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If you want multiclassing then use (the mod) "Unfinished Business[www.nexusmods.com]."
Also, multiclassing is optional rule -- as are feats(!) -- so I would not consider them a core mechanic.
Still, I'd recommend the mod, the coder cares a lot about it and has been actively working with the devs, so when the dlc came out the mod had an update within a few hours to work with the dlc.
If that is true then you know that TA is restricted to the SRD and home brew rules. So to compare it to a game like BG3 which has full access to the PHB along with WoTC input isn't fair.
I agree with the others that mulit-classing is a huge balancing problem that really needs to be approached at the fundamental design of a D&D game. When TA began development they simply didn't have the experience to implement it. Perhaps if they make a Solasta 2 it will be a feature of it, no way outside of using mods are you going to get it in the original version of Solasta.
Single most false comment ever made on any STEAM forum
The single most false comment ever made on any steam forum is saying something is the single most false comment ever made on any steam forum.
Mods can absolutely cause problems. Especially when a game is updated and the mod isn't yet. That said, 'Unfinished Business' (the only mod you should ever consider for this game) has a pretty good track record with very reliable updates.
I say this as a mod resistant person myself. Try it. You'll like it.
I used Unfinished Business for a long time, so I'm not against using it. I would just rather not need to download a mod, which has cased me issues in the past, to play something that is central to the D&D experience for many.
The mod regularly caused issues for me that caused me to lose characters I had created, froze the game content and forced me to start campaigns over, and brought with it various other issues. So, I'm not inclined to use it again.
Also, to address some of the other arguments:
1) Multiclassing is part of the SRD (Page 56 of the official SRD). So, why is that an issue?
2) Multiclassing is optional?...sure, so are a bunch of things. Leveling is optional. Casting spells is optional. What is your point? You could DM an entire campaign at level 1 without the option to level up. That's not really a great argument.
3) It's really not unbalanced. The reason you're seeing imbalances is because people are turning on a BUNCH of other custom mods that are completely changing how the game works. If you follow multiclassing at its core, it's inherently balanced by prohibiting your progression in one class in favor of gaining levels in another. You lose access to class features and spells that you would otherwise gain if you hadn't multiclassed.
If the core Solasta subclasses caused multiclassing imbalances, then those could easily be tweaked. But let's face it, we're not talking about dipping into hexblade warlock as literally any class to get a bunch of free stuff.
And so what if it's not PERFECTLY balanced? Are you all suggesting that a wizard, fighter, and paladin are all equally balanced? Because newsflash: they're not...
I just wish this would be seriously considered and added without needing to modify the game (which has a bunch of inherent risks).
Which was mostly my question, and one that I'm hoping a dev can respond to. Are there plans for it in the future? Sure, it's advanced to do, no doubt. But so is creating anything in an update for a video game, I suppose.
I had more fun playing Solasta than the few times I played BG3. It's a game that allows so much customization. It just suffers from not going the full mark, and it's unfortunate. It would be cool if they did an update of just features--and not just campaign additions--that added more subclasses, more races, more features (like multiclassing), etc.
Just ideas.