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Just remember your save will get pinned to that version of the game and CE2 so you cannot update your game or you loose your save. In most cases.
And that's exactly why there aren't super shiny magic items all over the place. It's just the way D&D 5e is built.
They are obviously incredibly popular with people. Many say they are closer to the essence of D&D than even the main campaign. So if you find something lacking, give the Player Made modules a try... you might find something you were looking for.
https://steamcommunity.com/workshop/browse/?appid=1096530&browsesort=toprated§ion=readytouseitems
I was just noting that the reason there is a lack of big flashy magic stuff is because Solasta is very close to the D&D 5e rules which are designed around not needing that stuff.
In other words, I was building off your comment and not criticizing it.
What i'm saying is that running the entire campaign without getting only minor upgrades from loot is boring. There's no sense of antici... pation!
You kill a boss and if your lucky, you might get something that has one more AC on it.
What i'd like would be a mod that takes the loot tables of the faction vendors and gives mobs a random % chance to drop them, or something like that.
We finished COTM is damn near the same gear that we started with. Hell, i think most of our chars still had empty gear slots. As i said, this isn't and MMO... i shouldn't have to grind faction to get gear.
Nah there's a crazy amount of magical items in 5e, as you can see here:
https://5e.tools/items.html#abacus_phb