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It's not really about the value of the mod. For example, if your fighter gets a +2 AC here and a +3 AC there and another +1 AC from a feat, etc, then it just means the DM has to provide encounters which can represent a challenge to that whereas with a system without so much AC bloat then the enemies don't need such high to-hit scores either.
5e is an attempt to scale down the inflation bloat.
However, without a decent amount of magical equipment it doesn't feel like you're being rewarded for anything you do. It's an adventure, but it's not much of a cool magical fantasy adventure.
The chance of finding a nice piece of loot is a major factor influencing the motivation of why both you and your character are doing what they are doing.
In 5e, once you've got yourself a nice weapon and 3 fancy attunements, that's pretty much it, the loot isn't going to do anything more for you. So you're primary motivation moves onto finding a way to finish the game as quickly as possible rather than continue looking in every nook and cranny for a cloak of protection or hat of critical immunity etc.
Because even if you find them, you can't take off your cloves of Ogre power anyway, they wont out-compete those.
Well I'm not sure about that, I don't know any heathen that would do official campaigns.
And yeah 3.5 and pathfinder can get crazy, but as someone who has both played and dmed campaigns to level 30 in 3.5 and pathfinder, I'm glad they got rid of that because by level 14+ you're basically just doing math for hours instead of actually playing and dming requires hours and hours of prep to make anything interesting for the players.
It's also hard to balance when one party member is rolling +45 on attacks while the rest are at +20 and one player has 52 Ac while the rest are at 25-30.
In single character games perhaps the loot thing makes more sense. 1 character has to be able to do most anything. But in a party based environ, that just isnt the case anymore.As a player, I played almost 3 months in my 1st AD&D campaign, before my character found a +1 2HD-Swd. I was I think, 3rd or maybe early 4th level after over 3 dz hours of gaming?
People have gotten spoiled by "thiings".
The group that I play with ran through both Horde of the Dragon Queen and Descent into Avernus. Both, as written, we pretty skimpy on magic items to hand out to the party. You can get a crazy Mad Max hell-buggy in one, but not much in the way of standard magic items.
Is that the buggy that uses soul coins as fuel? I used it in my campaign for the last act when the players had to enter hades, there was post apocalyptic buggy things I used from 5e.tools (which has all of the stuff from any official dnd book compiled in one area). It was pretty cool.
Yeah. It was an interesting idea, but not very well implemented in the campaign. The group had some fun driving across the hellscape wreckin' some fools at least.
My understanding was that the hard to get to chests all had one of the unique items required for crafting the higher-end magic weapons/armor plus a couple random items. That's been my experience all the times I've played the original CotM campaign.
Hmm, I do remember getting some crafting items in some chests and didn't consider that valuable since I can't craft anything yet so don't know how good the item is. I found some magnificent leather armor and that wasn't any better than regular leather armor so don't know what to expect.. There were some chest that I still can't figure out how to get to. I have the teleport ability on rogue and it doesn't work even though I'm within distance and can see the spot. I picked up the improved jump spell and will try that.
studded leather 12 ac
wooo that magnificent leather armor is so nice...lol Maybe we can get a magnificent studded leather later
Magnificent leather armour is +1 leather armour, as in it has more Ac. You need to identify it though, the "magnificent" is a hint for the players to maybe identify (and store has a detect magic option that automatically tells you all the items you have that are magical and need identification).
There's still crazy broken combos you can do. We made 20 level characters and had arena fights with stipulation of 3 magical items each, I made one that had an AC of 36. I made another with a spell save DC of 27.
The other guys had guys with attack bonus of +15 meaning they still couldn't hit my 36 AC guy without a Crit, and with highest saves being like +12 meaning they couldn't save my spells.
I made a character with I think +18 attack, but I'm pretty sure you can get it higher.