Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From the PHB (emphasis mine):
"If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any."
Detect Magic will still notify the caster that there is active magic within 30ft of them. It's like a 'ping' of the senses. So you will know something is up, but you won't necessarily know it's an invisible creature because of the second part of Detect Magic's effect, as DiceWrangler has written.
Divine Sense would probably work, since it doesn't specify the target must be visible, only that they not be behind total cover.
Divine Sense reads: [...] "Until the end of your turn, you know the location of any celestial, fiend, or undead within 60ft of you that is not behind total cover."
You will know where the creature is, but you still cannot see them.
So technically both should work. No they will not pin point the location of an invisible enemy but how is that enemy invisible is it creature capable of some form of innate invisibility. Or is it a magic item/potion/spell/ In the former detect does not work in the latter it would if the creature is in range though it would not pinpoint the location(thank god for concentration spells)
interesting question because when I cast Detect Magic near my stash chest, where my surplus magic items are stored, not only do all of my characters "light up" but so does the chest!