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An interesting combination. Personally, I don't multiclass Sorcerers so they get higher level spells sooner, but I can see how the Inspirations could be useful.
Bard / Sorc offers not just inspiration and the rest extra die with Bard(Guts) you also get two attacks per round, marshal weapons, medium armor. Combined with Sorc Quick and Twin, you can attack twice in a round and cast a full spell as a bonus action. Plus twin cleric bonus action spells.
Another Favorite of mine is Orc Barbarian (Stone) / Rogue (Opportunist) as my super mobile tank. Clearly a dex / con build with no armor but with two weapon fighting and advantage on most attacks. Combine that with Power Attack (-3 to hit) and Sentinel and you kill anything in your path and CC the ones that try to run past you.
Rogue (Raven) / Wizard (Arcane Fighter) is a better choice for me. Heart-Seeking Shot (-4 to hit) only has an effect on a critical hit. However if you combine it with Dead Eye (-3 To Hit) when you do hit from your advantage sniper point (-7 To Hit) they feel the pain. Since I play on Cataclysm Plus I also have an additional -3 to hit for all players so my Raven ends up with a -10 to hit. It can get painful when you go four rounds without a single hit.
Also why combine with Arcane Fighter you ask, well it gives you two attacks per round and marshal weapons and improved concentration. Combined with invisibility and hide you can usually get advantage every round making Heart-Seeker have a chance to land a shot, twice with advantage.
Playing on CAT+ enemies that deal 200% damage and have 200% hit points as well getting +3 on everything, well you have -3 on everything. Your not going to be getting a 1-shot kill unless you land both your hits as a critical. Since, at least in my case having -10 to hit for Raven and -6 to hit for other classes you will miss a lot but when you hit, you hit. I feel odds are best if they are against me.
That is basically my current three man crew I am running through CotM. (Party size over-ride (3) to use 1-6 players in the campaign.
I play on Scavenger or above, and since I generally rely on efficient spells to do the majority of damage, I never multiclass casters under any circumstances. A single higher level Spirit Guardians in the right fight can literally do 1000+ damage by itself. Empowered Spike Growth is obscene, Wall of Fire triggers more than once against surprised enemies before they can move, etc. Then there are combos like Entangle/Black Tentacles + Wall of Fire/Thorns and/or Blade Barrier. Of course, I still have a plan for more concentrated single target damage and bosses on top of that.
Interesting that we did both go for many of the same classes though. I love Arcane Fighter too, but I'd used it previously and wanted to try something new instead.
I think the easiest would be to just try the mod and look in game. It's easy to use and you can always remove it.
https://github.com/SolastaMods/SolastaUnfinishedBusiness/wiki
I like to start my Sorcerer with a level of Fighter -- fighting ability, second wind, heavy armor, martial weapons. Later on, add another for the Action Surge.
That'll put you a full spell level behind then. I get the logic behind picking those things up from Fighter, but I just can't do it when spells become almost exponentially more powerful with each spell level.
And you can get most of that with backgrounds and Feats, too. I'm currently using a single class Divine Heart Sorcerer as a "main tank" who typically channels Spirit Guardians or Blade Barrier. Even without heavy armor, and with just one Feat spent on survivability, she's been a great tank with tons of damage, healing, and support thanks to her spells.
I think multiclassing is generally better in this game for more martial-focused characters. Like Monk/Fighter or something, that's been one of my favorite multiclasses so far.
We tried Monk(Silhouette) / Cleric(Battle) to acquire stealth, combat, healing, two attacks per round, with double stun options. In the end wisdom ruled out and we ditched the class. Ether one or the other classes abilities were used and the other was all after thought. Oil and water with a layer of scum.
Monk(Silhouette) / Rogue(Opportunist) has been on our radar but we have yet to try that multi-class.
way of discordance monk is pretty strong, just make sure to take dual flurry feat (it gives 2 extra attacks if you use flurry of blows with it)
from lvl 5 you get 6 attacks per round, every 3 attacks you deal necrotic damage equal to your martial arts die and if you stun/attack a stunned enemy you apply an extra stack so every 2 attacks you proc the damage.
so basically 6 attacks and every 2 you deal extra necrotic damage. make sure to take pugilist fighting style too (you can get it from a feat)
for multiclassing i like 3/4 spirits barbarian bear (totem warrior bear basically) as this gives you resistance to everything except psychic, duelist rogue 4 is nice for sneak die and 2 free ac.