Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Daniel_USA 20/abr./2021 às 14:43
Cleric Casting rules?
Clerics should be allowed to use their shields as casting focus as well as not require a free hand to cast spells that require material or somatic components yet the life cleric you get at the start can't cast shield of faith on herself because the game is looking for a free hand.
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krikroune 4/dez./2021 às 5:51 
Hello everybody,
I don't understand how "mark deity" works... Its description says it remove necessity for somatic component and free hand requirement but some spells still ask for it...
I've no real problem with that, but devs should modify description as it's pretty confusing...
krikroune 4/dez./2021 às 7:07 
By the way, my paladin serves Tirmar and when i marked his shield, he put einar's symbol on it...
Lhasa 4/dez./2021 às 14:44 
Escrito originalmente por Daniel_USA:
or just do what you are supposed to do and take warcaster. stop trying to cheese the f'ing game by not wanting to go the path it was designed (5e)

It's a discussion about how the rules would better serve the game. I know you specified the 5th edition, but the game rules evolve. That's why we aren't all moving miniatures around, via 1st edition. And this isn't about your one player in the party being an ♥♥♥♥♥♥♥ by whining that he should be able to do X, Y and Z despite the rules. Soooo... maybe get over it?


Escrito originalmente por Daniel_USA:
you guys are trying to turn D&D into real life which it isn't. The rules are the rules.

You/Y'all are mad that you can't munchkin your character according to the rules.

That's the stupidest argument I've ever heard. The rules aren't made up, like in the spirit of chess. They reflect real life ability. WTF are you about with, "the rules are the rules"? Sorry you think Gygax came down and handed them to your DM on two stone tablets *eye roll*.

Escrito originalmente por Daniel_USA:

are you just angy?

toxic DM know it alls are throwing a fit.

Very disturbing at how juvenile the DM's are

Shame how D&D breeds such a horrid attitude.

I agree. You're horrible,
Última edição por Lhasa; 4/dez./2021 às 14:46
Escrito originalmente por krikroune:
By the way, my paladin serves Tirmar and when i marked his shield, he put einar's symbol on it...
Tirmar is a homeworld of humans, not a god.
krikroune 5/dez./2021 às 2:52 
Escrito originalmente por Fullmetal Schizoid:
Escrito originalmente por krikroune:
By the way, my paladin serves Tirmar and when i marked his shield, he put einar's symbol on it...
Tirmar is a homeworld of humans, not a god.

You're right, my bad ;)
magritte 5/dez./2021 às 3:56 
Escrito originalmente por Lhasa:

That's the stupidest argument I've ever heard. The rules aren't made up, like in the spirit of chess. They reflect real life ability. WTF are you about with, "the rules are the rules"? Sorry you think Gygax came down and handed them to your DM on two stone tablets *eye roll*.

,
Umm...what? So real life clerics can cast spells without having a free hand? The rules are made up, and they are designed to inconvenience paladins and clerics. It's a game balance choice, like not allowing wizards to wear plate mail. Do you seriously claim those classes are not strong enough? And as others have pointed out, there is a feat to avoid the issue if it bugs you that much.
yaguero 6/dez./2021 às 11:35 
My lvl 2 cleric uses a Morningstar and a shield, first she hits, then drop the weapon, dance around, sing, drink a coffee, cast a spell, grab the weapon and hit again. My game my rules! And stats are 20 18 18 14 52 because I rolled it at the 2000 th time.
Daniel_USA 12/dez./2021 às 2:31 
I haven't played with the new mark of the diety ability since I stopped playing Solasta when they did the community poll for the barbarian and druid they wanted to add.

But if you want to know why some spells still spaz out you have to go back to maybe page 1 or 2 where we solved the proper ruling on this:
short answer, you can only has both somatic and material and material spells but not somatic only spells.

BTW I submitted a barbarian class my own self which a player uses at my table and really enjoys.

And I never said not to reward your players. All I said was if you are going to respond respond with an answer that goes verbatim by the rules and not a personal opinion or homebrew.

If I remember correctly there is an item in Xanathars guide that turns armor into 1 action to don and 1 action to doff. So I just make that into a rune that a player could attach and re-attach to a weapon or armor. Easy peasy.

Also how are you going to tell me that picking up a weapon is not donning a weapon if the intention is to attack with it or defend yourself with it?

Sure I would allow you to "simply" pick up the weapon but it would still require you use an action to be able to defend yourself or make attacks with it (donning). So either use an action to don it, or wait a whole turn to be able to equip it properly as part of your attack action.

there is a reason the only mechanics for doing such things is rare, as far as I know, these are the only two in 5e:

Eldritch Knight: Bonus action to return weapon to hand
Dwarven Thrower: Legendary Tier Weapon
Insert Name 12/dez./2021 às 9:00 
Escrito originalmente por Blackmage:
The somatic component requirement applies to all spellcasters. Why should clerics get special treatment? And dealing with the somatic component issue isn't difficult. It's just most DMs don't enforce it IRL, so most players are used to having things on easy mode.

Just keep the free hand with a shield. Your cleric is probably never going to use that mace or w/e when they got Guiding Bolt, Sacred Flame, and a dozen other better options than some simple melee weapon.

Completely disagree. Guiding Bolt misses 2/3 of the time, don't know why but it does. I really remember the times it actually hits because it is so rare.
As for Sacred Flame, it is about as useful as Flaming Bolt. 1 damage, 1 damage, 1 damage...
Sure you might get a good hit ONCE IN A WHILE, but a good weapon and some decent STR the cleric can dish it out and support.
Perhaps I am just really unlucky or have a whack play style.
Última edição por Insert Name; 12/dez./2021 às 9:01
Cartesian Duelist 12/dez./2021 às 10:11 
Escrito originalmente por Insert Name:
Completely disagree. Guiding Bolt misses 2/3 of the time, don't know why but it does. I really remember the times it actually hits because it is so rare.
As for Sacred Flame, it is about as useful as Flaming Bolt. 1 damage, 1 damage, 1 damage...
Sure you might get a good hit ONCE IN A WHILE, but a good weapon and some decent STR the cleric can dish it out and support.
Perhaps I am just really unlucky or have a whack play style.

I'm right there with ya, man. Daylight, Spirit Guardians, then put on the shield so you cut down on the chances to get disrupted.
Insert Name 12/dez./2021 às 11:22 
Escrito originalmente por Cartesian Duelist:
Escrito originalmente por Insert Name:
Completely disagree. Guiding Bolt misses 2/3 of the time, don't know why but it does. I really remember the times it actually hits because it is so rare.
As for Sacred Flame, it is about as useful as Flaming Bolt. 1 damage, 1 damage, 1 damage...
Sure you might get a good hit ONCE IN A WHILE, but a good weapon and some decent STR the cleric can dish it out and support.
Perhaps I am just really unlucky or have a whack play style.

I'm right there with ya, man. Daylight, Spirit Guardians, then put on the shield so you cut down on the chances to get disrupted.

I have actually never taken Spirit Guardians. Not even once. I really have no idea why. Maybe it's time to roll up another party :)
Dervix 12/dez./2021 às 14:39 
Spirit Guardians is so good. 10 minutes so it can last multiple encounters, and the damage really adds up. Some of those flying/disengaging units even get hit multiple times per turn.
Daniel_USA 12/dez./2021 às 15:32 
IRL guiding bolt is pretty good, twin spell divine soul sorcerer. the cleric at my table puts it to good use. uses that and toll the dead. although sacred flame is alright, I can never get it to hit but thats because its a save and not an attack roll.

I have dice that are like 6 or 7 years old and the are made out of metal, the edges have become smooth due to the amount of rolls I have done with them. I roll pretty high with them too. They are made out of metal. So if you are using ♥♥♥♥ plastic dice I recommend you swap to metal or stone asap or even to game science plastic dice. otherwise you are buying plastic dice that have bubbles inside of it and it messes with the rolling.
Insert Name 12/dez./2021 às 16:38 
Escrito originalmente por Daniel_USA:
IRL guiding bolt is pretty good, twin spell divine soul sorcerer. the cleric at my table puts it to good use. uses that and toll the dead. although sacred flame is alright, I can never get it to hit but thats because its a save and not an attack roll.

I have dice that are like 6 or 7 years old and the are made out of metal, the edges have become smooth due to the amount of rolls I have done with them. I roll pretty high with them too. They are made out of metal. So if you are using ♥♥♥♥ plastic dice I recommend you swap to metal or stone asap or even to game science plastic dice. otherwise you are buying plastic dice that have bubbles inside of it and it messes with the rolling.

I do like the spell, it's just for some reason my cleric never hits with it. I usually cast it for the damage. The advantage shot is gravy. I really wish I wouldn't roll so low in game with that spell.

And yeah, I did have some good dice back in the day. I think it is just me because my rolls seem to be more extreme than most people. Even had comments on it during several different types of games with different people.

Either I am literally falling on my own sword or stabbing everyone in the eye. Rarely an in-between average wise for myself.
Melkolf 12/dez./2021 às 17:54 
Yeah, I too dislike plastic die - they've always seemed dubious in my experience, as well as being made out of oil and thus environmentally polluting.

I also dislike plastic miniatures for much the same reason, plus their tendency for awful casting and detailing as well.

Both plastic die and figures also tend to go out of shape in our Aussie hot temperatures. They don't so much melt but go bendy and re-harden out of shape.

Metal die last much longer, are more likely to roll within the standard deviations for randomness and, like metal miniatures with their sharper casting and longer lasting detailing, do far more damage when thrown at the heads of control-freak, anal-retentive GMs who insist the rules are the rules when the whole point of games is to have fun and entertainment.

Yeah, drop the plastic, go metal...
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Publicado em: 20/abr./2021 às 14:43
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