Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Frostfeather Dec 19, 2022 @ 11:37am
Your Unfinished Business MVPs
I've been trying many of the new Unfinished Business mod classes, and while most of them are objectively overpowered, some are just ridiculously good. Maybe not always because they're the top damage dealer themselves, but for what they bring to the group. I'm curious to know what classes from the mod people think are the best.

So far, mine are:

Dead Master Wizard - completely busted and can solo everything. You get an army of undead all day that don't require Concentration and that recover all hp on short rests. The undead generally aren't amazing on offense, but you can use them to soak all hits for your group (often with resistances and immunities) which means you don't need a healer.

Raven Rogue - oneshots like crazy, and can do it more than once per turn later on. The Improved Critical Feats stack with the critical threat range on Heart-Seeking Shot. Just make up for the hit debuff with Bless and/or Elven Accuracy and you'll be a monster.

Marshal Fighter - activates ally AoOs constantly, which is particularly useful for a Rogue so they can Sneak Attack twice per round the vast majority of the time. The summon they get is a flying undead with resistances/immunities and can block attacks on allies... and is recovered on a short rest(!). And Encouragement is a free Bless aura. They bring so much to the group it's ridiculous.

Grenadier Inventor - all Inventors are fantastic already, but Grenadiers have crazy burst damage and/or debuffs that turn the tide of every fight in the first round or two via bombs you use twice per turn. Eventually, you get any type of non-physical damage with a wide variety of debuffs to suit any situation or buff any party's attacks/spells. I found the Radiant Precise Bombs to be the most useful overall. And even though I was focusing on debuffing, my Grenadier still did the most overall damage in his campaign.

Field Manipulator Sorcerer - legendary resistance is the only thing that can save enemies against your Heightened spells. Any enemy without it is easily CC'd 99.5% of the time. Throw out debuffs that don't require Concentration (like Blindness) while you keep the most dangerous enemies locked down.

Honorable mentions go to Elemental Warlock for blasting all day, Way of the Distant Hand Monk for versatility, and Divine Heart Sorcerer for Metamagic on Cleric spells.
Last edited by Frostfeather; Dec 19, 2022 @ 1:28pm
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Showing 1-15 of 60 comments
guard65 Dec 19, 2022 @ 1:59pm 
Try Multi-Class Bard (Guts) / Sorc (Divine). So far my favorite support class.
Frostfeather Dec 19, 2022 @ 2:44pm 
Originally posted by guard65:
Try Multi-Class Bard (Guts) / Sorc (Divine). So far my favorite support class.

An interesting combination. Personally, I don't multiclass Sorcerers so they get higher level spells sooner, but I can see how the Inspirations could be useful.
guard65 Dec 20, 2022 @ 2:41am 
You can bring the weight of the game against you and make it fun.

Bard / Sorc offers not just inspiration and the rest extra die with Bard(Guts) you also get two attacks per round, marshal weapons, medium armor. Combined with Sorc Quick and Twin, you can attack twice in a round and cast a full spell as a bonus action. Plus twin cleric bonus action spells.

Another Favorite of mine is Orc Barbarian (Stone) / Rogue (Opportunist) as my super mobile tank. Clearly a dex / con build with no armor but with two weapon fighting and advantage on most attacks. Combine that with Power Attack (-3 to hit) and Sentinel and you kill anything in your path and CC the ones that try to run past you.

Rogue (Raven) / Wizard (Arcane Fighter) is a better choice for me. Heart-Seeking Shot (-4 to hit) only has an effect on a critical hit. However if you combine it with Dead Eye (-3 To Hit) when you do hit from your advantage sniper point (-7 To Hit) they feel the pain. Since I play on Cataclysm Plus I also have an additional -3 to hit for all players so my Raven ends up with a -10 to hit. It can get painful when you go four rounds without a single hit.

Also why combine with Arcane Fighter you ask, well it gives you two attacks per round and marshal weapons and improved concentration. Combined with invisibility and hide you can usually get advantage every round making Heart-Seeker have a chance to land a shot, twice with advantage.

Playing on CAT+ enemies that deal 200% damage and have 200% hit points as well getting +3 on everything, well you have -3 on everything. Your not going to be getting a 1-shot kill unless you land both your hits as a critical. Since, at least in my case having -10 to hit for Raven and -6 to hit for other classes you will miss a lot but when you hit, you hit. I feel odds are best if they are against me.

That is basically my current three man crew I am running through CotM. (Party size over-ride (3) to use 1-6 players in the campaign.
Frostfeather Dec 20, 2022 @ 9:56am 
I liked Opportunist, especially after 13 (I think?) where you trigger your own AoO against enemies that fail your Debilitating Strike. But Raven was still considerably better for me overall even though my Opportunist had a Marshal Fighter triggering his AoO constantly.

I play on Scavenger or above, and since I generally rely on efficient spells to do the majority of damage, I never multiclass casters under any circumstances. A single higher level Spirit Guardians in the right fight can literally do 1000+ damage by itself. Empowered Spike Growth is obscene, Wall of Fire triggers more than once against surprised enemies before they can move, etc. Then there are combos like Entangle/Black Tentacles + Wall of Fire/Thorns and/or Blade Barrier. Of course, I still have a plan for more concentrated single target damage and bosses on top of that.

Interesting that we did both go for many of the same classes though. I love Arcane Fighter too, but I'd used it previously and wanted to try something new instead.
thenannymoh Dec 21, 2022 @ 9:04am 
I'm having a tough time finding a list of all the feats/classes for Unfinished Business, can anyone help?
Last edited by thenannymoh; Dec 21, 2022 @ 9:04am
Frostfeather Dec 21, 2022 @ 9:11am 
Originally posted by thenannymoh:
I'm having a tough time finding a list of all the feats/classes for Unfinished Business, can anyone help?

I think the easiest would be to just try the mod and look in game. It's easy to use and you can always remove it.
guard65 Dec 21, 2022 @ 12:08pm 
you can check out the wiki on the developers page

https://github.com/SolastaMods/SolastaUnfinishedBusiness/wiki
charles_watkins Dec 23, 2022 @ 9:46am 
Originally posted by night4:
Originally posted by guard65:
Try Multi-Class Bard (Guts) / Sorc (Divine). So far my favorite support class.

An interesting combination. Personally, I don't multiclass Sorcerers so they get higher level spells sooner, but I can see how the Inspirations could be useful.

I like to start my Sorcerer with a level of Fighter -- fighting ability, second wind, heavy armor, martial weapons. Later on, add another for the Action Surge.
charles_watkins Dec 23, 2022 @ 9:47am 
Has anyone come up with a good multiclass for the Monk?
Last edited by charles_watkins; Dec 23, 2022 @ 9:47am
Frostfeather Dec 23, 2022 @ 10:58am 
Originally posted by charles_watkins:
Originally posted by night4:

An interesting combination. Personally, I don't multiclass Sorcerers so they get higher level spells sooner, but I can see how the Inspirations could be useful.

I like to start my Sorcerer with a level of Fighter -- fighting ability, second wind, heavy armor, martial weapons. Later on, add another for the Action Surge.

That'll put you a full spell level behind then. I get the logic behind picking those things up from Fighter, but I just can't do it when spells become almost exponentially more powerful with each spell level.

And you can get most of that with backgrounds and Feats, too. I'm currently using a single class Divine Heart Sorcerer as a "main tank" who typically channels Spirit Guardians or Blade Barrier. Even without heavy armor, and with just one Feat spent on survivability, she's been a great tank with tons of damage, healing, and support thanks to her spells.

I think multiclassing is generally better in this game for more martial-focused characters. Like Monk/Fighter or something, that's been one of my favorite multiclasses so far.
Last edited by Frostfeather; Dec 23, 2022 @ 10:59am
guard65 Dec 23, 2022 @ 10:59am 
Originally posted by charles_watkins:
Has anyone come up with a good multiclass for the Monk?

We tried Monk(Silhouette) / Cleric(Battle) to acquire stealth, combat, healing, two attacks per round, with double stun options. In the end wisdom ruled out and we ditched the class. Ether one or the other classes abilities were used and the other was all after thought. Oil and water with a layer of scum.

Monk(Silhouette) / Rogue(Opportunist) has been on our radar but we have yet to try that multi-class.
guard65 Dec 23, 2022 @ 11:08am 
We might give Monk / Rogue a go on our next run in LV with six players on Super Cataclysm where enemies that deal 200% damage and have 300% hit points as well getting +3 on everything, well all the players have -6 on every roll for everything.
Tragic Seriously May 8, 2023 @ 12:59am 
Go with Ambidextrous/Hoodlum Rogue and dual wield, with sneak attacks, any one handed weapons. Add dual flurry, two weapon fighting and always ready and shred. If you take a level in fighter and use the extra attack special from that, you're swinging all day long.
charles_watkins May 22, 2023 @ 11:04pm 
Can someone tell me where to report UB bugs?
TheNasky May 22, 2023 @ 11:41pm 
Originally posted by charles_watkins:
Has anyone come up with a good multiclass for the Monk?

way of discordance monk is pretty strong, just make sure to take dual flurry feat (it gives 2 extra attacks if you use flurry of blows with it)

from lvl 5 you get 6 attacks per round, every 3 attacks you deal necrotic damage equal to your martial arts die and if you stun/attack a stunned enemy you apply an extra stack so every 2 attacks you proc the damage.

so basically 6 attacks and every 2 you deal extra necrotic damage. make sure to take pugilist fighting style too (you can get it from a feat)

for multiclassing i like 3/4 spirits barbarian bear (totem warrior bear basically) as this gives you resistance to everything except psychic, duelist rogue 4 is nice for sneak die and 2 free ac.
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Date Posted: Dec 19, 2022 @ 11:37am
Posts: 60