Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Races with regular dark vision can see in darkness as if it was dim light but still get disadvantage on attack roles. But dim light counts as normal light for them with no dus advantage for bright light.
It effectivly means DV races can see 120ft with torch/spell light
Yeah I noticed this too... and it seems to also be the case with low light vision.
For some reason the game seems to ignore it at times as well. I'll be in a low light environment and suddenly noticing that its treating my low light and darkvision characters as if they didn't have any.
I've selected a party that has some members with darkvision and some without. I expect my members with darkvision to suffer less in darkness, and this was a deliberate choice at the start. Having no difference makes darkvision (both racial and ESPECIALLY the spell) completely useless.
Also... it is a single player game. if having a full party with Darkvision is something that makes it too easy, bring up a help message before starting advising this. if someone wants to go for that anyway... let them! It's single player! People should be able to play as they choose.
Exactly!
If someone WANTS to run all humans so the combat is harder? Fine. They can do it. If someone wants to run all elves so the dimlight isn't an issue? That's their choice. Forcing the darkvision mechanic to make combat a slog of missing on purpose? My wizard went from an elven darkvision spellcaster to a portable light source chasing monsters to keep them in light. And that, isn't fun.