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They do, and I recall running into a couple in the Lost Valley campaign.
If there are traps that cannot be disarmed with thief tools, there should be some kind of message, else players will be confused whats going on.
The trap looked like any other trap in the game (red square on the ground).
Normally, you have the disarm icon for traps and the open icon for chests.
If chests and traps are in the same square you only get the open icon, not the disarm icon.
In older DnD computer games, where disarm and lockpicking were different skills, you could chose what you want to do, e.g. right click it to get a context menu. This was definitely true in NWN1+2.
I haven't seen this happen anywhere else in either LV or CotM, so I suspect it's just a bugged box and not an issue with skills.
(like my half-orc barbarian is fond of saying "Me gud at disarming dem traps, see!")
I could open the chest you talked about without triggering the trap even though I could only select the chest, not the trap. My trap/lock guy is a ranger with the lowlife background. Do they get evasion in 5E so maybe I triggered the trap and avoided the damage???
The chest I could not open without taking damage is in the research facility lowest level in the room where the special prisoner and also a normal prisoner is held.