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Can't say for chilling touch, but Sacred Flame is a 1/3 chance of working since she's got +8 in DEX saving throw. Our priest coudl'nt reliably damage her with that.
Again, any spell, torch or windows were either negated by darkness. And would she flight 1 case higher than the light source, it won't work, be it magic or not. Thats why the fight seems BUGGED.
She is very easy to play against if her party is level 5 and knows how to use light sources. If you cast Daylight AFTER she casts Darkness, Daylight cancels Darkness. One more tip, use SHIFT + Mouse Wheel to cast Daylight in the air instead of on the ground.
If I'm not mistaken, in D&D a vampire normally regenerates 20 hit points at the start of his turn if he's in the dark, if Aksha only regenerates 15 then she's already weaker than she should be. But if that's a problem for you and you're not able to use light, use the Chill Touch cantrip which negates any type of healing it would receive until your next turn.
Legendary Actions make the D&D bosses have some kind of chance against the party, after all Action Economy is always in favor of the players, and it can only take up to 3 actions between the players' turns (if I'm not mistaken, casting spells cost 2 of the 3 total points of Legendary Action she has per round and attacks 1 point).
At least vampires are resistant to damage from non-magical weapons, if it were a werewolf it would be IMMUNE. And honestly, that's not even that much of a problem in Solasta, the amount of magic weapons available is greater than in any D&D campaign I've ever played, plus you can buy and/or craft them. And even if you don't have the money to buy or the ingredients to craft them, you can cast the Magic Weapon spell, which will turn normal attacks into magical attacks.
i failed to kill her for 5-6 times and after repeating for so many rounds, the fun is wearing off. so i dialed down the difficulty level to just get past this stage else i fear i might rage quit forever.
If you're not level 5 the fight can be quite hard. The power jump from 4 to 5 is quite significant, probably the biggest power jump in dnd 5e. So it's a good idea to make sure you're level 5 before that fight.
Glad for you the game was easy.
But for whatever reason, our daylight wasn't countering her darkness.
We found the tips about height cast after, but since daylight is a HUGE sphere, height shouldn't be a problem, and wasn't until now.
Whatever D&D is doing vampire, that's NOT D&D, and the buff on her tell 10HP, why shouldn we think it'll work differently ?
Chilling touch is a necrotic damage spell. We though it would not work on her since, you know, she's an undead. But seems we need to re-evaluate that. We scrapped Wound high-damage burst because of this.
Economy action on our favor ? If outnumbered, i'm not sure it is. NPCs seems to fully use multiple attack, rush, reaction and so on. Her minions fully used hit&run tactics to avoid sunlight at best as they could.
Slow is a 1-action cost on legendary action on a 2-3 turn CD.
We fought and killed the werewolf outside the castle. He was more resilient than dangerous. But we were yet to found any magic weapons. Coundl't buy them for money and relation limit. Can't enchant either, no one though it'll be this critical this soon.
As for magic weapon, it saddly a 1 target spell on concentration. And god i hate this system.
It wasn't that there was no strat or tools we couldn't use, it was more that they were incredibly unreliable. Betweens rolls and unpredictable result for spells, it was a pain.
We as well try to take position down near the bookshelves to force her in sunlight, and throw the idea the moment she casted another darkness.
Don't know how we're supposed to discover this. Seems more like a bug to me.
That's more a mountain climb that simple jump ! But we've took a look after, because it was really dumbfounding for us to be that stuck.
We tried to tweak our casters spells for a couple of hours (because thats really the only thing you can do at this point, if not, you're just ♥♥♥♥♥♥).
After multiple fails and an ultimate desync were our ranger died only on his game, we just put down the difficulty just to passed her. (and got another bad surprise with next boss were our tankiest died before his first turn after blight and archer focus)
Our casters got too much to do, in a fight hardly predictable. (see screens)
TL;DR:
The game felt hardly fair or satisfying at all at this point. Not that it was just difficult, but that whatever tools we were using got mixed result if not working at all, contrary to spell details, tooltips and so on.
Or just a lucky roll. It is definitely easier if you can position the party then break out the windows before combat starts. If you come at it from the standard formation it can be a lot more difficult.