Solasta: Crown of the Magister

Solasta: Crown of the Magister

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CoolLew Jun 17, 2022 @ 12:33pm
Custom magic items?
I am not at my computer right now, but I was wondering, can you make custom magic items in the dungeon maker? And can you remove the Attunement tag?
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Showing 1-9 of 9 comments
LJ-the-brave Jun 17, 2022 @ 12:40pm 
Nope, you may only change title and description of the magic item. The original features remain and the need for attunnement.
guard65 Jun 17, 2022 @ 1:03pm 
The game only support those features through modding. I have build nay dungeons for this game but I have not seen any way to load a mod while in dungeon maker to include the item in the build.
CoolLew Jun 17, 2022 @ 1:36pm 
Ah, ok guys, thanks for the info
Grumpy Old Dude Jun 17, 2022 @ 4:01pm 
the DM limitations, are becoming more and more visible, as more and more people play the game. Are you paying attention T.A.? I told ya so...over a year ago.
Zuntyrrin Jun 18, 2022 @ 12:01am 
That seems an odd limitation. People making their own adventures would want to place custom magic items in there, especially if there is only a constrained list of the standard magic items available.
Schlobb Jun 18, 2022 @ 3:39am 
Originally posted by Zuntyrrin:
That seems an odd limitation. People making their own adventures would want to place custom magic items in there, especially if there is only a constrained list of the standard magic items available.

A DM tool wasn't envisaged when the game was originally designed. It was released as a free update and was created by the CTO in his spare time, so I think we should give it some slack.
Victoria Jun 18, 2022 @ 12:55pm 
Okay, so.

The Custom Items feature for the DM is in a *weird* state currently, I don't know how else to describe it due to it both having some support for actual custom items, and not enough. The way it works is that for weapons you can for all intents and purposes customize them near fully. Want a Scimitar that causes paralysis on hit? A two handed weapon that causes prone and poison? Want to adjust the hit die, the enhancement bonus, the damage type? You can do all that.

So logically, you think you'll be able to do the same for magic items, or at least armor. But no, you can't. You can't even adjust AC values for armor, much less create magic items with unique properties. Its absolutely maddening. Will it get fixed so that all items can be customized? Who knows. The developers for all intents and purposes do not communicate about the Dungeon Maker and are very clearly prioritizing other types of content. This even applies to basic things, like area activators for dialogue which I was told "were cut at the last moment for Lost Valley" but have been missing with not a word for months now.

It's incredibly frustrating all around.
Zuntyrrin Jun 19, 2022 @ 12:37pm 
Originally posted by Schlobb:
Originally posted by Zuntyrrin:
That seems an odd limitation. People making their own adventures would want to place custom magic items in there, especially if there is only a constrained list of the standard magic items available.

A DM tool wasn't envisaged when the game was originally designed. It was released as a free update and was created by the CTO in his spare time, so I think we should give it some slack.

Absolutely not complaining, just did not understand the decision. Thanks for the clarification.
Grumpy Old Dude Jul 2, 2022 @ 11:17am 
Originally posted by dusty991:
I agree with both, But, I think they really need to give the toolset a lot more attention, as it will be the reason people keep playing this game in the future. We need to be able to customize any magic or non magic item. insert new artwork through the workshop. And make it easy enough for those of us who don't write code.


Please get off "the workshop" routine. That excludes all game users who bought the game through a different source.\User made content can be hosted at a variety of independent sites, allowing ANY Solasta owner to enjoy them.

The idea of modding the artwork, faces, hairs, beards, clothes, etc,etc...is not going to happen. I called for it from day 1 of the games release when many longtime DnD players like myself, 1st called for modding tools to be published. I BEGGED for a tool-set, akin to Bethesda's Construction Kit for Elder Scrolls. I got shouted down by fanbois for a year on this. It isnt going to happen. And for more than any other single reason, it i why Solasta will always be one of the best, of the "could have been so much more", titles.
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Date Posted: Jun 17, 2022 @ 12:33pm
Posts: 9