Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Gets the Popcorn ready
Rolls dice
Rolls a 19
Rolls a 1
Attempt fails.
PRNG is plenty good enough for games.
For video game context, you just want players to have fair odds right? You want your 5% chance crit to be really 5% for instance. PRNG achieve that, you won't see the difference between True RNG and PRNG as a player.
The "issues" of PRNG are not really relevant for that usage.
I know that's likely a placebo, but it's worked for me.
And not with a series of screen caps. With multiple videos, showing it happen multiple times. (Not two or three times, but repeatedly, as your OP suggests)
See, to roll a 1 3x in a row on a D20; is rare, but it can happen....5% of 5% of 5% of the time, to be statistically precise.
to roll in the lower 50% of the range, 80% of the time, can happen a few times. 50% of 50% of 50% of the time, is a far greater likelihood than 5% of 5% of 5% of the time. But you said 8/10 times. THAT is what I require proof of, before I wont automatically label the allegation...observational bias.
For a Game like solasta even with 4 players prng is not distinguishable from true rng. Everything described here happens with true rng, and everything described here happens to people with real dice at the game table. I once had a player who notoriously rolled low, far more than seems plausible with pure rng, and even after changing dice multiple times....It's just how it is.
Edit:
And just because it's kinda fitting here:
https://criticalrole.fandom.com/wiki/Wil_Wheaton
Edit 2:
And here's someone who made a Python Script testing Pseudo random number generation with a simulated 6 sided die using 600000 rolls:
https://superuser.com/questions/712551/how-are-pseudorandom-and-truly-random-numbers-different-and-why-does-it-matter
The higest variation in his test was 0.15, meaning the rolled number appeared 0.15% more/less often then it was expected.
There wouldn't be much different results in other languages, though obviously the variation can vary based on the algorythm/seed/hardware used.
There's also a good example of one field where true rng matters. In online casinos. As there the matter isn't the distribution but the predictability. Which is a completly different problem of prng, then what we have here.
I am not kidding when I say it is only this character. This is something that me and my friend have pointed out, and it is ONLY this character that 8/10 times rolls below 10.
But here is the rub....those two characters? Did not always get their attack rolls, in same order in every encounter. Sometimes 1 of them was 1st, sometimes someone else was. Sometimes 1 of them was last, and sometimes it was someone else. so it was "luck of the draw" in that regard. It is just the very nature of random, and frankly, goes to show how well Tactical Adventures DID random.
Playlist if you want confirmation:
https://youtube.com/playlist?list=PLm_iFrgsdkTlRSfkUI0BhLxIX8sVKOMGr
As an aside, did this work? (check your browser)
https://photos.app.goo.gl/fPEjtXpeMHVLPdfG9