Solasta: Crown of the Magister

Solasta: Crown of the Magister

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ATTUNE sucks ...
just me ?

There aren't so many magic items in the game and I always loved in D&D games to micromanage the items of my chars and had always fun, when I found new magic ones .

But here I really don't have fun with them, even hate it somehow.
With that , you only could attune 3 items, you really have to use the most powerful for battles and discard the others, which could be used, sometimes for fun.

At least I would be able to use the items, the char has euipped , so you have a higher possibility that you find a useful item and have more fun finding items, even they aren't that powerful.

IS THERE A MOD , where it is possible to ATTUNE more items ?

Should be an option to turn it on and off :steamsad:
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Showing 1-15 of 28 comments
Barden May 27, 2023 @ 6:09am 
Yes, Unfinished Business allows you to disable the attunement requirement. As a compromise, you can also change attunement so higher level characters can attune more items than three.
Steve May 27, 2023 @ 6:37am 
It is frustrating but imagine how overpowered your characters would be if you had awesome magic items in every slot on every character. It adds an element of strategy to the game to decide which ones are most important for your build and situation. Keep in mind this is a 5E rule so it has to be included, devs have no choice on that really.
Agony_Aunt May 27, 2023 @ 6:38am 
WotC decided to restrict it to reduce the effect of people loading up on magic items.

Note, not all magic items require attunement, and some work partially without attunement, so in PnP its up to the DM to decide how much they limit it through attunement.
Cutlass Jack May 27, 2023 @ 6:49am 
Originally posted by Steve:
Keep in mind this is a 5E rule so it has to be included, devs have no choice on that really.

Not really true. Its not an official D&D product. They're free to use the rules they want, and have done their own interpretation at many points.
Originally posted by Barden:
Yes, Unfinished Business allows you to disable the attunement requirement. As a compromise, you can also change attunement so higher level characters can attune more items than three.

Wait, there is a mod, or what is Unfinished Business, couldn't find it in the workshop ...
but anyway, would need a standalone one, with that two options !

Or is the mod only at nexus ?
Thanks
Cutlass Jack May 27, 2023 @ 7:20am 
Its a nexus mod. The workshop here doesn't allow for that kind of mod, only adventure modules I think.
Barden May 27, 2023 @ 7:22am 
Originally posted by FlashXAron ☕ (Alex):
Originally posted by Barden:
Yes, Unfinished Business allows you to disable the attunement requirement. As a compromise, you can also change attunement so higher level characters can attune more items than three.

Wait, there is a mod, or what is Unfinished Business, couldn't find it in the workshop ...
but anyway, would need a standalone one, with that two options !

Or is the mod only at nexus ?
Thanks
It's a great mod with dozens of features: https://github.com/SolastaMods/SolastaUnfinishedBusiness
Ommamar May 27, 2023 @ 7:59am 
It was an interesting decision made by WoTC for the 5E rule set. The logic seems to be by limiting it you are forcing choice in the equipment you use. The problem is min/maxing has become such an ingrained thing in modern gaming that to force an artificial choice chafes against what players want out of a game.

It isn't new or unique to D&D, if you look at how much you could equip in Daggerfall compared to what you can equip in Skyrim you will notice how limiting the vanilla base game is. Of course you can mod that out of Skyrim, it also sounds like you can do the same with the Solasta mod.
Gorwe May 27, 2023 @ 8:04am 
I would say that Conc sucks even more. I am fine with Attune system.
Concentration legit makes some classes unplayable, it is so frustrating and limiting.
Barden May 27, 2023 @ 1:02pm 
If you look at Tactical Adventure's Mission Statement, you will see why they enforce various aspects of the game (like attunement). Basically, it's a video game that is intended to emulate the pen & paper experience. It's not World of Warcraft or something like that, which has a largely different fan base & a different goal in mind.

I totally get that some of these rules can be irksome... I use UB1 mainly to add features (like multi-classing) that are allowed in pen & paper, but are not part of Solasta. However, I sometimes bend the rules (e.g., I allow attuning more than three items at higher levels via the mod).

At the end of the day, the player's goal is to have fun. How faithful you want to be to D&D 5E rules is your choice (via Unfinished Business).
kbot May 27, 2023 @ 2:20pm 
Originally posted by Cutlass Jack:
Originally posted by Steve:
Keep in mind this is a 5E rule so it has to be included, devs have no choice on that really.

Not really true. Its not an official D&D product. They're free to use the rules they want, and have done their own interpretation at many points.

They're not forced in the sense a gun is pointing at their head, no.
But they raised money on kick-starter (the reason Solasta even exists) on the premise it would be rules accurate (like, attunement). So a load of home brew changes (asides what is necessary - most official subclasses aren't available due to copyright restrictions - so they HAD to make their own) would go against the reason people gave them funding in the first place. Infinite attunes as a base feature would throw balance out of wack, easily, if the game was designed around that assumption.

An option in game menu to disable it wouldn't hurt, of course. It'd be like toggling easy mode.
Last edited by kbot; May 27, 2023 @ 2:22pm
HozzMidnight May 27, 2023 @ 4:20pm 
I hate the attunement mechanic. I would rather there just be a limit to how many magic items a character can have equipped. Also, what the devs consider as attunement worthy vs not attunement worthy does not make sense.
HozzMidnight May 27, 2023 @ 4:42pm 
Originally posted by Christ is King!:
Concentration legit makes some classes unplayable, it is so frustrating and limiting.

Originally posted by Gorwe:
I would say that Conc sucks even more. I am fine with Attune system.

I swear to god I can not count how many times I go to cast a spell and then don't cast it because it is going to break concentration on something I already casted and thus is almost certainly more important me. It even applies to item powers which is complete ♥♥♥♥♥♥♥♥ IMO. I have no issue with the concept of concentration and that it can be broken by getting the ♥♥♥♥ knocked out of you but it applies to WAAAAYY too many spells. Like some real powerful spells ok, cool I get it. But why would something like haste require concentration? It is almost like you get one cast per caster per fight, unless its an instant effect damage spell.
sgrey May 27, 2023 @ 5:30pm 
Yea, attunement sucks a lot in this game. Way to many items require attunement and some of them make no sense. Like there are shoes that lets you run on walls and they work without attunement and another pair of shoes that lets you jump far requires an attunement.
The saving grace for me was that some items have features that work without the attunement and you would need it only for more op features.
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Date Posted: May 27, 2023 @ 5:56am
Posts: 28