Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, those are my exact thoughts, too. The whole mythic path thing was a disaster anyway. Very buggy, and almost every option was so op that it removed all challenge from the game.
I realize the whole "power fantasy" thing appeals to some, but that's not really Solasta's thing.
Official mod support and a more robust dungeon maker would also be obvious wishes, I sure hope they don't throw away a big part of what made the first game so special.
A more open story with better roleplay and some choice-and-consequence would be cool, but at the same time I don't want it to become too "cinematic" or full of itself. A big appeal of CotM for me is how unpretentious and straightforward it is, I come for the combat and there's not too much filler keeping me from enjoying that. Lost Valley was a step in the right direction even if it was crippled by bugs and copy+pasted locations, but I found Palace of Ice to be too reined-in and frankly boring.
5e's character progression is underwhelming but I don't know what sort of remedy I'd like to see for that. I admire the first game's adherence to rules-as-written. The itemization and homebrew in BG3 felt ridiculously unbalanced to me, it was way too easy to break the game by using certain items even without building for it.
Oh yeah, because WotR invented those. Shame they didn't patent them.
You can pretend that's not what you had in mind if you want, and you can pretend I said anything about them being invented by Owlcat if you want, but I will still say this is not something I want in Solasta.
EDIT: Still I put 120 hours in this game despite the crashes.
I don't think I've ever had the game crash, so perhaps your issues have been solved.
Likewise.
over 700 hrs STEAM/GOG...no crashes.....it aint the game