Solasta: Crown of the Magister

Solasta: Crown of the Magister

View Stats:
CoachMac Dec 19, 2021 @ 3:28pm
Basic spells for wizard character
Hi guys,

Noob question, I started my first game of Solastra (must say i like the game).

Now i got it totally wrong with the selection of basic spells for my wizard to the point i may restart after like 6-8h of game. So i got a progression to LVL 3 and i cannot pick extra basic spells so wondering if i can pick more later on.

My wizard is totally useless right now.
< >
Showing 1-15 of 15 comments
Catharist Dec 19, 2021 @ 3:58pm 
You can select 8 level 1 spells between level 1, and level 2. After that it's better to select the your higher level spells.

But as a wizard, scrolls that are on the wizard spell list can be copied into your spell book. So as you acquire spells throughout your adventure you can make an arcana check (Hope you're proficient in Arcana) to scribe them into your spellbook and then have access to that spell to prepare after a long rest.

If you're looking for recommendation of first level spells:
1. Shield
2. Magic Missile
3. Identify (Ritual, doesn't ever need to be prepared)
4. Detect Magic (Ritual, doesn't ever need to be prepared)
5. Thunderwave/Burning Hands (very similiar in effect, I prefer Thunderwave)
6. Fog Cloud
7. Jump (if no one else has it)
8. Mage Armour
9. Kinda variable, Sleep is good but falls off. Protection from Evil and Good is good, but later you'll want to concentrate on other things.
Last edited by Catharist; Dec 19, 2021 @ 3:58pm
CoachMac Dec 19, 2021 @ 4:30pm 
Thank you Catharist, being from Cathars country i like your nickname :)

I messed badly my wizard i am happy with my otehr characetrs. I need to figure it out i am still not too far to eventually restart.
Catharist Dec 19, 2021 @ 4:42pm 
Level 3 isn't too far into the game. But also Wizards, besides cantrips are very fixable. Between finding, buying and crafting scrolls you can definitely fill out the spellbook.
Finrod Dec 19, 2021 @ 4:55pm 
At level 4, I think you get to choose another level 0 spell.
List from Catharist seems good. You need a character able to detect and identify magic items. Magic items will usually have different names than the basic ones (a magic sword, usually wont be called only "longsword")
(Clerics can also detect magic). One arquetype of rogue may learn spells and cast identify too.
Since you have a wizard, I think that in the library, just before hitting level 4, you will find a scroll of identify, among others, so you can write the spell in one of your spell books (you can buy more).
Insert Name Dec 19, 2021 @ 4:59pm 
Cleric that took Pakri/Insight can also Identify stuff.
Silverquick Dec 19, 2021 @ 5:25pm 
If I'm playing a Wizard, my general low level spells are going to be these...

1st: Magic Missile, Burning Hands, Thunderwave, Identify, Sleep, and Jump.
2nd: Scorching Ray, Flaming Sphere, Knock, and Shatter

Ones I can take as options, are Protection from Evil, Mage Armor, Detect Invisible.

But the first group is the mainstay as they are the primary attack spells.
(Flaming Sphere is more like a Summoned Elemental for an extra attack on the Battlefield or striking out of reach enemies, or placing it behind foes in a choke point so they take damage each round).
Last edited by Silverquick; Dec 19, 2021 @ 5:25pm
Nyx Dec 20, 2021 @ 1:57am 
what cantrips did you pick? I find myself using fire bolt 90% of the time but some of the others have interesting utility. cantrips are the only ones that are hard to replace, you get more as you level but very slowly
nstepak Dec 20, 2021 @ 7:38am 
Spells. 1st Level
1) Identify
2) Detect Magic
3) Magic Missile
4) Shield
5) Thunderwave
6) Mage Armor

Cantrips
1) Shocking Grasp
2) Ray of Frost
3) Light
4) Firebolt
psychotron666420 Dec 20, 2021 @ 7:51am 
Wizards can learn every single spell if they want. Find or buy scrolls and you can learn the spell off of them, then you just prepare the spells you want active on a long rest.

Sorcerers work different but imo are much more fun. They learn only a limited amount of spells, essentially one spell per level of any spell level you have access to, and then you can switch out an old spell you know for something else on a level up.

Plus sorcery points are just the absolute best. twin casting and quicken spell are just too damn good. Plus the versatility of being able to convert them to spell slots and vice versa.
Ommamar Dec 20, 2021 @ 10:27am 
Originally posted by psychotron666420:
Wizards can learn every single spell if they want. Find or buy scrolls and you can learn the spell off of them, then you just prepare the spells you want active on a long rest.

Sorcerers work different but imo are much more fun. They learn only a limited amount of spells, essentially one spell per level of any spell level you have access to, and then you can switch out an old spell you know for something else on a level up.

Plus sorcery points are just the absolute best. twin casting and quicken spell are just too damn good. Plus the versatility of being able to convert them to spell slots and vice versa.

The only thing with Sorcerers in Solasta is you have to click on actions so much it becomes a drag on the game.

The only thing to worry about for Wizards is the cantrips but really as long as you take one that does damage, and one that can create light through torches or self sustaining (fire bolt can cover this areas but there are quicker better options). You can build their spells out easily as you level and find scrolls to transcribe. So if I was the OP I wouldn't worry enough to start over. Of course I have a tendency to wonder how a certain build might play with every class so starting a new party isn't a big deal to me especially as I can skip the tutorial now.
Silverquick Dec 20, 2021 @ 4:09pm 
Originally posted by IRL Ho Oh:
what cantrips did you pick? I find myself using fire bolt 90% of the time but some of the others have interesting utility. cantrips are the only ones that are hard to replace, you get more as you level but very slowly

Cantrips I usually take Firebolt, Acid Splash, Dancing Lights, and Annoying Bee (to break opposing caster concentration), though The Mental Dagger one is also one I take since its a saving throw rather than a ToHit roll so works well on High AC targets.
psychotron666420 Dec 20, 2021 @ 4:50pm 
Originally posted by Silverquick:
Originally posted by IRL Ho Oh:
what cantrips did you pick? I find myself using fire bolt 90% of the time but some of the others have interesting utility. cantrips are the only ones that are hard to replace, you get more as you level but very slowly

Cantrips I usually take Firebolt, Acid Splash, Dancing Lights, and Annoying Bee (to break opposing caster concentration), though The Mental Dagger one is also one I take since its a saving throw rather than a ToHit roll so works well on High AC targets.

I just went through the entire game, and I can't think of a single time an enemy used a concentration spell. Not saying it hasn't happened, cus it might have, but I don't remember any enemy using a concentration spell once, and if they did, they died before it impacted anything.

For that reason alone I'd skip annoying bee.
Wantoomany Dec 20, 2021 @ 5:34pm 
That is because you do not face a lot of spell casters in the campaign, but when you do they will use concentration spells. Case in point, the flying white Soraks. Flying is a concentration spell. Annoying bee can be a useful way to drop them to the ground for easy damage, and far more effective then trying to overpower them with attacks as they often will waste your powerful moves with shield or counterspell.
psychotron666420 Dec 20, 2021 @ 6:10pm 
Originally posted by Wantoomany:
That is because you do not face a lot of spell casters in the campaign, but when you do they will use concentration spells. Case in point, the flying white Soraks. Flying is a concentration spell. Annoying bee can be a useful way to drop them to the ground for easy damage, and far more effective then trying to overpower them with attacks as they often will waste your powerful moves with shield or counterspell.

In this recent play through I never had a single one cast fly, like I said I can't even think of one concentration spell they cast the entire campaign.

I remember in an earlier version in early access one casting fly once. The one in the tower as the boss. This time I killed everything in that room by the second turn so that's probably why.
Last edited by psychotron666420; Dec 20, 2021 @ 6:10pm
Fullmetal Schizoid Dec 21, 2021 @ 12:24am 
Longstrider and False Life has no scrolls so you can only pick them at chargen or level ups. False Life isn't amazing, but Longstrider is solid - no concentration +2 movement to any party member for 1 hour. If your melee character can't reach the enemy without dashing they deal zero damage on that turn.
You don't really need to pick Identify at creation, scroll is available from a vendor right at the start, you can even wait after Caer Lem (it has like couple of potions, 1-2 low level magic armors and you can find the scroll itself in there if you get lucky).
Last edited by Fullmetal Schizoid; Dec 21, 2021 @ 8:31am
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 19, 2021 @ 3:28pm
Posts: 15