Solasta: Crown of the Magister

Solasta: Crown of the Magister

View Stats:
Rage Oct 12, 2022 @ 10:04pm
Concentration kinda sucks
I know it's a 5e rule, but coming from 3.5 this feels horrendous. What's the point in all these great spells if you can only use one of them at any moment. Synergy is lost. Complexity is lost. I guess it's a "balance" issue but you can still be very overpowered so balance seems a moot point. I wish there was at least a game option to remove the mechanic. I was actually surprised there wasn't one considering how many variant rules the devs kindly included. =( Really makes casters feel somewhat bland.
< >
Showing 1-15 of 84 comments
guard65 Oct 13, 2022 @ 3:51am 
It was an attempt to prevent the glass cannon effect.

Wizards are now members of the cantrip clan. Spells like puff of smoke, flash, and sparkle (useless fluff with endless recast) were given power without spell limit in an effort to back fill the trench. Just like making learned spells now use a charge pool like sorcs instead of learning spells that fade upon casting or actually use material components.
psychotron666420 Oct 13, 2022 @ 6:30am 
Dming late game with 47 buffs on characters and enemies (to make them a viable fight for the players) is a nightmare
Malaficus Shaikan Oct 13, 2022 @ 6:44am 
The concentration check while nerfing casters accauly makes combat better.
As you dont get the 3.5 stack all buff problem.
Now you need to pick and choice.
No more: Let me dispell 1337 buff's so our fighter can accauly hit you.
Instead now you ask:
What do i want to do.
Lighting storm or barkskin.
It is also nice casters arent buffbots anymore.
Rage Oct 13, 2022 @ 9:04am 
Originally posted by psychotron666420:
Dming late game with 47 buffs on characters and enemies (to make them a viable fight for the players) is a nightmare
Irrelevant in a video game though understandable for tabletop. In this context, I'm only referring to Solasta.


Originally posted by Malaficus Shaikan:
The concentration check while nerfing casters accauly makes combat better.
As you dont get the 3.5 stack all buff problem.
Now you need to pick and choice.
No more: Let me dispell 1337 buff's so our fighter can accauly hit you.
Instead now you ask:
What do i want to do.
Lighting storm or barkskin.
It is also nice casters arent buffbots anymore.
You prefer the simplicity of the new system, and that's fine. I just wish there was a option or mod to revert to the old ways. Everything you mentioned as a negative was enjoyable to me. Making characters godlike through use of spells seems more fun than having a dozen spells you literally can't utilize because my characters brains can't think of more than one thing at a time lol.

In any case, perhaps I'm in the minority. My 2 friends I'm playing with also feel as I do though. Can't please everyone I guess. Thanks for being civil.
Ronin Gamer Oct 13, 2022 @ 11:58am 
I've played a bit of 3.5ish in the Pathfinder games, while there's plenty there that is enjoyable I'll take the 5e set up when it comes to having to buff yourself to kingdom come just to stand a chance.
psychotron666420 Oct 13, 2022 @ 3:41pm 
Originally posted by Rage:
Originally posted by psychotron666420:
Dming late game with 47 buffs on characters and enemies (to make them a viable fight for the players) is a nightmare
Irrelevant in a video game though understandable for tabletop. In this context, I'm only referring to Solasta.


Originally posted by Malaficus Shaikan:
The concentration check while nerfing casters accauly makes combat better.
As you dont get the 3.5 stack all buff problem.
Now you need to pick and choice.
No more: Let me dispell 1337 buff's so our fighter can accauly hit you.
Instead now you ask:
What do i want to do.
Lighting storm or barkskin.
It is also nice casters arent buffbots anymore.
You prefer the simplicity of the new system, and that's fine. I just wish there was a option or mod to revert to the old ways. Everything you mentioned as a negative was enjoyable to me. Making characters godlike through use of spells seems more fun than having a dozen spells you literally can't utilize because my characters brains can't think of more than one thing at a time lol.

In any case, perhaps I'm in the minority. My 2 friends I'm playing with also feel as I do though. Can't please everyone I guess. Thanks for being civil.

Not necessarily irrelevant because this game is billed as the closest video game adaptation of DND 5e rules that exists. For wanting to stay faithful to the tabletop rules is part of the design philosophy.

You can play Pathfinder video games (which is DND 3.5 but with more rules) and see how the game is built around buffing everyone with a ton of spells before every battle, even in a video game it's tedious af.
blob Oct 13, 2022 @ 3:52pm 
I find myself in between where I appreciate not to have to manage a million buffs but also am annoyed by the limitation of a single spell. Totally understand its more of a dnd 5e issue than Solasta (I love that it's faithful!) but gosh I think combats in either of those would feel a lot more interesting for wizards if they could gain the ability to maintain concentration on 2 spells at once after level 10 or so, maybe at reduced efficiency.
Malaficus Shaikan Oct 13, 2022 @ 4:22pm 
Both have there pro's and con.
Being able to make the entire party invisible in 3.5 is nice.
In 5e the invisiblity spell is consetration really limiting its use.
And with metamagic feats shoved into the lesser wizard(sorceror) class a major advantage of the wizard get given to a lesser class.
And still i prefer 5e over 3.5 just because going every single combat:
Magic armor, shield, Bullstrenght, Cat grace, Bear constitution, Own wisdom, Mirror image, Fale life, Blur, etc, etc.
Gets really anoying really fast.
Rage Oct 13, 2022 @ 5:50pm 
Originally posted by blob:
I find myself in between where I appreciate not to have to manage a million buffs but also am annoyed by the limitation of a single spell. Totally understand its more of a dnd 5e issue than Solasta (I love that it's faithful!) but gosh I think combats in either of those would feel a lot more interesting for wizards if they could gain the ability to maintain concentration on 2 spells at once after level 10 or so, maybe at reduced efficiency.
The 2nd concentration slot actually seems like a decent compromise. At least, there could be some variety with that idea.
Aldain Oct 13, 2022 @ 6:10pm 
Personally I feel that a second concentration slot should be something specific to a subclass or a feat requirement bare minimum for the sake of balance.

There would also probably need to be rules like "no stacking the same spell" and some restriction on total spell level of the combined slots to prevent utterly broken combinations from happening.
Last edited by Aldain; Oct 13, 2022 @ 6:10pm
Second Batch Oct 13, 2022 @ 6:14pm 
A spellcaster limitation should be more like an edition where everyone knew spellcasters were gods?
Wlerin Oct 14, 2022 @ 12:25am 
Originally posted by Rage:
Originally posted by psychotron666420:
Dming late game with 47 buffs on characters and enemies (to make them a viable fight for the players) is a nightmare
Irrelevant in a video game though understandable for tabletop. In this context, I'm only referring to Solasta.
Huh? If anything it matters even more in a video game than at the tabletop. Don't even get me started on what a pain prebuffing before (and resting after) every fight, and then debuffing/dispelling every enemy, in Baldur's Gate 2 and Wrath of the Righteous is (slightly less of a pain in the latter with Enduring Spells etc.) At least in a tabletop game the burden is spread around a bit and you can just like, have a list written down.

Concentration is a Godsend.

I wouldn't mind like, a Rod of Concentration, or a Second Mind Invocation or something, to allow one caster to maintain two Concentration spells at once.

Originally posted by Aldain:
There would also probably need to be rules like "no stacking the same spell" ...
There already is such a rule. Two effects of the same name do not stack. But, yes, 5e lacks the different bonus types of Pathfinder that make stacking similar spells and equipment sometimes ineffective. There aren't as many spells to stack either.
Last edited by Wlerin; Oct 14, 2022 @ 12:37am
Wizard of Woz Oct 14, 2022 @ 7:05am 
Face the facts 5e is inferior to 3.0 or 3.5 in almost every conceivable way.
Malaficus Shaikan Oct 14, 2022 @ 2:30pm 
Originally posted by wizard_of_woz:
Face the facts 5e is inferior to 3.0 or 3.5 in almost every conceivable way.
Almost.
Not every concievable way.
Combat is faster and spellcasters have less overlap.

For example:
A cleric a druid and a wizard can all summon but each of there summoning has difference.
Where in 3.5 everybody had nearly the same summoning list.
Cartesian Duelist Oct 14, 2022 @ 2:31pm 
Originally posted by wizard_of_woz:
Face the facts 5e is inferior to 3.0 or 3.5 in almost every conceivable way.

I'm sure thousands of hours of laboratory testing have gone into proving this.

The real fact is that AD&D 2e was the ideal state for D&D and later editions were just cash grabs and attempts to stay relevant.
Last edited by Cartesian Duelist; Oct 14, 2022 @ 2:37pm
< >
Showing 1-15 of 84 comments
Per page: 1530 50

Date Posted: Oct 12, 2022 @ 10:04pm
Posts: 84