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I did not have this problem on either play through. I think lvl 6 is a bit low for after the Tower of the Shield, but not by much (we did this fight at lvl 7 both times). Just stand in Daylight, sometimes he ran away from daylight to the center platform, but he always came back quickly (esp when nothing else is alive). He casts darkness which also gives him his regen, but daylight is significantly larger area, so we just moved to a place with daylight and hang out, enjoying his disadvantage and damage, and taking pot shots with cantrips and bows when he was close.
It sounds like your Sorc should be using chilled touch, which disables regen. Our second time playing the story, we gave him chilled touch, stood in daylight, and watched him kill his own people for us (he hits them, but he doesnt get regen so long as chilled touch is active). Plunk some arrows and drink pots while watching the show.
Not sure that helps, but maybe its info that eases someone elses future rant =D
The fight I did the other day with him I had a lore bard in the group which made it easier by debuffing Razan with cutting words and mockery cantrips. In addition to being the one running guardian spirits.
This is great advice, thank you. I didn't realize any other Necromantic spells would work on him. I'll be trying this out tonight (hopefully).
Even if something is immune to the necrotic damage from chilled touch, it still stops Regen as the description of the spell says.
Yeah, now that I've had a chance to cool down and consider, I think this will have to be my tactic and just eat it when he goes wandering off. Better to save up and ready attacks off in a lit corner I suppose. I was literally thinking that perhaps I can make him come to the small corner in the room and hopefully it won't get hit up too often with dark veil about an hour ago (probably about the same time you were writing this).
Shine, unfortunately, doesn't stick to Rezan or his daughter, though it works fine for the others. Dancing light would be helpful, though I think I removed it in my prep for the first battle. While I'd really rather not go back that far in saves, if I get desperate I might just do that.
I think that is the Trimac (I am sure that is spelled wrong) path that has a power that lights stuff up when smite hits.
(Side note: turns out my characters were, in fact, level 7. I had simply lost track.)
Many thanks everyone. Ommamar and Ventus you both gave me the keys. I almost gave the answer to Cutlass Jack, as his is the clearest example of what I actually did for future readers, but Ventus's comment about Chill Touch is super helpful (and he was first) so it goes to him. Dancing lights would have also worked I'm sure though.
Also, since this is my second team, I did better than the first time, when I started to hate the legendary action thing. Team 2 killed Razan in 2 rounds after taking out his companions. I went with the old Everquest maxim "kill the adds first", since that is easy, and if you don't, they will get you. Until then I left Razan alone, since he would heal anyway...under the bards song he wasn't very dangerous.
Sidenote: bards are great :)