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The 4th character can be anything. Your wife might consider ranger. It's a more enjoyable role especially the archery, and it doesn't require to know the finicky positioning rules for backstabs. Lowlife background gives thieves tools skill.
Hunters mark is the key spell for rangers.
The family dynamic must add an interesting layer to the game; I've played with friends, and had a wonderful time - families, not so much, as other issues find their way into the games sometimes; I know the last dungeon I ran collapsed into chaos and self-immolated, as it was a couples dungeon, and it actually resulted in one couple breaking up, so keep it light, and friendly! Happy Dungeoning!
Anyone can potentially do traps. What's really extremely strong in Solasta is starting fights with a Stealthy character. Just another reason for Ranger since they get the Pass Without Trace spell.
Sorc - twin+heighten in that order, sellsword. I like dragon the best especially if you are going to do PoI lvl 12-16 campaign for the concentration free flight and better spell selection.
Battle cleric - i still like sellsword for acrobatics proficiency for jumps in combat, but other options for faction bonus work. Half orc or Sylvan elf, both have value. Dwarf is a trap that just makes you move slow for no good reason.
judgement pally - dex based, xbow +sword and board, he goes pew pew with the occasional smite spam. also lowlife background. Judgement pally has + damage aura and can self haste. be sure to grab the take aim feat so you can still shoot at stuff when there is an enemy next to you (you could just melee smite them, but sometimes you need to prioritize a ranged target/spell caster etc)
stone barbarian for tanking. they get free temp HP every turn, and reckless attack makes you actually pull aggro. Berzerker kinda a trap as you only get 1 bonus actions, so just take follow up strike and you're better off as stone.
This is the min/maxed party comp for vanilla IMO. But again, just my opinion. The idea being you typically stay mostly together. Battle cleric gives +1 to pretty much everything if you stand next to it, and judgement pally gives a bunch of damage to any party member thats within a couple tiles. This bonus affects attack spell damage too, not just melee and ranged physical attacks. Toss in spirit guardians and you basically cannot lose like this.
The reason I mention vanilla is to warn you......... Unfinished business mod is not the most stable for co-op. Yeah, it works. But be ready for tons of reloads and crashes. Your mileage may vary, but you've been warned.
I almost always recommend UB to solo players, but not so much for groups.
Good to know about UB, hopefully it doesnt crash us too often, guess I will see lol.
For the cleric does the lower movement really make it that much worse?
I was looking at hill dwarf for the extra hp per level and plus con/wis, poison resis. It also ignore penalties if using heavy armor.
Sylvan only really seems to have that extra movement?
I was also thinking taking 1 lvl of fighter to get heavy armor prof
The key is that the Battle cleric does very much care about movement. The core of a battle cleric is 2 attacks per turn plus spirit guardian, or 3 attacks per turn self hastened. That plus the +1 to everything aura that requires being next to the cleric makes them very positioning dependent.
We do have UB installed ans synced. We have a whole lots of things enabled in it. I was thinking of trying sorc on my own single player game or further down the line and the twin spell stuff sounds interesting, its not something I am familiar with.
The idea was to have the pally and cleric up front, and in areas with doors parking in the door if possible, and have my wiz in the back lobbing spells and for my wife char I think I will try that ranger trapper etc as explained in the cheezy party I linked above in my OP.
For the last character I was thinking having my wife go twf but will depend if she likes that or wants to go more bows and such. The idea with the ranger was to maybe to use invisibility on it and also fly seems like it might be fun to use too
For the ranger, if you go with swiftblade you can do both archery and 2wf. The swiftblade main feature is a 2nd extra attack, for 3 total attacks per turn just like a fighter (not including your bonus action for a 4th melee attack). The archer subclass is another trap, because it makes you think you should pick that to use a bow as a ranger. You can, sure. But you could instead be a swiftblade and get just as many attacks with a bow, while also having the option to get that extra attack in melee. Plus battle focus for some smite-like damage on a few turns worth of melee attacks when needed.
TLDR - you really cant go wrong with a bttle cleric + whatever else you wanna add. Even if it's a dwarf.
Yeah was thinking of that pally and cleric in front wiz right behind them and ranger doing ranger things, obviously I would try to focus and beat down enemies with AOE attacks first.