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Fordítási probléma jelentése
I don't think many level 5 fighters are doing 45-60 damage per attack. It sounds like you're comparing level 12 fighter damage with level 5 wizard damage. Fireball can be upcast and, as stated above, can hit multiple targets. Once you have at least 3 enemies casters can greatly exceed fighter damage.
BG1, BG3, POE 2. SOLASTA, PATHFINDER .... Im really curious to the results now
I've run countless all-caster (usually all Wizard or Sorcerer) groups in all those games many times. Well BG3 only once.
But still... if you follow some basic guidelines, it's usually extremely effective. Like enemies can get bombarded and wrecked nearly instantly, but you do have to have ways of conserving spells in most games against weaker enemies.
Martial groups tend to require less micro. You can greatly reduce the micro in caster groups though, if you put in just a little effort.
Casters, which is why that's what I normally do. But it's definitely not everyone's cup of tea.
If you're new to using all caster groups, it's easier to start with a caster-heavy group instead. Like 1 Paladin (or Cleric) and 3-5 Sorcerers/Wizards or something similar. The Pally acts as a tank, carries physical damage in easier fights, and has some support/healing all on one character.
In real time games especially, an all caster group means you probably need at least one to act as a tank, which likely means building them differently than the others. And using their defensive spells as needed. It's extremely effective since arcane casters get strong defense spells, but does add another layer of complexity to the group. I'd recommend keeping the glass cannon backline mages similar or identical to keep things simple and manageable.
Most of those games have a caster option that's naturally tankier like Draconic Sorcerer or Undead Bloodline Sorcerer or Abjuration Wizard or whatever. I'll usually make the main character something like that and have them be pretty tanky yet still able to throw out spells, especially cone spells (Burning Hands, Cone of Cold, etc) and touch spells (Vampiric Touch, Fetid Caress, etc). It's a lot of fun using spells like that as a caster who is unafraid of being right up next to enemies. Meanwhile your teammates blast enemies quickly so fights don't drag on forever (your defensive spells are temporary, so you can't afford lengthy, drawn-out fights until you're higher level).
You also need a plan for magic resistant or immune enemies, but it's always possible to kill them with casters, often surprisingly easily.
I could give a lot of game-specific advice on the subject if you or anyone else is interested, too. It's kind of my thing and has been for as long as I can remember. I even played FF1 that way as a kid on the NES, lol.
But those modules also have really a lot of low level enemies you can happily blast away.
In the Solasta main campaign which I finished just now, due to the limited number of enemies that are usually very scattered at the beginning of a fight, a hasted Paladin performs better and the Mages I found best for Counterspell, Haste and Banish.
Full caster party in BG1 is not fun due to their weak start. But you could (should) dual class: fighter up to 3, than mage. This is what I did in Icewind Dale with a party of three and it was a lot of fun. (Smaller party levels faster).
Actually I've found BG1 to be one of the best games for a full caster group. There are almost no magic resistant enemies, Sleep is crazy op, the game throws wands/consumables at you like candy, Web is *bonkers*, and throwing daggers with 18 Strength are really op as well. There are many ways to make it so your attacks cannot miss, making crap THAC0 a non-issue.
If you go with, say, 1 Cleric and 5 Sorcerers then you've also got Command, which is also really op. And probably an even easier time tanking early on, though a Dragon Disciple mc is my personal favorite for a tank. You can grab the Ring of Wizardry right off the bat and use Larloch's Minor Drain to "heal" yourself.
Lately, I've been using Xan as my main tank just to mix things up though.
It'd be something like warlocks, bards, druids, wizards sorcerer's and clerics (which may be op and I may remove them).
The "melee" team would be pala (again op) barb, fighter, rogue, ranger and monk
This is just the base idea, some of the game's mentioned like pillars do not have sorcerer for example, instead having the cypher which could be either melee or a caster group, but then I'd guess I just avoid them entirely
A no caster Pillars 1 group isn't bad at all. A Paladin can Liberating Exhortation debuffs as needed. You've got "expendable" Ranger pets, figurine summons, and more to take some hits if you need to. And all kinds of scrolls, consumables, and talents to address your weaknesses.
I did a Paladin, Chanter, and 4 Rangers once and it was very effective. The Chanter didn't even use Invocations or Dragon Thrashed, they were just there to auto-buff the Rangers by being near them.
Coming from Realms of Arkania and Daggerfall, Baldurs Gate was my first game using D&D rules. I wanted to roll with a Mage as main and after several hours of play I was burned out and gave the game away as a gift to a friend.
I finished BG1&2 some years later, but I would still say, to play Baldurs gate as mage you need serious D&D and BG1 meta game knowledge. Meaning: If you know where to go, in what trees to look, how to cheese encounters etc. mage is feasible.
But going in blind as a mage is kind of a death wish. 6HP against 1D6 Bandit with sword. Have fun - not.
Metaknowledge does allow you to breeze through it, but even my earliest all caster groups in BG1 back in like 1999 weren't that difficult. Early on, it's largely due to the craziness of Sleep and the fact that you're not fighting hordes of undead enemies immune to it like in IWD1. (You can figure, even without any D&D knowledge whatsoever, that your caster group will need something to use against groups of enemies and Sleep is one of the few level 1 options). And the fact that you can Magic Missile spam just about any difficult enemy to death from level 3 on.
BG1 has also always had this odd mechanic where low level characters survive what should be fatal hits with 1 hp. I've never fully understood exactly how it works, but it does make playing a level 1 Mage rather forgiving.
Why "sleep" if you can "kill"? So back in the day "Burning hands" and "Spraying colors" sounded much better. Remember this was a time when you couldn't quickly check the internet for the latest cheese or power build. So I never knew.