Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Pennexur Jun 6, 2023 @ 4:05pm
RAZAN can bite me
No seriously, F*** this Vampire B****. I've gone onto part 2 of the fight, My party's lvl 6, I've got a human sorc, a halfling rogue, a half-orc barbarian, and a dwarven cleric. Don't get me wrong, sunlight and spirit guardian are fantastic and all... Right up until the moment he casts dark cloud. Readying him to come to you are great and all... right up until he pulls this bs.

His daughter I can take out in 2-4 rounds, no problem. A couple fireballs and the others are usually crispy critters if I can get them before they escape into the darkness. It helps to have the cleric swap his shield for a torch and for the sorc to cast light on his staff, but once the appetizers and the porridge course are over and you're into the main course, this dude just DOES. NOT. STOP. REGENERATING. I might need to swap out the Barbarian's weapon as well... he might not lose as much, but at least there's a chance he won't get them right back. ...Unless he casts dark veil yet again over every sentinel and daylight spell, firey orb and whatever else I can think of that I've got up.

Daylight? Flies away, comes back with full health. Quick DPS? My barb's got a standard greatsword, but that's it (I'm actively crafting a necromantic one, but that's not going to touch him). Run after him with light? My next tactic is to MAYBE use a fly spell or two, it might work for a hot minute, otherwise he's too fast and moves too often.

The otherwise-fiery Sorc VERY uncharactaristically took Necromantic touch as a Tier 4 spell rather than fire wall before part 1 of the fight, and I've regretted it ever since; that's not even going to be helpful in the least. Fireball's nice for a hot minute, but one dark cloud and a roll outside, and he's right back up. Every attempt to land a guiding bolt spell has failed... EVERY. TIME. Don't even TRY that spell, expended all my L1 slots attempting that, and kept creating more from my points, and STILL couldn't land one. Meanwhile this MF is tearing the barb to shreds, lowering her Max HP to 1/4 of what it should be with that flippin bite of his.

tl;dr: This was my 2nd attempt. F*** this B****.

/rantover
Last edited by Pennexur; Jun 6, 2023 @ 4:08pm
Originally posted by Ventus:
Originally posted by Pennexur:
No seriously, F*** this Vampire B****. I've gone onto part 2 of the fight, My party's lvl 6, I've got a human sorc, a halfling rogue, a half-orc barbarian, and a dwarven cleric. Don't get me wrong, sunlight and spirit guardian are fantastic and all... Right up until the moment he casts dark cloud. Readying him to come to you are great and all... right up until he pulls this bs.

His daughter I can take out in 2-4 rounds, no problem. A couple fireballs and the others are usually crispy critters if I can get them before they escape into the darkness. It helps to have the cleric swap his shield for a torch and for the sorc to cast light on his staff, but once the appetizers and the porridge course are over and you're into the main course, this dude just DOES. NOT. STOP. REGENERATING. I might need to swap out the Barbarian's weapon as well... he might not lose as much, but at least there's a chance he won't get them right back. ...Unless he casts dark veil yet again over every sentinel and daylight spell, firey orb and whatever else I can think of that I've got up.

Daylight? Flies away, comes back with full health. Quick DPS? My barb's got a standard greatsword, but that's it (I'm actively crafting a necromantic one, but that's not going to touch him). Run after him with light? My next tactic is to MAYBE use a fly spell or two, it might work for a hot minute, otherwise he's too fast and moves too often.

The otherwise-fiery Sorc VERY uncharactaristically took Necromantic touch as a Tier 4 spell rather than fire wall before part 1 of the fight, and I've regretted it ever since; that's not even going to be helpful in the least. Fireball's nice for a hot minute, but one dark cloud and a roll outside, and he's right back up. Every attempt to land a guiding bolt spell has failed... EVERY. TIME. Don't even TRY that spell, expended all my L1 slots attempting that, and kept creating more from my points, and STILL couldn't land one. Meanwhile this MF is tearing the barb to shreds, lowering her Max HP to 1/4 of what it should be with that flippin bite of his.

tl;dr: This was my 2nd attempt. F*** this B****.

/rantover

I did not have this problem on either play through. I think lvl 6 is a bit low for after the Tower of the Shield, but not by much (we did this fight at lvl 7 both times). Just stand in Daylight, sometimes he ran away from daylight to the center platform, but he always came back quickly (esp when nothing else is alive). He casts darkness which also gives him his regen, but daylight is significantly larger area, so we just moved to a place with daylight and hang out, enjoying his disadvantage and damage, and taking pot shots with cantrips and bows when he was close.

It sounds like your Sorc should be using chilled touch, which disables regen. Our second time playing the story, we gave him chilled touch, stood in daylight, and watched him kill his own people for us (he hits them, but he doesnt get regen so long as chilled touch is active). Plunk some arrows and drink pots while watching the show.

Not sure that helps, but maybe its info that eases someone elses future rant =D
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Showing 1-15 of 17 comments
Berserkr Jun 6, 2023 @ 4:22pm 
yeah he just flies out of the daylight pretty much
The author of this thread has indicated that this post answers the original topic.
Ventus Jun 6, 2023 @ 5:13pm 
Originally posted by Pennexur:
No seriously, F*** this Vampire B****. I've gone onto part 2 of the fight, My party's lvl 6, I've got a human sorc, a halfling rogue, a half-orc barbarian, and a dwarven cleric. Don't get me wrong, sunlight and spirit guardian are fantastic and all... Right up until the moment he casts dark cloud. Readying him to come to you are great and all... right up until he pulls this bs.

His daughter I can take out in 2-4 rounds, no problem. A couple fireballs and the others are usually crispy critters if I can get them before they escape into the darkness. It helps to have the cleric swap his shield for a torch and for the sorc to cast light on his staff, but once the appetizers and the porridge course are over and you're into the main course, this dude just DOES. NOT. STOP. REGENERATING. I might need to swap out the Barbarian's weapon as well... he might not lose as much, but at least there's a chance he won't get them right back. ...Unless he casts dark veil yet again over every sentinel and daylight spell, firey orb and whatever else I can think of that I've got up.

Daylight? Flies away, comes back with full health. Quick DPS? My barb's got a standard greatsword, but that's it (I'm actively crafting a necromantic one, but that's not going to touch him). Run after him with light? My next tactic is to MAYBE use a fly spell or two, it might work for a hot minute, otherwise he's too fast and moves too often.

The otherwise-fiery Sorc VERY uncharactaristically took Necromantic touch as a Tier 4 spell rather than fire wall before part 1 of the fight, and I've regretted it ever since; that's not even going to be helpful in the least. Fireball's nice for a hot minute, but one dark cloud and a roll outside, and he's right back up. Every attempt to land a guiding bolt spell has failed... EVERY. TIME. Don't even TRY that spell, expended all my L1 slots attempting that, and kept creating more from my points, and STILL couldn't land one. Meanwhile this MF is tearing the barb to shreds, lowering her Max HP to 1/4 of what it should be with that flippin bite of his.

tl;dr: This was my 2nd attempt. F*** this B****.

/rantover

I did not have this problem on either play through. I think lvl 6 is a bit low for after the Tower of the Shield, but not by much (we did this fight at lvl 7 both times). Just stand in Daylight, sometimes he ran away from daylight to the center platform, but he always came back quickly (esp when nothing else is alive). He casts darkness which also gives him his regen, but daylight is significantly larger area, so we just moved to a place with daylight and hang out, enjoying his disadvantage and damage, and taking pot shots with cantrips and bows when he was close.

It sounds like your Sorc should be using chilled touch, which disables regen. Our second time playing the story, we gave him chilled touch, stood in daylight, and watched him kill his own people for us (he hits them, but he doesnt get regen so long as chilled touch is active). Plunk some arrows and drink pots while watching the show.

Not sure that helps, but maybe its info that eases someone elses future rant =D
Last edited by Ventus; Jun 6, 2023 @ 5:15pm
DeMasked Jun 6, 2023 @ 5:21pm 
Have 1 person tank him and the rest stand away with ranged attacks and most likely he will not use the dark cloud ability. This worked with the Aksha fight so it might work with this fight if the AI is similar.
Ommamar Jun 6, 2023 @ 6:02pm 
Don't chase this guy he is way to fast and regenerates of attacks to quick. The advice about chill touch is solid that spell is one of the most useful just by shutting down regeneration. After you cast daylight move your characters to the corner closest to the torches then use ranged weapons. If he goes out to the platform then just ready to wait for him to come back to you. If you throw protection from good and evil on your Barbarian then use the dodge action he will last longer, his role in this fight should be more as a meat shield so I put him just inside the door to make him a target. A spell like shine is actually more useful then guiding bolt which as you mentioned misses a lot, another option is dancing light as you can move that around so he is often in a lit area which he doesn't like.
Isaacorion Ceres Jun 6, 2023 @ 6:12pm 
I haven't played a Paladin in a little while, but I want to say I remember there being a Smite spell of theirs that causes a target to be Illuminated if hit. That used to ruin Razan's day as he becomes his own flying Daylight spell.
Dallas S Jun 6, 2023 @ 6:16pm 
Hit him with chill touch to stop his regenerating
Cutlass Jack Jun 6, 2023 @ 6:25pm 
I just tuck myself into the corner in that fight, throw up daylight and Guardian Spirits and put my people in ready whenever there's not a target near. The enemy gets chewed up just by engaging. I save Razan for last when everyone else is dealt with. He goes down fast enough when he's the only target.

The fight I did the other day with him I had a lore bard in the group which made it easier by debuffing Razan with cutting words and mockery cantrips. In addition to being the one running guardian spirits.
Pennexur Jun 6, 2023 @ 7:14pm 
Originally posted by Ventus:

It sounds like your Sorc should be using chilled touch, which disables regen. Our second time playing the story, we gave him chilled touch, stood in daylight, and watched him kill his own people for us (he hits them, but he doesnt get regen so long as chilled touch is active). Plunk some arrows and drink pots while watching the show.

Not sure that helps, but maybe its info that eases someone elses future rant =D

This is great advice, thank you. I didn't realize any other Necromantic spells would work on him. I'll be trying this out tonight (hopefully).
Dallas S Jun 6, 2023 @ 7:16pm 
Originally posted by Pennexur:
Originally posted by Ventus:

It sounds like your Sorc should be using chilled touch, which disables regen. Our second time playing the story, we gave him chilled touch, stood in daylight, and watched him kill his own people for us (he hits them, but he doesnt get regen so long as chilled touch is active). Plunk some arrows and drink pots while watching the show.

Not sure that helps, but maybe its info that eases someone elses future rant =D

This is great advice, thank you. I didn't realize any other Necromantic spells would work on him. I'll be trying this out tonight (hopefully).

Even if something is immune to the necrotic damage from chilled touch, it still stops Regen as the description of the spell says.
Pennexur Jun 6, 2023 @ 7:21pm 
Originally posted by Ommamar:
Don't chase this guy he is way to fast and regenerates of attacks to quick. The advice about chill touch is solid that spell is one of the most useful just by shutting down regeneration. After you cast daylight move your characters to the corner closest to the torches then use ranged weapons. If he goes out to the platform then just ready to wait for him to come back to you. If you throw protection from good and evil on your Barbarian then use the dodge action he will last longer, his role in this fight should be more as a meat shield so I put him just inside the door to make him a target.

Yeah, now that I've had a chance to cool down and consider, I think this will have to be my tactic and just eat it when he goes wandering off. Better to save up and ready attacks off in a lit corner I suppose. I was literally thinking that perhaps I can make him come to the small corner in the room and hopefully it won't get hit up too often with dark veil about an hour ago (probably about the same time you were writing this).

Originally posted by Ommamar:
A spell like shine is actually more useful then guiding bolt which as you mentioned misses a lot, another option is dancing light as you can move that around so he is often in a lit area which he doesn't like.

Shine, unfortunately, doesn't stick to Rezan or his daughter, though it works fine for the others. Dancing light would be helpful, though I think I removed it in my prep for the first battle. While I'd really rather not go back that far in saves, if I get desperate I might just do that.
Ommamar Jun 6, 2023 @ 8:00pm 
Hmm well been awhile so maybe I cast shine on one of the underlings so when he was close it affected him. Dancing light is a cantrip so if you took it it is always available to use.



Originally posted by Isaacorion:
I haven't played a Paladin in a little while, but I want to say I remember there being a Smite spell of theirs that causes a target to be Illuminated if hit. That used to ruin Razan's day as he becomes his own flying Daylight spell.

I think that is the Trimac (I am sure that is spelled wrong) path that has a power that lights stuff up when smite hits.
Pennexur Jun 6, 2023 @ 8:09pm 
Looks like I didn't prepare chill touch either. This may be another long and unfruitful night, before I finally cave and go back to the save before battle 1.
Pennexur Jun 6, 2023 @ 8:36pm 
Okay, well that really didn't take long at all! Fortunately, between my Cleric's Sentinel and Sunlight, and my Sorc casting a second Sunlight when Razan would go hide somewhere just out of line-of-sight, he didn't even last 7 rounds... not even long enough to cast Dark Veil once. Multiple Torches downn in the bottom the corner also really did make a difference. (On that note: I also didn't realize Arwon Merton's sword that I'm carrying around for that quest was equipable... My half-orc made good 1h use of it while using a torch in the other hand, and will likely keep using it until we give it back to Arwon and she goes back to her 2h fighting.)

(Side note: turns out my characters were, in fact, level 7. I had simply lost track.)

Many thanks everyone. Ommamar and Ventus you both gave me the keys. I almost gave the answer to Cutlass Jack, as his is the clearest example of what I actually did for future readers, but Ventus's comment about Chill Touch is super helpful (and he was first) so it goes to him. Dancing lights would have also worked I'm sure though.
Last edited by Pennexur; Jun 6, 2023 @ 8:43pm
Berserkr Jun 6, 2023 @ 11:45pm 
Originally posted by Dallas S:
Hit him with chill touch to stop his regenerating
Yep such a simple but powerful thing
Morgian Jun 7, 2023 @ 10:06am 
I did it with my druid. The "embrace the cold" effect (it stops healing and no roll involved) is very handy in this fight.
Also, since this is my second team, I did better than the first time, when I started to hate the legendary action thing. Team 2 killed Razan in 2 rounds after taking out his companions. I went with the old Everquest maxim "kill the adds first", since that is easy, and if you don't, they will get you. Until then I left Razan alone, since he would heal anyway...under the bards song he wasn't very dangerous.

Sidenote: bards are great :)
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Date Posted: Jun 6, 2023 @ 4:05pm
Posts: 17