Solasta: Crown of the Magister

Solasta: Crown of the Magister

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forcecomdr 17/out./2022 às 10:13
Lack of exciting loot making the game a bit dull
Friend and i played the main story and started on LV. It was fun enough but something felt off and i think we figured out what it is.

The loot in this game is garbage. It doesn't feel rewarding to clear an area or kill a boss when all you get out of it is normal loot that's worse than the normal gear you're already wearing.
I discover a hidden chest and have to go to extreme steps to get to it. I pick the lock and get... 3 arrows.

Come on man.

I get that most gear is supposed to be crafted, or bought from a vendor via faction grind, but that's just not that fun.
I want exploring and fighting to be more than just checking a box on the quest log, or a faction grind.

Is there a mod that increases the quality of random loot drops?
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Exibindo comentários 1630 de 84
Jiro Dragonheart 21/out./2022 às 13:23 
Escrito originalmente por psychotron666420:
Escrito originalmente por CyborgJiro:
Sounds like a problem with 5e in general, not just this game

Nah there's a crazy amount of magical items in 5e, as you can see here:
https://5e.tools/items.html#abacus_phb
They exist but it feels like most 5e campaigns dont like giving it to you, and outside of magical items, you at best get a +1 or +2 to something. As opposed to pathfinder where ac and attack mods can get much higher
gradualsmith 21/out./2022 às 14:35 
Escrito originalmente por CyborgJiro:
Escrito originalmente por psychotron666420:

Nah there's a crazy amount of magical items in 5e, as you can see here:
https://5e.tools/items.html#abacus_phb
They exist but it feels like most 5e campaigns dont like giving it to you, and outside of magical items, you at best get a +1 or +2 to something. As opposed to pathfinder where ac and attack mods can get much higher

It's not really about the value of the mod. For example, if your fighter gets a +2 AC here and a +3 AC there and another +1 AC from a feat, etc, then it just means the DM has to provide encounters which can represent a challenge to that whereas with a system without so much AC bloat then the enemies don't need such high to-hit scores either.

5e is an attempt to scale down the inflation bloat.

However, without a decent amount of magical equipment it doesn't feel like you're being rewarded for anything you do. It's an adventure, but it's not much of a cool magical fantasy adventure.

The chance of finding a nice piece of loot is a major factor influencing the motivation of why both you and your character are doing what they are doing.

In 5e, once you've got yourself a nice weapon and 3 fancy attunements, that's pretty much it, the loot isn't going to do anything more for you. So you're primary motivation moves onto finding a way to finish the game as quickly as possible rather than continue looking in every nook and cranny for a cloak of protection or hat of critical immunity etc.

Because even if you find them, you can't take off your cloves of Ogre power anyway, they wont out-compete those.
Última edição por gradualsmith; 21/out./2022 às 14:36
psychotron666420 21/out./2022 às 14:38 
Escrito originalmente por CyborgJiro:
Escrito originalmente por psychotron666420:

Nah there's a crazy amount of magical items in 5e, as you can see here:
https://5e.tools/items.html#abacus_phb
They exist but it feels like most 5e campaigns dont like giving it to you, and outside of magical items, you at best get a +1 or +2 to something. As opposed to pathfinder where ac and attack mods can get much higher

Well I'm not sure about that, I don't know any heathen that would do official campaigns.
And yeah 3.5 and pathfinder can get crazy, but as someone who has both played and dmed campaigns to level 30 in 3.5 and pathfinder, I'm glad they got rid of that because by level 14+ you're basically just doing math for hours instead of actually playing and dming requires hours and hours of prep to make anything interesting for the players.

It's also hard to balance when one party member is rolling +45 on attacks while the rest are at +20 and one player has 52 Ac while the rest are at 25-30.
Grumpy Old Dude 21/out./2022 às 14:42 
this is the problem created by looter games. Now consumers have grown use to finding ever better things, and dont seem to see the value in NOT having to constantly change out your gear.

In single character games perhaps the loot thing makes more sense. 1 character has to be able to do most anything. But in a party based environ, that just isnt the case anymore.As a player, I played almost 3 months in my 1st AD&D campaign, before my character found a +1 2HD-Swd. I was I think, 3rd or maybe early 4th level after over 3 dz hours of gaming?

People have gotten spoiled by "thiings".
Cartesian Duelist 21/out./2022 às 14:43 
Escrito originalmente por psychotron666420:
Well I'm not sure about that, I don't know any heathen that would do official campaigns.

The group that I play with ran through both Horde of the Dragon Queen and Descent into Avernus. Both, as written, we pretty skimpy on magic items to hand out to the party. You can get a crazy Mad Max hell-buggy in one, but not much in the way of standard magic items.
psychotron666420 21/out./2022 às 14:45 
Escrito originalmente por Cartesian Duelist:
Escrito originalmente por psychotron666420:
Well I'm not sure about that, I don't know any heathen that would do official campaigns.

The group that I play with ran through both Horde of the Dragon Queen and Descent into Avernus. Both, as written, we pretty skimpy on magic items to hand out to the party. You can get a crazy Mad Max hell-buggy in one, but not much in the way of standard magic items.

Is that the buggy that uses soul coins as fuel? I used it in my campaign for the last act when the players had to enter hades, there was post apocalyptic buggy things I used from 5e.tools (which has all of the stuff from any official dnd book compiled in one area). It was pretty cool.
Cartesian Duelist 21/out./2022 às 14:49 
Escrito originalmente por psychotron666420:
Is that the buggy that uses soul coins as fuel? I used it in my campaign for the last act when the players had to enter hades, there was post apocalyptic buggy things I used from 5e.tools (which has all of the stuff from any official dnd book compiled in one area). It was pretty cool.

Yeah. It was an interesting idea, but not very well implemented in the campaign. The group had some fun driving across the hellscape wreckin' some fools at least.
damesh2 21/out./2022 às 15:06 
The problem with crap loot is that some of these chests are very difficult to get to and require a lot of effort which lifts expectations. If you get there and open it up and get squat it's very deflating. So a lot of effort for little value is a bad mechanic. If you're not going to give out something cool just put the chests in normal locations.
Cartesian Duelist 21/out./2022 às 15:09 
Escrito originalmente por damesh2:
The problem with crap loot is that some of these chests are very difficult to get to and require a lot of effort which lifts expectations. If you get there and open it up and get squat it's very deflating. So a lot of effort for little value is a bad mechanic. If you're not going to give out something cool just put the chests in normal locations.

My understanding was that the hard to get to chests all had one of the unique items required for crafting the higher-end magic weapons/armor plus a couple random items. That's been my experience all the times I've played the original CotM campaign.
damesh2 21/out./2022 às 15:35 
Escrito originalmente por Cartesian Duelist:
Escrito originalmente por damesh2:
The problem with crap loot is that some of these chests are very difficult to get to and require a lot of effort which lifts expectations. If you get there and open it up and get squat it's very deflating. So a lot of effort for little value is a bad mechanic. If you're not going to give out something cool just put the chests in normal locations.

My understanding was that the hard to get to chests all had one of the unique items required for crafting the higher-end magic weapons/armor plus a couple random items. That's been my experience all the times I've played the original CotM campaign.


Hmm, I do remember getting some crafting items in some chests and didn't consider that valuable since I can't craft anything yet so don't know how good the item is. I found some magnificent leather armor and that wasn't any better than regular leather armor so don't know what to expect.. There were some chest that I still can't figure out how to get to. I have the teleport ability on rogue and it doesn't work even though I'm within distance and can see the spot. I picked up the improved jump spell and will try that.
Jiro Dragonheart 21/out./2022 às 15:58 
Escrito originalmente por psychotron666420:
Escrito originalmente por CyborgJiro:
They exist but it feels like most 5e campaigns dont like giving it to you, and outside of magical items, you at best get a +1 or +2 to something. As opposed to pathfinder where ac and attack mods can get much higher

Well I'm not sure about that, I don't know any heathen that would do official campaigns.
And yeah 3.5 and pathfinder can get crazy, but as someone who has both played and dmed campaigns to level 30 in 3.5 and pathfinder, I'm glad they got rid of that because by level 14+ you're basically just doing math for hours instead of actually playing and dming requires hours and hours of prep to make anything interesting for the players.

It's also hard to balance when one party member is rolling +45 on attacks while the rest are at +20 and one player has 52 Ac while the rest are at 25-30.
Maybe.. I am just so used to our custom D&D system where it was designed to have number get high. So when I look at 5e and I see your base stats are basically it.. you might get a +1 at lv 4 and 8.. and you might get a slightly better weapon and armor. It feels like less progression. But that's how 5e is designed, it's more about your class than anything else.
Grumpy Old Dude 21/out./2022 às 15:58 
ID the magnificent leather armor, it's +1 IIRC
Jiro Dragonheart 21/out./2022 às 16:01 
Escrito originalmente por Grumpy Old Dude:
ID the magnificent leather armor, it's +1 IIRC
magnificent leather armor 11ac+1
studded leather 12 ac

wooo that magnificent leather armor is so nice...lol Maybe we can get a magnificent studded leather later
psychotron666420 21/out./2022 às 16:01 
Escrito originalmente por damesh2:
Escrito originalmente por Cartesian Duelist:

My understanding was that the hard to get to chests all had one of the unique items required for crafting the higher-end magic weapons/armor plus a couple random items. That's been my experience all the times I've played the original CotM campaign.


Hmm, I do remember getting some crafting items in some chests and didn't consider that valuable since I can't craft anything yet so don't know how good the item is. I found some magnificent leather armor and that wasn't any better than regular leather armor so don't know what to expect.. There were some chest that I still can't figure out how to get to. I have the teleport ability on rogue and it doesn't work even though I'm within distance and can see the spot. I picked up the improved jump spell and will try that.

Magnificent leather armour is +1 leather armour, as in it has more Ac. You need to identify it though, the "magnificent" is a hint for the players to maybe identify (and store has a detect magic option that automatically tells you all the items you have that are magical and need identification).
psychotron666420 21/out./2022 às 16:04 
Escrito originalmente por CyborgJiro:
Escrito originalmente por psychotron666420:

Well I'm not sure about that, I don't know any heathen that would do official campaigns.
And yeah 3.5 and pathfinder can get crazy, but as someone who has both played and dmed campaigns to level 30 in 3.5 and pathfinder, I'm glad they got rid of that because by level 14+ you're basically just doing math for hours instead of actually playing and dming requires hours and hours of prep to make anything interesting for the players.

It's also hard to balance when one party member is rolling +45 on attacks while the rest are at +20 and one player has 52 Ac while the rest are at 25-30.
Maybe.. I am just so used to our custom D&D system where it was designed to have number get high. So when I look at 5e and I see your base stats are basically it.. you might get a +1 at lv 4 and 8.. and you might get a slightly better weapon and armor. It feels like less progression. But that's how 5e is designed, it's more about your class than anything else.

There's still crazy broken combos you can do. We made 20 level characters and had arena fights with stipulation of 3 magical items each, I made one that had an AC of 36. I made another with a spell save DC of 27.

The other guys had guys with attack bonus of +15 meaning they still couldn't hit my 36 AC guy without a Crit, and with highest saves being like +12 meaning they couldn't save my spells.

I made a character with I think +18 attack, but I'm pretty sure you can get it higher.
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Publicado em: 17/out./2022 às 10:13
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