Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Dark Castle Maze with 6 PC Party
Anybody else run the Unfinished Business mod with a 6 player party and find that the maze does not respond correctly? As in, the blue boxes by the stairs or the arrows, dont activate when you have 6 in the party vs 4?

I can stand one on each of the 4 symbols surrounding the circle, and the stairs transition box doesnt light. And yes, I have reloaded the save from just teleporting into the maze.

EDIT: OK, 3rd time standing on the stones, the transition box lit up and I proceeded to the next segment. However, once I hit the DOWN arrow, it does not light in the circle, the transition box teleports me back to the maze beginning, goes away, and now I can not proceed because the down arrow did not register in the circle on the floor.
Last edited by Grumpy Old Dude; Jan 18, 2023 @ 12:26pm
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Showing 1-10 of 10 comments
guard65 Jan 18, 2023 @ 1:23pm 
I have only ran it with three players and used a summon to trigger the extra pressure plate (requires 4 players).

I will ask around but the only thing I can think of if it is bugging on 6 is to teleport past the section and then work backwards. I am not sure if doing that would bug the quest or not but it would get you past it. I believe it is [Cntr]-[Alt]-[T] in the UB1 menu options.
Grumpy Old Dude Jan 18, 2023 @ 3:07pm 
yeah the concern with that, is what flags does the maze set for the next stage, which bypassing then does NOT set?

posted under the ISSUES heading on the github forum for the mod, included some heavily edited video to illustrate *ea file is limited to 10mb so, the quality is seriously reduced and they are clipped snippets put together):

https://github.com/SolastaMods/SolastaUnfinishedBusiness/issues/2190
Last edited by Grumpy Old Dude; Jan 18, 2023 @ 5:16pm
Grumpy Old Dude Jan 19, 2023 @ 2:01pm 
WEIRD!

I uploaded my save game from after gating from the room beyond Aksha, into the maze, to the GITHUB issues thread and ThyWoof asked me for step by step for the maze, which I supplied, and then I linked a to a YT video from a year ago I did, on the Maze with a standard 4 player party. I did the same things with a 56 player, as with the 4 player, and did NOT get the DOWN arrow to light on the floor, or the blue transition box in front of the UP arrow.

He OTH, said he did those same things, and it worked fine. I am REALLY confused by this. Both of us working off the same save, taking the same steps, in the same order, and getting different results. That is the precise OPPOSITE of what a computer program is supposed to do.
xposethedarkside Jan 19, 2023 @ 5:24pm 
Originally posted by Grumpy Old Dude:
Anybody else run the Unfinished Business mod with a 6 player party and find that the maze does not respond correctly? As in, the blue boxes by the stairs or the arrows, dont activate when you have 6 in the party vs 4?

I can stand one on each of the 4 symbols surrounding the circle, and the stairs transition box doesnt light. And yes, I have reloaded the save from just teleporting into the maze.

EDIT: OK, 3rd time standing on the stones, the transition box lit up and I proceeded to the next segment. However, once I hit the DOWN arrow, it does not light in the circle, the transition box teleports me back to the maze beginning, goes away, and now I can not proceed because the down arrow did not register in the circle on the floor.

This may be a dumb idea, and its probably not this simple, but what happens if you try to use just 4 characters for this part? In other words dont group up your whole party and just individually move only 4 of your characters, and leave two behind for now. Since upon completing the puzzle it ultimately opens up the door to backtrack, once the puzzle's completed, you should be able to regroup your whole party at that point.

This all assumes of course that 4 characters will activate the teleporters the same way as it does in an actual 4 character party game. This is the part Im probably all wrong about however. But Id rather say it and look dumb and it not work, than say nothing and maybe it might have worked.
Grumpy Old Dude Jan 19, 2023 @ 5:38pm 
Thats actuallly a good idea I think. I may give it a shot, just to see what happens...assuming I CAN separate the 5th and 6th. Usually the transition boxes wont activate, until the entire party is in it
xposethedarkside Jan 19, 2023 @ 6:39pm 
Originally posted by Grumpy Old Dude:
Thats actuallly a good idea I think. I may give it a shot, just to see what happens...assuming I CAN separate the 5th and 6th. Usually the transition boxes wont activate, until the entire party is in it

What im hoping for is that the teleporters are still activated with just 4 characters, and that its not based on how many characters are in the party as a whole. Theres some precedent for my line of thinking, though its sketchy.
Early on in that campaign when you have the two outpost garrison members tagging along as temporary party members, Ive noticed that the blue exit boxes will activate even if those two characters never enter it, as long as your 4 character party gets in there. Im hoping its the same here.
Grumpy Old Dude Jan 19, 2023 @ 7:18pm 
I was more referring to getting TO the maze. If you leave the Aksha encounter with 6 in the party, you use the gate in the adjoining room to get to the maze. If there are 6 of you, that gate wont activate with only 4 in the transition box.
The Peterson Feb 28, 2023 @ 7:18am 
I had this problem, but I think I sussed it. You have to have all six people in the room with the four floor slabs and only then will someone (ironically) say, "Hmm... four slabs for the four of us?"

Even then, it didn't work at first, until I moved the spare characters close to the slabs, then it triggered correctly.
quirk37 Jun 2, 2023 @ 5:34pm 
I figured out the solution, when using UB to have a 6 party and finish the maze in the castle. It does get a little glitchy on three of the transports but you can easily reform your party as the teleport disperses your characters into other places. Just select the characters individually and click the box or the wall or the button and reform your party.
WHEN USING THE TELEPORTER FOLLOW THESE INSTRUCTIONS.
1. Make sure all members are in the blue area
2. Make sure the FIRST member in the party is in front of the activation button.
3. Select ONLY the First member of the party
4. Push the button.
I tried this saved the game reloaded and tried again it worked both times just fine.
Have fun!
Grumpy Old Dude Jun 2, 2023 @ 5:37pm 
The UB mod which enables 6 player parties; also has an option to activate IIRC ALT-R or maybe it was CTRL-R; to "regroup" or "reassemble" the party after the transition. Works like a charm.
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Date Posted: Jan 18, 2023 @ 12:06pm
Posts: 10