Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Palor0 Jun 16, 2022 @ 4:22pm
Magical Items
Do they exist in the loot pool at all? Or are they crafting only? No, +1-2 items are not what i was hoping to find.

Played Solasta: Crown of the Magister Campaign, and a bunch of player made ones, nothing interesting from any where.
Originally posted by Doombringer:
In Crown of the Magister campaign the only mob that drops a random (non-consumable) magic item is Archmage.

Misc magic items in that campaign are usually randomly chosen from the following list (rolled when entering the map or killing the mob):
Boots of Levitation
Winged Boots
Boots of the Winterlands
Boots of Striding and Sprinting
Boots of Elvenkind
Gauntlets of Ogre Power
Gloves of Missile Snaring
Bracers of Sparkles
Bracers of Archery
Bracers of Defense
Belt of Giant Strength (Hill)
Belt of Dwarvenkind
Ring of All Words
Ring of Protection
Ring of Fire Resistance
Ring of Cold Resistance
Ring of Poison Resistance
Ring of Necrotic Resistance
Ring of Feather Falling
Ring of Darkvision
Ring of the Lightbringers
Circlet of Blasting
Helm of Comprehending Languages
Headband of Intellect
Amulet of Health
Periapt of Health
Periapt Proof vs Poison
Stone of Good Luck
Brooch of Shielding
Gem of Seeing
Cloak of Displacement
Cloak of Elvenkind
Handy Haversack
Bag of Holding
Endless Quiver of Colthannin
(Cloak of Displacement is by far the best possible drop.)

I believe the hard to reach chest in Manacalon Ruins (possibly some other chests) add the following to the list:
Cloak of Protection
Cloak of Arachnidia
Slippers of Spider Climbing
Wand of Magic Detection
Wand of Magic Missiles
Ring of Regeneration
(possibly Chime of Opening?)


Lots of mobs have a low% chance to drop potions, poisons, and/or scrolls.
(Some mobs always have special ammo and a few always have a scroll.)
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Showing 1-11 of 11 comments
Dallas S Jun 16, 2022 @ 4:38pm 
There's a ♥♥♥♥♥♥♥♥ of magic items. Even without crafting you'll be drowning in them in the main campaign, unless you miss every single loot chest.

But all the really good ones like belt of giants strength needs to be bought by the different factions in the base campaign. I believe the snow nation or whatever they are called has most of the good ones. Then the circle of danatar I believe have the magic armours and weapons like the +1 and 2 ♥♥♥♥.
DiceWrangler Jun 16, 2022 @ 4:45pm 
Not sure what the OP is talking about, there are plenty of magic items to be found, purchased or looted. What specific magic items were you hoping for?
Grumpy Old Dude Jun 16, 2022 @ 4:57pm 
too many games, have been "loot centric". DnD was never intended to be a looter like Diablo or its clones. Your characters "build", is deliberately, not centered around what you find. Hence, you are not going to find "godly" stuff, it does not exist within the game.
nstepak Jun 16, 2022 @ 5:13pm 
There are a lot of magical items in the gain, but to find them, you have to climb all over the place and search for a lot of high up and difficult to reach places in the main campaigns. They are also behind secret doors or in chests with a lot of other items in them. Plus to get the really good items, you have to combine several different crafting items and buy expensive combinations. For example to get a primed +1 item, you have to have a primed item and an oil, to get better than this, you need a primed item, an oil and a ruby or some other item. So it requires progressive investment and saving. It requires you to hold onto a pair of crafting items to find a rare third item. You also don't get the best items until you have legendary status with a faction. The better relations, the more items you get that are good. In addition, sometimes you have to act like a vacuum cleaner and sell everything you find. A stat boosting book for example is over 4000 gold. Plus often the best items are on the bosses from secondary dungeons or which are not part of the main plot line. The loot is there but it requires progressive preparation. You often don't find the lightning sword, but can find all three pieces to make the lightning sword with the help of a recipe on your shock arcanist. The lightning bow, the dragon blade, the bear's claw, the ring of the ambassador, the belt of the dwarves, are interesting items. The cloak of displacement, the cloak of the arachnid, the staff of healing, the flame staff which throws fireballs are all good items.
Last edited by nstepak; Jun 16, 2022 @ 5:19pm
Dallas S Jun 16, 2022 @ 5:39pm 
Originally posted by Grumpy Old Dude:
too many games, have been "loot centric". DnD was never intended to be a looter like Diablo or its clones. Your characters "build", is deliberately, not centered around what you find. Hence, you are not going to find "godly" stuff, it does not exist within the game.

Plus 5e especially has gone further away from magical items, bringing in attunement and reducing the amount of them in general. It got too cluttered with number crunching and completely op invincible characters with the magic items.
DrLoboto Jun 16, 2022 @ 5:50pm 
Originally posted by Grumpy Old Dude:
too many games, have been "loot centric". DnD was never intended to be a looter like Diablo or its clones. Your characters "build", is deliberately, not centered around what you find. Hence, you are not going to find "godly" stuff, it does not exist within the game.

For a game that's not loot-centric, there certainly is a lot of loot to deal with though, and the loot not being very interesting most of the time makes it worse than if there were no loot at all. It's just a trap for people suffering from OCDs, or a joy for those who enjoy roleplaying a scrap dealer. ;P
Last edited by DrLoboto; Jun 16, 2022 @ 5:52pm
Dallas S Jun 16, 2022 @ 5:54pm 
Originally posted by DrLoboto:
Originally posted by Grumpy Old Dude:
too many games, have been "loot centric". DnD was never intended to be a looter like Diablo or its clones. Your characters "build", is deliberately, not centered around what you find. Hence, you are not going to find "godly" stuff, it does not exist within the game.

For a game that's not loot-centric, there certainly is a lot of loot to deal with though, and the loot not being very interesting most of the time makes it worse than if there were no loot at all. It's just a trap for people suffering from OCDs, or a joy for those who enjoy roleplaying a scrap dealer. ;P

There's a system in the game that means you don't have to loot ♥♥♥♥, the scavengers will do that for you and you can pick and choose the loot you wanna keep, while they automatically sell the rest
DrLoboto Jun 16, 2022 @ 6:56pm 
Originally posted by Psychotron69666:
There's a system in the game that means you don't have to loot ♥♥♥♥, the scavengers will do that for you and you can pick and choose the loot you wanna keep, while they automatically sell the rest

Still a lot of junk to sift through. It's a solution for a problem that the game created itself.

Of course, more choices are always welcome. I also appreciate that they allow you to more or less disable all the tedious micro-managing systems they created. ;)
Last edited by DrLoboto; Jun 16, 2022 @ 6:59pm
The author of this thread has indicated that this post answers the original topic.
Doombringer Jun 16, 2022 @ 9:51pm 
In Crown of the Magister campaign the only mob that drops a random (non-consumable) magic item is Archmage.

Misc magic items in that campaign are usually randomly chosen from the following list (rolled when entering the map or killing the mob):
Boots of Levitation
Winged Boots
Boots of the Winterlands
Boots of Striding and Sprinting
Boots of Elvenkind
Gauntlets of Ogre Power
Gloves of Missile Snaring
Bracers of Sparkles
Bracers of Archery
Bracers of Defense
Belt of Giant Strength (Hill)
Belt of Dwarvenkind
Ring of All Words
Ring of Protection
Ring of Fire Resistance
Ring of Cold Resistance
Ring of Poison Resistance
Ring of Necrotic Resistance
Ring of Feather Falling
Ring of Darkvision
Ring of the Lightbringers
Circlet of Blasting
Helm of Comprehending Languages
Headband of Intellect
Amulet of Health
Periapt of Health
Periapt Proof vs Poison
Stone of Good Luck
Brooch of Shielding
Gem of Seeing
Cloak of Displacement
Cloak of Elvenkind
Handy Haversack
Bag of Holding
Endless Quiver of Colthannin
(Cloak of Displacement is by far the best possible drop.)

I believe the hard to reach chest in Manacalon Ruins (possibly some other chests) add the following to the list:
Cloak of Protection
Cloak of Arachnidia
Slippers of Spider Climbing
Wand of Magic Detection
Wand of Magic Missiles
Ring of Regeneration
(possibly Chime of Opening?)


Lots of mobs have a low% chance to drop potions, poisons, and/or scrolls.
(Some mobs always have special ammo and a few always have a scroll.)
Last edited by Doombringer; Jun 16, 2022 @ 10:00pm
Doombringer Jun 16, 2022 @ 10:08pm 
For primed weapons, +1 weapons, +1 armor, +2 weapons, +2 armor they also have random lists used for most locations (some are fixed, like a Leather Armor +1 from Caer Lem).
Adam the Twelfth drops +1 armor if you kill him.
The +2 armor list has wizard robes in it (AC14 & AC13, don't need to attune for the AC).
Arcane Shieldstaff & Cog of Cohh are in secret rooms in the Volcano.


But the best items are either crafted or parts of quests or from faction shops.
(aside from Cloak of Displacement)
Last edited by Doombringer; Jun 16, 2022 @ 10:12pm
nstepak Jun 17, 2022 @ 10:47am 
Starting on P.211 of the Open Games License, there is a list of magic items. These could all possibly be put in the game. https://media.wizards.com/2016/downloads/SRD-OGL_V1.1.pdf
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Date Posted: Jun 16, 2022 @ 4:22pm
Posts: 11