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Wizards are now members of the cantrip clan. Spells like puff of smoke, flash, and sparkle (useless fluff with endless recast) were given power without spell limit in an effort to back fill the trench. Just like making learned spells now use a charge pool like sorcs instead of learning spells that fade upon casting or actually use material components.
As you dont get the 3.5 stack all buff problem.
Now you need to pick and choice.
No more: Let me dispell 1337 buff's so our fighter can accauly hit you.
Instead now you ask:
What do i want to do.
Lighting storm or barkskin.
It is also nice casters arent buffbots anymore.
You prefer the simplicity of the new system, and that's fine. I just wish there was a option or mod to revert to the old ways. Everything you mentioned as a negative was enjoyable to me. Making characters godlike through use of spells seems more fun than having a dozen spells you literally can't utilize because my characters brains can't think of more than one thing at a time lol.
In any case, perhaps I'm in the minority. My 2 friends I'm playing with also feel as I do though. Can't please everyone I guess. Thanks for being civil.
Not necessarily irrelevant because this game is billed as the closest video game adaptation of DND 5e rules that exists. For wanting to stay faithful to the tabletop rules is part of the design philosophy.
You can play Pathfinder video games (which is DND 3.5 but with more rules) and see how the game is built around buffing everyone with a ton of spells before every battle, even in a video game it's tedious af.
Being able to make the entire party invisible in 3.5 is nice.
In 5e the invisiblity spell is consetration really limiting its use.
And with metamagic feats shoved into the lesser wizard(sorceror) class a major advantage of the wizard get given to a lesser class.
And still i prefer 5e over 3.5 just because going every single combat:
Magic armor, shield, Bullstrenght, Cat grace, Bear constitution, Own wisdom, Mirror image, Fale life, Blur, etc, etc.
Gets really anoying really fast.
There would also probably need to be rules like "no stacking the same spell" and some restriction on total spell level of the combined slots to prevent utterly broken combinations from happening.
Concentration is a Godsend.
I wouldn't mind like, a Rod of Concentration, or a Second Mind Invocation or something, to allow one caster to maintain two Concentration spells at once.
There already is such a rule. Two effects of the same name do not stack. But, yes, 5e lacks the different bonus types of Pathfinder that make stacking similar spells and equipment sometimes ineffective. There aren't as many spells to stack either.
Not every concievable way.
Combat is faster and spellcasters have less overlap.
For example:
A cleric a druid and a wizard can all summon but each of there summoning has difference.
Where in 3.5 everybody had nearly the same summoning list.
I'm sure thousands of hours of laboratory testing have gone into proving this.
The real fact is that AD&D 2e was the ideal state for D&D and later editions were just cash grabs and attempts to stay relevant.