Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The documentation is massive, daunting even; the UI needs a redesign, certainly for inventory screens, where you have to drag an item from the right side to the left - on a phone that's no big deal, but every time I move an item, it takes two mouse movements and a lift to reposition the mouse. Not a big deal once, but a major pain when organizing. The maps need a lot more labels.
I could go on. This looks very promising for a dungeoneer, but it needs a lot of work. One example: the main city has all the representatives of all factions, it's a hub, and the merchants are pathetically under-supplied; there's nothing in the store of any import, just stuff that's all over the dungeons; and that stuff has barely any market value in trade.
I guess I went on a bit there, sorry; I wanted this to be THE game; oh well. Best of luck, pilgrim.
Yeah hopefully their next game will have improvements based on what they learned from Solasta.
Many of us have found that some of the player made campaigns are much more enjoyable vs the official campaign though, so that might be worth a look.
And between game/difficulty options and the Unfinished Business mod, you have a lot of control over reducing annoying aspects of the game and introducing quality of life features. Like for me personally, with encumbrance turned off, all loot thrown in one person's inventory with the UB search function, UB's respec available, UB's extra classes/Feats/etc available, and doing a player-made campaign... all this together improves the game by a factor of 3 or 4. Just a massive difference.
Assuming you're in the tower you had to fly up to, you don't need to fly to leave, there's a rope you can activate to climb down.
The basic stores are basic. All the things worth buying are sold by faction vendors. You're intended to chose 2-3 factions you like and boost your rep with them by bringing them artifacts. This will allow you to purchase interesting items.