Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Where is your Lost Valley Stash?
See title
Last edited by FantasyFreak_UK; Apr 19, 2022 @ 3:34pm
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The author of this thread has indicated that this post answers the original topic.
Grumpy Old Dude Apr 19, 2022 @ 3:51pm 
there isnt one
SmegAu Apr 20, 2022 @ 2:00am 
I leave my junk in a crate in the city outside lord's throne room

Where you can take the shortcut to the city gates.

This loot has not been appearing in the scavenger do you want to sell this junk list, other crates I have stashed stuff in do appear in the sell list.
Last edited by SmegAu; Apr 20, 2022 @ 2:04am
Clownfish Nov 20, 2022 @ 6:57am 
Originally posted by SmegAu:
I leave my junk in a crate in the city outside lord's throne room

Where you can take the shortcut to the city gates.

This loot has not been appearing in the scavenger do you want to sell this junk list, other crates I have stashed stuff in do appear in the sell list.

Thank you SmegAu!

Anyone else and SmegAu,
Has anyone else found a place to safely stash items in the Lost Valley campaign?
tomyjp Nov 20, 2022 @ 7:53am 
Sorry for spoiler, but it seems the dev added a party chest for Lost Valley.
YouTube Video Link 36:06
Last edited by tomyjp; Nov 20, 2022 @ 8:02am
Ommamar Nov 20, 2022 @ 8:03am 
Originally posted by tomyjp:
Sorry for spoiler, but it seems the dev added a party chest for Lost Valley.
YouTube Video Link

Sneaky of them I might of missed it in patch notes, I am pretty good at reading through them though. Anyway a good addition s that was an issue in Lost Valley of where to put your stuff so it didn't disappear or get sold.
Originally posted by Ommamar:
Sneaky of them I might of missed it in patch notes,
You might have missed that had they added it recently, but when I started playing the expansion like 4, 5 months ago, that chest was already there. It's not a new addition.
Clownfish Nov 20, 2022 @ 1:00pm 
Originally posted by tomyjp:
Sorry for spoiler, but it seems the dev added a party chest for Lost Valley.
YouTube Video Link 36:06

Nice and thank you tomyjp! Haha, okay so that's the chest across the street from the Town Crier who says "hands will be cut off for stealing" or something like that. I hadn't bothered with that chest because I thought it was a setup to catch thieves. That's helpful and it holds 50 items!
DiceWrangler Nov 20, 2022 @ 2:19pm 
Originally posted by Clownfish:
Nice and thank you tomyjp! Haha, okay so that's the chest across the street from the Town Crier who says "hands will be cut off for stealing" or something like that. I hadn't bothered with that chest because I thought it was a setup to catch thieves. That's helpful and it holds 50 items!

Oooh, that is a good idea for an encounter: Place a "honey trap" for potential thieves (=the adventuring party) that releases (spawns) some monsters and triggers an alarm to alert guards that come running if the party has not escaped in time.
Clownfish Nov 20, 2022 @ 2:58pm 
Originally posted by DiceWrangler:
Originally posted by Clownfish:
Nice and thank you tomyjp! Haha, okay so that's the chest across the street from the Town Crier who says "hands will be cut off for stealing" or something like that. I hadn't bothered with that chest because I thought it was a setup to catch thieves. That's helpful and it holds 50 items!

Oooh, that is a good idea for an encounter: Place a "honey trap" for potential thieves (=the adventuring party) that releases (spawns) some monsters and triggers an alarm to alert guards that come running if the party has not escaped in time.

Yes, that would be a good idea for an encounter DiceWrangler. I like that! I haven't used the Dungeon Maker enough yet to know if that's possible. If you do end up trying to make that work in a map, let me know and I'll add it to my new index (collection):

"Campaigns Categorized by Starting Level"
https://steamcommunity.com/sharedfiles/filedetails/?id=2889123353
Ommamar Nov 20, 2022 @ 4:09pm 
Originally posted by Clownfish:
Originally posted by DiceWrangler:

Oooh, that is a good idea for an encounter: Place a "honey trap" for potential thieves (=the adventuring party) that releases (spawns) some monsters and triggers an alarm to alert guards that come running if the party has not escaped in time.

Yes, that would be a good idea for an encounter DiceWrangler. I like that! I haven't used the Dungeon Maker enough yet to know if that's possible. If you do end up trying to make that work in a map, let me know and I'll add it to my new index (collection):

"Campaigns Categorized by Starting Level"
https://steamcommunity.com/sharedfiles/filedetails/?id=2889123353

They actually do something similar in CoTM on the side quest where you go back for the Soarak artifact in the first outpost. There is also the trigger in Dark Castle after/if you win the roll then loot her stash to upset her. Of course it is only good for one gotcha as most will now of it after the first time then make the proper tactical adjustments.
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Date Posted: Apr 19, 2022 @ 3:33pm
Posts: 10