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https://imgur.com/MZJDoI5
But yeah nothing else is clickable at all
Nice, that happens to be my campaign lol. Let me know what you think of it / any problems you run into, and feedback on difficulty and some battles.
I'm still balancing some of the combats as I update, and of course fixing any bugs - which I hope by now I've got all of the major ones that can hinder progress. I've done a few play throughs myself but I haven't done every side quest or quests in every possible outcome or gone to every single map from every direction yet
I haven't used the toolkit myself, so I don't know if scaling encounters to party size is a possibility. Is it? And assuming not, how would you consider your encounter balance between party of 4 vs party of 6, on cataclysm
It really depends on your party makeup, and what you do. On cataclysm with 6 people should be equivalent to about a 4 man party on authentic.
And there's two optional full size dragons in the campaign that if they aren't killed, will show up on the final boss, so obviously that would make it harder too.
And killing the Factions, like the giants and the tower of sorcery I imagine would be hard challenges.
If you don't finish the faction quests and assault a certain base for the main quest, it'll be crazy hard by yourself (factions show up during battle and take out some enemies), so there's that if you want a big challenge.
But as of now, by the time you get level 20 on authentic with 4 man party you will be breezing pretty easily (just like tabletop with a party of 20s) though I did the final dungeon with a 4 man 20 LVL party on authentic using OP builds, and I found I still had to resource manage through the dungeon.
I wanted it beatable for level 12s though, and it is as long as you target your attacks on the final boss and not his Minions.
When I consider this campaign fully done (implement the 7th faction and a few more side quests and make sure all bugs are addressed) I will work on a hardcore version meant strictly for mod users and 6 party members that I'll ramp up the difficulty across the board. I imagine a couple weeks to a month before that's a thing though.
Though when the 7th faction comes, it's going to consist of wiping out the other factions, so it'll be a hard evil character challenge even in the regular version
https://youtu.be/7OS1blQ640Y
The status of Unfinished Business never switches to "OK", the status always remains blank. Then when I run Solasta, the Unity Mod Manager list of mods shows nothing, and the Log says 0/0 MODS LOADED.
The version I used is here https://www.nexusmods.com/site/mods/21?tab=files
It is the Oct 8, 2022 upload date version. Try that one, with the default installation procedure.
The file is about 4/5th the way scrolled down the list. Way down there.
Edit: Uninstall both UB and UMM first and then try it all fresh.
I really appreciate designers who go the extra mile checking details like this. Thx.
UPDATE: Apparently I was using the wrong .zip mod file - I had downloaded the "source code" of the mod instead of the mod itself... now with the actual mod things are working.