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As for me, on authentic, I beat it the same way I beat every single boss in this game, bumrushed it with a fighter and a paladin, chucked fireballs at it with my wizard, and pressed end turn with my cleric.
What I did not try so far is prepare some summon spells to keep it distracted. Elementals, animals, whatever.
Hell, I even successfully banished the mage but it still turned up as dragon. Fancy that :D
This fight is completely bonkers and way off balance compared to the rest.
They could easily have dropped a book or other lore somewhere that explains what green dragons like to do. Hmph. Gonna try it with summons, poison resistance.
Also very good tip about the arrows. It's a shame poisons don't work, at least their CC component should work imo, even if the damage doesnt :|
I was able to make it use up its legendary resistance but had no chance to make use of it.
I think this encounter was specifically intended to be easier with a burst damage group. Paladin going all out, rogue, maybe ranger, possibly some necrotic damage burster (like druid).
Wew!
It's not this encounter specifically, it's the general DnD ruleset. In DnD CC is the most powerful thing in the game, debuffs the second and damage the third (well technically damage is THE most powerful thing, but it has diminishing returns without CC and debuffs). But in 5e because of legendary resists suddenly when fighting bosses CC and debuffs are garbage, which means that the best party is a high damage output party.
So it's not that encounters are designed for burst damage per se, it's just that damage output just always works.
(Though it should be pointed out that if you have high enough DCs that you can guarantee to burn through legendaries almost immediately, CC and debuffs become good again, but without something screwey you won't have DCs like that).
The dragon's weakest saves are dex and wis, so try to target those. Or try to prepare spells that don't have a save. What specialization is that wizard? It might be doable to wear him down by just spamming upgraded magic missiles. Provided that you can keep that wizard alive.
What subclasses do you have with the rest of the party?
IMHO, changing the difficulty on the fly is closer the the tabletop experience than repeatedly headbutting against a tricky battle. A good DM will always fudge numbers to move the story along.
Nah, a bad DM fudges numbers so the game can continue, since it kind of removes the whole point of roleplaying in the first place. A good DM will tailor his encounters to the party to begin with (maybe doing a little on the fly editing if someone absentees to try to keep the encounter "fair").