Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Honor your Masters quest
So I'm wondering if I'm screwed. I got this quest at level 4. I used levitate and Misty step to get my wizard on the path. But it seems like I need to get them all thee? A few of the hints I've read on line say that you can buy a fly potion, (at level 4, I don't have the money. I WOULD have, but I bought a pair of magic boots just before this quest showed up.) so it SEEMS like you only need 1 char on the path. What is the case?
At level 4 I definitely don't have the spell slots to cast levitate on everyone.

(editted) OMG there's a rope you can climb! Why didn't anyone mention this in all the walkthroughs I read?
Last edited by kekkomartin; Jul 1, 2024 @ 5:40pm
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Showing 1-6 of 6 comments
Soteria Jul 2, 2024 @ 6:07am 
Well, you do have to fly or levitate up there somehow to throw the rope down.
6Taylor4 Jul 8, 2024 @ 11:29am 
I'm stuck on this one in a different way; I am in the tower, I think, and don't have a fly spell.I'd like to leave, but the maps are terrible at identifying your location, in terms of movement options. I find the maps quaint and almost useless. I've done my share of AD&D; this game is quirky and frustrating. Worst of it is, I KNOW I'm going to have to start over again, and it takes so long to get things done, I hesitate to start over, especially with the useless, over-long start you HAVE to do every start. Hate that.
The documentation is massive, daunting even; the UI needs a redesign, certainly for inventory screens, where you have to drag an item from the right side to the left - on a phone that's no big deal, but every time I move an item, it takes two mouse movements and a lift to reposition the mouse. Not a big deal once, but a major pain when organizing. The maps need a lot more labels.
I could go on. This looks very promising for a dungeoneer, but it needs a lot of work. One example: the main city has all the representatives of all factions, it's a hub, and the merchants are pathetically under-supplied; there's nothing in the store of any import, just stuff that's all over the dungeons; and that stuff has barely any market value in trade.
I guess I went on a bit there, sorry; I wanted this to be THE game; oh well. Best of luck, pilgrim.
Frostfeather Jul 8, 2024 @ 12:39pm 
Originally posted by 6Taylor4:
I'm stuck on this one in a different way; I am in the tower, I think, and don't have a fly spell.I'd like to leave, but the maps are terrible at identifying your location, in terms of movement options. I find the maps quaint and almost useless. I've done my share of AD&D; this game is quirky and frustrating. Worst of it is, I KNOW I'm going to have to start over again, and it takes so long to get things done, I hesitate to start over, especially with the useless, over-long start you HAVE to do every start. Hate that.
The documentation is massive, daunting even; the UI needs a redesign, certainly for inventory screens, where you have to drag an item from the right side to the left - on a phone that's no big deal, but every time I move an item, it takes two mouse movements and a lift to reposition the mouse. Not a big deal once, but a major pain when organizing. The maps need a lot more labels.
I could go on. This looks very promising for a dungeoneer, but it needs a lot of work. One example: the main city has all the representatives of all factions, it's a hub, and the merchants are pathetically under-supplied; there's nothing in the store of any import, just stuff that's all over the dungeons; and that stuff has barely any market value in trade.
I guess I went on a bit there, sorry; I wanted this to be THE game; oh well. Best of luck, pilgrim.

Yeah hopefully their next game will have improvements based on what they learned from Solasta.

Many of us have found that some of the player made campaigns are much more enjoyable vs the official campaign though, so that might be worth a look.

And between game/difficulty options and the Unfinished Business mod, you have a lot of control over reducing annoying aspects of the game and introducing quality of life features. Like for me personally, with encumbrance turned off, all loot thrown in one person's inventory with the UB search function, UB's respec available, UB's extra classes/Feats/etc available, and doing a player-made campaign... all this together improves the game by a factor of 3 or 4. Just a massive difference.
Last edited by Frostfeather; Jul 8, 2024 @ 12:40pm
Soteria Jul 8, 2024 @ 6:17pm 
Originally posted by 6Taylor4:
I'm stuck on this one in a different way; I am in the tower, I think, and don't have a fly spell.I'd like to leave, but the maps are terrible at identifying your location, in terms of movement options. I find the maps quaint and almost useless. I've done my share of AD&D; this game is quirky and frustrating. Worst of it is, I KNOW I'm going to have to start over again, and it takes so long to get things done, I hesitate to start over, especially with the useless, over-long start you HAVE to do every start. Hate that.

Assuming you're in the tower you had to fly up to, you don't need to fly to leave, there's a rope you can activate to climb down.

I could go on. This looks very promising for a dungeoneer, but it needs a lot of work. One example: the main city has all the representatives of all factions, it's a hub, and the merchants are pathetically under-supplied; there's nothing in the store of any import, just stuff that's all over the dungeons; and that stuff has barely any market value in trade.
I guess I went on a bit there, sorry; I wanted this to be THE game; oh well. Best of luck, pilgrim.

The basic stores are basic. All the things worth buying are sold by faction vendors. You're intended to chose 2-3 factions you like and boost your rep with them by bringing them artifacts. This will allow you to purchase interesting items.
6Taylor4 Jul 8, 2024 @ 6:42pm 
Originally posted by night4:
Originally posted by 6Taylor4:
I'm stuck on this one in a different way; I am in the tower, I think, and don't have a fly spell.I'd like to leave, but the maps are terrible at identifying your location, in terms of movement options. I find the maps quaint and almost useless. I've done my share of AD&D; this game is quirky and frustrating. Worst of it is, I KNOW I'm going to have to start over again, and it takes so long to get things done, I hesitate to start over, especially with the useless, over-long start you HAVE to do every start. Hate that.
The documentation is massive, daunting even; the UI needs a redesign, certainly for inventory screens, where you have to drag an item from the right side to the left - on a phone that's no big deal, but every time I move an item, it takes two mouse movements and a lift to reposition the mouse. Not a big deal once, but a major pain when organizing. The maps need a lot more labels.
I could go on. This looks very promising for a dungeoneer, but it needs a lot of work. One example: the main city has all the representatives of all factions, it's a hub, and the merchants are pathetically under-supplied; there's nothing in the store of any import, just stuff that's all over the dungeons; and that stuff has barely any market value in trade.
I guess I went on a bit there, sorry; I wanted this to be THE game; oh well. Best of luck, pilgrim.

Yeah hopefully their next game will have improvements based on what they learned from Solasta.

Many of us have found that some of the player made campaigns are much more enjoyable vs the official campaign though, so that might be worth a look.

And between game/difficulty options and the Unfinished Business mod, you have a lot of control over reducing annoying aspects of the game and introducing quality of life features. Like for me personally, with encumbrance turned off, all loot thrown in one person's inventory with the UB search function, UB's respec available, UB's extra classes/Feats/etc available, and doing a player-made campaign... all this together improves the game by a factor of 3 or 4. Just a massive difference.
Very helpful, thank you!
6Taylor4 Jul 8, 2024 @ 6:43pm 
Originally posted by Soteria:
Originally posted by 6Taylor4:
I'm stuck on this one in a different way; I am in the tower, I think, and don't have a fly spell.I'd like to leave, but the maps are terrible at identifying your location, in terms of movement options. I find the maps quaint and almost useless. I've done my share of AD&D; this game is quirky and frustrating. Worst of it is, I KNOW I'm going to have to start over again, and it takes so long to get things done, I hesitate to start over, especially with the useless, over-long start you HAVE to do every start. Hate that.

Assuming you're in the tower you had to fly up to, you don't need to fly to leave, there's a rope you can activate to climb down.

I could go on. This looks very promising for a dungeoneer, but it needs a lot of work. One example: the main city has all the representatives of all factions, it's a hub, and the merchants are pathetically under-supplied; there's nothing in the store of any import, just stuff that's all over the dungeons; and that stuff has barely any market value in trade.
I guess I went on a bit there, sorry; I wanted this to be THE game; oh well. Best of luck, pilgrim.

The basic stores are basic. All the things worth buying are sold by faction vendors. You're intended to chose 2-3 factions you like and boost your rep with them by bringing them artifacts. This will allow you to purchase interesting items.
Ah! That's interesting, and very helpful. Thanks!
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Date Posted: Jul 1, 2024 @ 5:34pm
Posts: 6