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Not a bad idea except that not everyone has proficiency with thieves' tools.
If the update haven't changed the game, lock-picking doesn't require the proficiency in Solasta.
https://solastacrownofthemagister.wiki.fextralife.com/Thieves'+Tools
> In Solasta, you do not need to be Proficient to use the Thieves' Tools to unlock a chest for example. All characters, with these tools placed in their Inventory, can roll one Dexterity check per lock. A proficient character (Rogue class or Lowlife background) adds his/her Proficiency Bonus to the roll.
Well, the in-game text might be misleading then, because there is a message that explicitly appears to let you know that a character is not proficient and cannot equip Thieves' tools
Message you getting is probably about character not having thief tools in the bag.
It's not a bug, it's just the dice rolls. If you make a Rogue, you can put Expertise into thieves' tools to make it much more likely to succeed.
For clarification, in the settings the option is called "Reroll Exploration checks".