Solasta: Crown of the Magister

Solasta: Crown of the Magister

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FrozenNodak Jun 12, 2021 @ 9:09pm
Fly spell not working properly
When using the fly spell inside the Tirmarian Tower, my PC was not able to get to the center platform while she had fly cast on her. It seems like it only worked on continuous ground. Anyone else have this issue?
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Showing 1-9 of 9 comments
Ommamar Jun 13, 2021 @ 6:33am 
Try toggling the camera option in the middle of your compass, one camera is much better for vertical 3D movement while the other works better when on the same plane your trying to get too. There is also some other spell options like spider climb and mist step that might be helpful.
Izuzul Jun 13, 2021 @ 6:47am 
Fly does not let you fly over a space with no ground under it. This prevents loss of concentration while over an abyss that would result in the player falling out of the map. It is an annoying solution to a poorly designed game issue.
Last edited by Izuzul; Jun 13, 2021 @ 6:52am
Chet_Awesomelad Jun 15, 2021 @ 3:30am 
Yeah Reconciler is correct, the game doesn't actually allow you to fly freely - you can just move over ground tiles at any height. If there are no ground tiles (or tiles that COULD become ground, i.e. where you could push a pillar over to create ground) then the game prevents you from Flying over that area.

Personally I think this makes the Fly spell MUCH less useful, and also makes way less sense. There shouldn't be any (in-game) reason to prevent a character from flying across a gap to reach a new area. I'm sure the devs decided to make Fly work this way to prevent sequence breaking, or falling out-of-bounds as Reconciler says, but I definitely think more could be done to accommodate Flying across gaps - if it doesn't break any major sequences then there should be some sort of "Fly only" type of tile that you can't walk on but which can be Flown over. As for falling out of bounds, I'm sure something can be worked in to account for this - maybe have the character lose all hit points and fall prone at the edge of the gap or something.

I found my party unable to continue in the Secret Caves in Caer Lem - the rotating bridge was rotated away from the party. It would be so simple to just Fly over the gap to the controls and rotate it again, but I wasn't able to. This is the sort of thing Fly would be great for, and this is definitely how I would use it in a pen and paper game. I hope the developers rework Fly in the future.
Ommamar Jun 15, 2021 @ 7:07am 
Fly is oddly implemented I have had the can't move over this gap issue what is interesting is that if I find the trigger to create the path, usually to get a container. Then move my party as a whole back to a place where they can all gather the person who is flying goes right over the gap they couldn't pass over earlier.
Chet_Awesomelad Jun 15, 2021 @ 7:55am 
I learnt today that Fly also interacts strangely with two environmental elements: crawl spaces, and jumps.

I encountered an area where my party had to jump over a gap to continue, but for some reason my Flying character couldn't move over the same gap - I had to stop concentrating my Fly spell so the character dropped to the ground, THEN have them jump over the gap.

It also seems you can't enter crawl spaces if you are flying - I guess that makes sense if you interpret "flying" as "being unable to touch the ground", but the description of the spell says that it gives a creature a flying speed of 12 cells, not that it forces them to fly and prevents them from touching the ground.
Shadow Jun 15, 2021 @ 12:32pm 
I saw a comment basically saying it's a bit more complicated than "needs ground under it", since it's possible in some places to fly over great big holes:

The idea is that the place you're flying to has to be connected to the one you're flying from by a walking path.

So if it's only accessible by a jump, you can't, but if there's a walkway (including if you create one by pushing a pillar) you can.
Lampros Jun 17, 2021 @ 6:47pm 
Originally posted by Shadow:
I saw a comment basically saying it's a bit more complicated than "needs ground under it", since it's possible in some places to fly over great big holes:

The idea is that the place you're flying to has to be connected to the one you're flying from by a walking path.

So if it's only accessible by a jump, you can't, but if there's a walkway (including if you create one by pushing a pillar) you can.

This kind of defeats the purpose of flying? If you can walk over then why not just walk over?
galhalatine Jun 17, 2021 @ 7:58pm 
I posted this comment in a similar thread but ill paste it here

someone suggested that a lot of this because the devs don't want people to fly into an area you can't walk or jump out of. If your spell expires or you accidentally cancel it and you have no more spell slots you could get perma stuck and have to reload a previous save because you can't long rest unless your party is gathered. It may not be the whole reason but I can see how that could be problem if they let you fly anywhere.

Also with the winged boots you don't need concentration, so you can't cancel it. At least I couldn't find a way. I had to copy scrolls into my spell book to burn time until the flight expired so I could jump again and escape the area I was in.
Zaris Jun 18, 2021 @ 12:35am 
Originally posted by Lampros:
This kind of defeats the purpose of flying? If you can walk over then why not just walk over?
Flying works in this case even when the pillar / stone isn't pushed yet.
Last edited by Zaris; Jun 18, 2021 @ 12:35am
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Date Posted: Jun 12, 2021 @ 9:09pm
Posts: 9