. I think the defense for it not having more uses is because the game also has dancing lights, sparkle and glow to fullfill other lighting needs.
Hero_Weasel Apr 18, 2021 @ 3:47pm 
Originally posted by Indure:


You can cast it on other players. I think the defense for it not having more uses is because the game also has dancing lights, sparkle and glow to fullfill other lighting needs.

Youre right, you can cast it on other characters, initially when trying it that wasnt working for me. It may have just been a bug, the movement grid also disappeared when I clicked unhide on my fighter and moved them over to get light on them.

I tried it a few minutes ago and was able to target through the menu same as magic weapon spell.

Sparkle never seems to have any targets for me, very disappointing.
Last edited by Hero_Weasel; Apr 18, 2021 @ 3:49pm
EdrickV Apr 20, 2021 @ 1:44am 
Dancing Lights is the way to go, especially if you cast it pre-combat out of sight. Though Flaming Sphere also can double as a light source.

Edit: Oh, and there are some enemies for which light may put them at some sort of disadvantage.
Last edited by EdrickV; Apr 20, 2021 @ 1:45am
Oahkery May 14, 2021 @ 1:52pm 
Originally posted by Indure:
All of these are neat ideas, but they aren't really needed when light currently doesn't have any disadvantages. Light doesn't effect player visibility so it being on the player has no disadvantages.

Light definitely has a disadvantage on the player. If you're not lit, ranged attacks against you have disadvantage. Plus enemies have a chance to not spot you if you range attack while hidden from the dark. There's basically no benefit to having light on you at all; you want light on your target. If you're in melee, OK, it will be on both of you, but at range, having light on you just lights you up as a target while your opponent is still in the dark. I'd love to light up a rock or arrow or throwing axe or whatever and chunk it at my enemy, leaving them in the light and me in darkness.
Indure May 14, 2021 @ 5:21pm 
Originally posted by Oahkery:
Originally posted by Indure:
All of these are neat ideas, but they aren't really needed when light currently doesn't have any disadvantages. Light doesn't effect player visibility so it being on the player has no disadvantages.

Light definitely has a disadvantage on the player. If you're not lit, ranged attacks against you have disadvantage. Plus enemies have a chance to not spot you if you range attack while hidden from the dark. There's basically no benefit to having light on you at all; you want light on your target. If you're in melee, OK, it will be on both of you, but at range, having light on you just lights you up as a target while your opponent is still in the dark. I'd love to light up a rock or arrow or throwing axe or whatever and chunk it at my enemy, leaving them in the light and me in darkness.

You're not wrong, but 90% of enemies in Solasta have darkvision or superior darkvision so they don't suffer from disadvantage when targeting you in darkness. Infact the ones with superior darkvision have disadvantage against lighted targets.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Apr 17, 2021 @ 11:50am
Posts: 9