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I tried this on our first attempt. Unfortunately, they have the ability to dig and come up anywhere they please, thus avoiding the damage from Spike Growth.
If only that had been an option, because it's a good one.
Fortunately my party was capable of dealing with it, but it did seem odd.
This was my first random encounter after clearing a certain temple with a similar fight. Now, this temple/quest gives you a warning saying it's a "legendary" quest, and you have an additional party member for that fight. And the quest fight in question is just ONE Remorhaz with two young ones.
The random encounter, on the other hand, had that setup flipped. This doesn't seem intentional. Fortunately, as others have mentioned - they're easily dealt with by casting fly on your squishies and using the dodge action on your tankier characters.
Due to the quest I mentioned, though, I can't help but think that this must be a bug.
Seems like there a few powerful random encounters
that mean TPK and reload if they hit a party too low level to handle them.
Our L4 party had been happily clobbering spiders and ogres,
but while travelling, ran into a young black dragon with its 60-damage breath etc.
Reload.
Then yesterday our L7 party ran into the double remorhaz and offspring thing,
again way more challenging than any scripted encounters we'd faced,
surely not intended?
Random encounters should be fun diversions, maybe challenging, but not way more deadly than all the scripted encounters?
We did manage to beat them, purely because we had two clerics with Banish,
but not every L8 party is gonna survive 50-damage swallowing attacks...
If it were a real DnD campaign, we'd have to assume the DM had screwed up
or had decided he wanted to play something else...
I have never died to it even if I tend to get it when I am not fully rested and lack spells and stuff. :)
But yeah it can be a tough encounter, but it is doable.
Rogue got annihilated, and the Tank suffered 110 dmg from a single crit, combined with not knowing their immunities a reload was necessary.
Seconds time rogue annihilated again but without the crit and thanks to the Mind Twist T5 spell I managed to win.
So this encounter ist always tough and even more so with a little bit of bad luck.
I'm all about that kind of cheese, especially since it's not like you can easily have your whole group in flight. There are other enemies like wolves that you can frequently use the terrain to make the fight much easier.
Can you select an elevation to fly up above the ground? All I can do when flying is select a tile to fly to. Not how high above a tile to fly to.
Hold the shift key and scroll