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It's a double edged sword really. A lot of these indie games are made by small teams where the majority of the team just isn't artistically talented but instead come from an engineering or software development/programming background. They simply focus more on numbers and don't find importance in Character aesthetics, design, character image, and customization.
Their talent is mostly focused on making sure the game works right, the programming is sound, bug free as possible, 'systems' work as they should and so on. You see this in a lot of indie titles on Steam.
The same bland generic graphics shaders, along with the same bland sterile lumpy shaped Character models that seem reused from every indie game ranging from Wasteland 3, WarTales, and so on. These small teams simply don't have the artistic talent to give their game its own unique art style as say a game like Fortnite, World of Warcraft, and several others.
It's not a money issue either. You'd think "well they're a small team and can't afford an art director, environment artist, character artist", but being a contract artist I've discovered that it's simply the lead developer that more often than not has no interest. They're just as happy with generic unity asset store characters as they are with something simple yet functional made by a temporary contractor.
Again they make the assumption that their title will more than likely cater to a niche math-oriented, engineering, tactical-turn based, strategy boardgame crowd that has no interest in those artsy/RPG/pretend things. Which judging by the forums is somewhat true.
I really don't blame them as when you make a game you focus on what you can do best.
Common among all these indies you'll notice a pattern:
- Very limited character creation options
- Very limited hair, face, skin options
- Simplistic "one size fits all" Human shape. Other races just borrow the same human shape but change the head or ears.
- Very limited clothing, armor, accessories, even throughout the game you'll probably find a few armor designs that are reused.
- Lighting and shaders are almost always the default ones used in unreal or Unity with some minor changes to suit the needs of the developer.
- The UI or UI Artwork is used more commonly over actual 3D objects in the game world. For example, if you get a quest item, the item 'token' is simply a 2D sprite put in your inventory instead of an actual 3D model attached to a character's belt (as an example).
Anyhow, I want to be clear that I don't blame the devs. Their focus just isn't on that and they don't give it much priority. They're also probably not trying to market to a mass audience but are content with the smaller audience they have.
Curious, would you be just as happy with the game if the heroes and enemies were just a round RPG token with artwork on them instead?
I don't know about Woz, but I know I wouldnt have a problem with that. I'm here for the tactical side of the game, not the role play. My units could be cardboard cut outs for all I care.
Heck if the devs simply redid the graphics so everything was table top cutouts or mini-figs I'd buy the game twice!
What a miserable way to look at a game. No features, no artwork, no customizable character creation just a group of clones with different genders. Fortunately, you are only in the deep minority of people who think this way.
And to the person you responded to me, yes I would be just fine with a circle and artwork.
As much as i prefer pretty character models that look half way descent i would rather them just do tokens if they don't want to put the effort into the character models. I have a folder filled with token icons for rpgs, plus doing the token rout also could've allowed more voice acting to be done for more voice options in the end.
What an incredibly stupid take. I don't care about a face on a character I look at for maybe 10 minutes through the game. I want deep strategic gameplay that I can replay multiple times without getting bored. Having a few more face templates aint doing that. You think theyre in the minority looooool
Yeah, because games with minimal graphics like Rimworld, or Dwarf Fortress, are just complete trash. Who would ever enjoy those games. I still shudder at the years of wargames ive played that only used vague tokens to represent units. Chess is a terrible game because my king does not look like a real king and I didn't spend 30 minutes in a character creator to get his looks just right. Balder's Gate 3 will be far superior to the original game because it has a detailed character creator. The stinky original game only allowed you to pick from a feeble selection of pre-rendered images. My elf has blue hair...THERE ARE NO IMAGES OF BLUE HAIRED ELVES, THIS GAME SUCKS!!!!
Wooden tokens work just fine in my book, as long as the game itself is good.
I don't think they are in the deep minority, the gaming community proves it. Customizable character creation is one of the most asked for updates in games. Baulder's Gate 3, WoW, CoD and many others spent A LOT of money in customizable character creation because people like it. You think they spent millions of dollars knowing that people just want tokens in their games? Not a chance. There are people who like tokens and name their characters what their build is because they only care about numbers and that's fine, but don't think your token idea is what 80% of gamers think. You are overwhelmingly in the minority.
Never said token games are trash.
Yeah, you just said it was a miserable way to look at games. The miserable take is buying into cutting edge graphics, only to have them look dated after a couple of years.