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Std Pal/Rgr/CL/Wiz party
https://youtu.be/wHYT12pqhJU
Dragon AI issues aside, the fight is quite difficult. Use stealth to creep up at the start, position party members strategically, and initiate the battle with a big AoE damage spell. (I hope you have a wizard or sorcerer...) If you have a save far enough from the battle, you might be able to pre-buff the party.
A friend and I just finished the game full-coop recently, we were both thoroughly put off by the final encounter. We managed to beat it, though. Our unconventional party consisted of a Paladin (Berden pre-gen), Sorcerer (Hector pre-gen), Rogue (player-made), and Warlock (player-made). Some additional, "spoilerish" guidance follows...
DO NOT WASTE TOO MANY RESOURCES IN THE FIRST ENCOUNTER! That's right; there is a second phase, and it's worse than the first. The second phase requires you to survive waves of Shikaths and Abominations until the end of combat round 4.
- Pass Without Trace (optional but helpful, use Arachnid cloak if not available otherwise) + ranged attacks from 3 stealthed party members. And 1 tanky party member stationed away from everyone else to direct enemies to them so the others aren't detected. Put the tank in a corner so they're not surrounded and have them Dodge if needed.
- Wall of Fire, Spirit Guardians, Blade Barrier, Wall of Thorns, etc, whatever you've got. Surround the group with the wall spells for massive damage to approaching enemies. As a bonus, surprising enemies with wall spells will do damage to them multiple times before they can act.
- (Twinned) Greater Invisibility, which is pretty much a win button. Even if you can only cast it on one dps character that uses attack rolls, this can still help turn the fight in your favor.
Also, use potions ahead of the fight (minimally Heroism, possibly Speed and/or strength pots). If we knew what you had in your group, we could probably help even more.
I got cleric, (the one who can throw fireballs) Paladin of Tirmar, Wizard, shock arcanist and rogue with two really good short swords and a really strong longbow with bracers that give her profiency +2 attack on them.
If i could somehow heal and buff the dragons before they go against the enemies.
What element are sorak weak against? Should i start the fight with chain lightning? I'd need to load an earlier save.
First, you should have your Rogue begin the fight stealthed at range (for the Rogue bonus to Stealth you likely have) as that will increase the chance of enemies losing their first turn. There's probably not much advantage to using Chain Lightning until you're more surrounded.
You've got a good amount of area firepower in your group. You could have the Cleric use Spirit Guardians then area damage, and the Wizard Greater Invis the Rogue then even more area damage, as needed. You'll want to pace yourself somewhat though so don't go nuts with the area spells unless you're getting a good number of targets hit with them.
The Soraks don't really have an elemental weakness, just resistance to poison.
Why don't you just stealth up the left side, initiate the fight from range, and let the enemies come to you? There's no need to put yourself in front of the dragons in any event.
Being only level 10 or 11 I believe I suspect contributed to my difficulty but my second attempt succeeded.
- do the 3-4 former battles on the way only with normal attacks, save spell slots and then rest and heal up HP or use pots for the final fight preparation
- use spell slots for greater AOE spells if it's worth it (3-4 targets to hit)
- standard spells like bless + haste on fighters / guardian spirit on cleric
- heal up dragons with cleric / druid for fun
- use summons as distraction (mage, ranger can summon each 4 monsters and maybe others too, they have low hp but can distract enemies and survive 2-3 hits)
In my last playthrough i had quite the "overpowered" group with 2h paladin (can kill high hp targets with smites, cleric (guardian bubble up to 64 dmg for anyone entering / starting in it), wizard (massive aoe spells) and bard (also some nice aoes).
So I guess my best advice to op is to save a highest level spell slot for that one round, AoE the weaker ones with your casters, and finish off the moderately tough one with your Paladin/Rogue, blowing Smites. You can enter cautious mode before it starts, so have your Rogue ambush them.