Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Millenia Nov 17, 2022 @ 5:25pm
Why doesnt Short Rest replenish spell slots like it says?
Being the healer is the worst.
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Showing 1-15 of 26 comments
DiceWrangler Nov 17, 2022 @ 5:27pm 
? Only Warlocks have their spell slots fully replenished after a Short Rest. All other spellcasting classes need a Long Rest to completely recharge their spells.
Ommamar Nov 17, 2022 @ 5:50pm 
Where are you seeing this about short rests? A part of D&D has always been about utilizing your skills and spells effectively. Wizards can use arcane recovery to regain a few spell slots, as mentioned by DiceWrangler the only other caster that can recover spells using short rest. For all other classes the most they can do is recover hit points from a short rest.
IgnatiusJ.Reilly Nov 17, 2022 @ 11:28pm 
The Circle of The Land Druids get Natural Recovery and Wizards get Arcane Recovery over a Short Rest. You get half you level back in spell slots, just choose it at the same time you are rolling hit dice.
psychotron666420 Nov 18, 2022 @ 1:23am 
It doesn't say that. You need a long rest to restore spell slots, it's never said otherwise
Agony_Aunt Nov 18, 2022 @ 1:34am 
You may want to also question why you are burning through so many healing spells.
Millenia Nov 18, 2022 @ 6:09am 
Originally posted by Agony_Aunt:
You may want to also question why you are burning through so many healing spells.

One (who controls 2 party members) in our party doesnt want to use potions. We're also playing on scavanger difficulty on first playthrough.

Stuff just wrecks us, mostly.
Berserkr Nov 18, 2022 @ 6:44am 
Why don't they want to use potions, if you're playing the main campaign for sure with all the overland travel you should be crafting them every time someone doesn't have one queued up to craft and you have the herbs, no reason not to really there's tons of money out there so you don't have to worry about selling the herbs for gold
Most people recommend not even using healing spells during combat just potions, maybe on scavenger difficulty isn't for you guys, maybe slide settings down a bit
Last edited by Berserkr; Nov 18, 2022 @ 6:46am
Millenia Nov 18, 2022 @ 6:59am 
Originally posted by Berserkr:
Why don't they want to use potions, if you're playing the main campaign for sure with all the overland travel you should be crafting them every time someone doesn't have one queued up to craft and you have the herbs, no reason not to really there's tons of money out there so you don't have to worry about selling the herbs for gold
Most people recommend not even using healing spells during combat just potions, maybe on scavenger difficulty isn't for you guys, maybe slide settings down a bit

I believe its a boring elitist thing they picked up from the Tales series.
Absinth Minded Nov 18, 2022 @ 7:03am 
Wait you can become elitist by playing the Tales series? Wat :lunar2019deadpanpig:
Millenia Nov 18, 2022 @ 7:11am 
Originally posted by Absinth Minded:
Wait you can become elitist by playing the Tales series? Wat :lunar2019deadpanpig:

Apparently theres a ton of hard achievements. One is no pots
Aldain Nov 18, 2022 @ 7:12am 
...That's not a thing I've ever heard in regards to the Tales series either.

Refusal to use consumables usually only winds up being the "too good to use" things like full restores, for it to extend to basic healing items is...asinine.

...Wait they made a "don't use Gels" achievement for a Tales game? What the...no wonder I fell off with the series after Graces.
Last edited by Aldain; Nov 18, 2022 @ 7:13am
DiceWrangler Nov 18, 2022 @ 7:43am 
Originally posted by Agony_Aunt:
You may want to also question why you are burning through so many healing spells.

Exactly. If you are frequently healing during combat that you either need to re-evaluate your party composition, combat tactics or the difficulty setting. Personally, the only healing spell that I use is Healing Word and that is only if a party member is dying or if they are maintaining a spell or battlefield position that is tactically critical.

D&D combat is about Action economy. If you use your Action to administer a potion or cast a healing spell that is one turn that you have not used damaging the enemy; Healing Word requires only a Bonus Action, not an Action.

Ideally, you are only healing after the combat using your Hit Dice, potions, scrolls and, if you are lucky enough to have a Bard in the party, Song of Rest.
Agony_Aunt Nov 18, 2022 @ 7:49am 
Originally posted by Millenia:
Originally posted by Agony_Aunt:
You may want to also question why you are burning through so many healing spells.

One (who controls 2 party members) in our party doesnt want to use potions. We're also playing on scavanger difficulty on first playthrough.

Stuff just wrecks us, mostly.

Sounds like you need to turn down the difficulty then if one guy is being a twonk.
psychotron666420 Nov 18, 2022 @ 8:14am 
If you're regularly healing in combat, you're doing something wrong. Healing should almost always only be done to bring up a downed character.

You're sitting at 9 health, you use cure light wounds as a level 2 spell, with an average healing of 10. You now have 19 health. Enemy attacks, does 21 damage, you go down and wasted the healing slot.

Using healing on a down combatant brings them up and heals them the amount of the spell, there's no negative health in 5e.

So it's almost always better to wait til the party member is downed before healing except for specific cases, like the party member will miss their immediate turn which might be catastrophic to the battle. If it's to save yourself as a healer, it's almost always better to disengage and move away rather than heal and use the slots.

Your actions are better off damaging the enemy or doing something to end the battle quicker than to prolong a fight in an attempt to heal faster than your damage - you're always gonna lose that fight
Millenia Nov 18, 2022 @ 9:08am 
Originally posted by psychotron666420:
If you're regularly healing in combat, you're doing something wrong. Healing should almost always only be done to bring up a downed character.

You're sitting at 9 health, you use cure light wounds as a level 2 spell, with an average healing of 10. You now have 19 health. Enemy attacks, does 21 damage, you go down and wasted the healing slot.

Using healing on a down combatant brings them up and heals them the amount of the spell, there's no negative health in 5e.

So it's almost always better to wait til the party member is downed before healing except for specific cases, like the party member will miss their immediate turn which might be catastrophic to the battle. If it's to save yourself as a healer, it's almost always better to disengage and move away rather than heal and use the slots.

Your actions are better off damaging the enemy or doing something to end the battle quicker than to prolong a fight in an attempt to heal faster than your damage - you're always gonna lose that fight

We also seem to miss a whole lot. Hence the healing needed. For example the lizzard in the keep on the first mission. We regularly do him since we change up teams a lot and the usual time it takes to kill him is 3-4 turns. By then he has managed to kill someone if it hadnt been for healing.

What does disengage and move do? They'll just follow wont they?
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Date Posted: Nov 17, 2022 @ 5:25pm
Posts: 26