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- Guardian, mace +3, +5d8 on fiends, +1 on all stats, several spellpowers, quest reward
- Dragonplate armor +3, resistance to fire, acid, slashing, poison
- Grievance, shortsword +3, +1 AC, various spellpowers, sets DEX to 21
- Anvil, longsword +3, resistance to cold/fire, +1d8 fire & +1d8 cold damage, yets CHA to 21
- Driller, hv. crossbow +3, +3d8 damage
- The Lord Inquisitor, ring, saves +1, AC +2, three spellpowers
- Sudden Death, dagger +3, sets INT to 21, weapons crit on 18-20 when attuned
- Studded armor of the Black Marsh +3, +2 CON, three proficiencies, druid spellpowers
- Cloth of the Lightbringers (robe) +3, resist necrotic
That are the ones I carried around in the palace itself, maybe I overlooked or sold some. The dagger and the crossbow are pretty much the best weapons overall. The two anti-fiend weapons are only great against demons.
Ill add my items as well tomorrow when I enter the game.
Cloth of the Lightbringers was found in random +2 armor locations in the original campaign.
As a note, Sovereign description says it is a dagger and it uses simple weapon proficiency.
Dungeonmaker has Decadence (Light Crossbow), Glacier (Warhammer), Skullcleaver (Battleaxe), Imperator (Greataxe), Purity (Quarterstaff), Jakarbuckler (Shield), Chainmail of Life Regnant, Adamantine Half Plate, Breastplate of the Sandraven, Praetor Chainshirt, Glitter Jacket (Leather), Garment of the Wise, Garb of the Prudent as well.