Solasta: Crown of the Magister

Solasta: Crown of the Magister

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louisdulac Oct 31, 2022 @ 4:27pm
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Don't buy this game.
I can't believe I supported this early access. The main game is bare bones and a shell of a game. To charge for everything little bit that comes out is low level EA bad.

Want to play Orc? That will be extra.
How about Barbarian or Bard? More money please.
Excited about that Monk coming out? Lets see how much extra that will cost.

It's like buying a home only to find out while you are moving in that the walls and roof weren't included.
Originally posted by Myzzrym:
Originally posted by Grumpy Old Dude:
The license has nothing to do, with the Dev not responding ON THEIR OWN FORUM, or on the Dev piece mealing content in DLCs of dubious value.

No one has asked the Devs to comment "in this thread". I hold their feet to the fire, for not responding on THEIR FORUM. For not responding when a patch borks the game. For ignoring, multiple bug reports on their own forum. It is not my fault, if you want to make excuses for them, and wave off bad behavior as being alright. So many people DO wave it off, it has become the norm for Devs to ignore consumers.

Honestly perfect name you got there lol

Anyway, let me clarify a few things here - there are a few different pain points that were brought up in this thread, so I'll try to go over those separately.

1. Devs are selling an uncomplete game and making us pay for DLCs!
As a long time D&D DM, I can understand that it may look and feel that way if you discovered Solasta sometimes after the 1.0 launch. Without context, it may just feel like we've cut the game into smaller parts to sell separately - D&D 5e without all the classes included? What a scam!

The truth however is much more simple - we set out to make Solasta with 4 classes. Not out of greed for the fact that we were thinking about selling the rest later, but simply because our initial budget and schedule did not really allow for us to implement more than 4 classes.

Some of you may look at BG3 and Pathfinder and think "wait but hold on, why can't you do that while your competitors have so many more classes?". And well, the answer is simple - money. We aren't 100+ with several dozens of millions to pour into Solasta, we are a team of less than 20 people - and that's now after the game started making profit, we were even less during the development of Solasta.

In the end we managed to release Solasta with 7 classes, and it's doing well. But if it's doing well, why not release all the other classes for free? Simply put, it's doing well as long as you only take into account the time we spent on making the base game. The team needs to be paid, and if we are working on more content it means we aren't working on a next game that could in turn generate more revenue.

And that means we need to make paid DLCs if we want to bring out more content. Otherwise we'd have needed to stop working on Solasta, leave it with only 7 classes and move on to another project to keep the business afloat.

It's OK if you come along and feel like the game + DLCs is too expensive. It's OK if you disagree with our business model - for some of you, it might have been best if we left Solasta as is with 7 classes instead of churning more and more DLCs until the roster is complete. But as developers who love D&D, we wanted to have the complete lineup of classes, so we decided to do just that.

And before you ask, no we can't just release them for free - we aren't Stardew Valley or Terraria, with hundred of thousands of Steam Reviews, able to sustain their creators via base sales alone. You can't live on gratitude, everyone knows rent and food cost a pretty penny.

So at the end of the day, it's fine to disagree with our decision. That said, if you look at everything in context, we aren't trying to deceive anyone. You can look at all our news on Steam or our website, we've always been clear about what topping you're getting on your pizza - if you want more, those will be extra, even if you think they should be included in the standard pizza.

2. Devs are not answering, even on their own forum!
And you're right! I'd even go as far as saying that we answer less on our own forums than on Steam / Discord.

Remember how I said before than we're less than 20? Aye, that means we don't have a lot of "support" jobs. For instance, I'm the Community Lead - meaning I should be the one talking to you folks, right? Honestly, I'd love to spend more time chatting with players, but with so few people and so much work to do, I end up doing many more things - checking for bugs myself, writing articles, handling contact with content creators, working on community videos and streams, talking to Valve to set up our steam pages, making benchmark presentations of competitors to the rest of the team, not to mention dealing with everything related to Kickstarter, so on and so forth - I could ramble for hours.

And if your question is, "then why not hire more people?", well we're back on the topic of money lol.

Anyway, back to the topic at hand - our forums. Hindsight 20/20, it might have been a mistake to open our own forums, because we - or should I say I, because the rest of the team does not spend time on the forums, they spend time working on the game (whether it is fixing bugs or making new features) - don't have the time to check everything. Whenever I have some spare time, I do check Discord, Steam, Reddit and our forums.

And a lot of bugs do get fixed - but generally those come in big batches. Right after the release of the DLC we'll do a couple of hotfixes to make sure the game is stable, but after that every bug we fix just waits for the next DLC to come out so we can make a large update with it. And the reason for that is simple, making new patches require a lot of time - so we can't afford to keep doing minor patches every few weeks while also working on our next DLC.

3. It has become the norm for Devs to ignore consumers
This is something I can't really agree with you. We've been very keen on staying transparent, posting news every few weeks, hosting streams with the community so they can ask us questions directly. While we don't have the bandwidth to answer everyone, you'll often find that many questions have already been answered in the past - sometimes in patch notes, sometimes in news articles.

Should it be on you to look for this information? Not necessarily, that I can agree. It can be frustrating to have a problem and not have someone answer you. But hey, once again you have to remember to compare apples with apples, we're like your local grocery store next to the huge Wallmart sitting across the street. We'd love to have greeters, a huge parking for your convenience and a wide range of products for you to choose from - but we just can't afford all that, even if our home-made bread sells very well.

Hope that answers a few of your concerns, and have a great day.
Myzz
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Showing 16-30 of 186 comments
qwert_44643 Nov 2, 2022 @ 4:38am 
I to can not honestly recommend buying this game
My reasons differ from those listed but not by much.
Wizard of Woz Nov 2, 2022 @ 9:27am 
I have to agree with giving this game a pass. I am a huge d&d fan and have played almost every d&d based game out there. This one even with the CE mod and all the community content I still found myself bored quickly. Honestly I think most of it is the 5e rules. Don't like them. Also the lack of interesting magic items is very disappointing. Why am I an adventure if there is no cool loot to find? Might as well get a desk job.
=JpS=Red5 Nov 2, 2022 @ 11:12am 
Originally posted by louisdulac2000:
I can't believe I supported this early access. The main game is bare bones and a shell of a game. To charge for everything little bit that comes out is low level EA bad.

It's like buying a home only to find out while you are moving in that the walls and roof weren't included.
There base game has plenty of content. It is not as polished as a AAA game, but the full price point is only $40 at full price and $16 when on sale. Most AAA games full price is $60. A fair price for what you get, REALLY great when on sale.

And your house analogy is so flawed. It is like buying a house and deciding later that you want to add a deck, patio, and swimming pool as well as repainting some rooms and changing out carpet.

From what I can tell, the devs delivered everything they said they would from the kickstarter. What do you feel they did not deliver on?
Grumpy Old Dude Nov 2, 2022 @ 11:41am 
truth is, there are multiple reasons TO buy the game; and there are multiple reasons not to. Individual decision.

I bought the game, twice. I enjoy the game. I have all the DLC to date, though I find LV to be bland and uninteresting. I find paying for character classes I will most likely never play, to be of dubious value at best; a waste, in reality. I find the Devs lack of communication, to be disturbing. Particularly when that same Dev had such outstanding communication, during the E.A. period. Seems like once the title hit full release...they didnt give AF anymore. Only to the extent that it dealt with something more, they could sell us again.

I wont buy anymore from T.A.; of any genre, of any title. Not until/unless they show me a MUCH better commitment TO, the player base. (And no, a half-assed Dungeon Maker with zero integration ability into the game itself, does.not.count.) The D.M. is akin to WotC selling us a tablet of graph paper, and charging a premium for it.
Dogtown1 Nov 2, 2022 @ 1:14pm 
the funny thing about this dlc is that ALL these classes and MORE are already included in the community expansion 2 on the nexus
.... along with a few more
the list of features in that mod are insane, I actually walked away from this game long ago till I saw what was included in that mod
search the nexus for this mod if you want to play this game
its like playing a whole new game
Grumpy Old Dude Nov 2, 2022 @ 1:23pm 
Indeed DT, and part of my point. I will not pay the Dev to sell me, what I already have for free. The update, will totally bork the CE 2 mod. Hence, I disabled auto update, and will keep playing the current version, using the current CE 2 mod. I am NOT paying, for free content.
chantellier888 Nov 2, 2022 @ 5:13pm 
I enjoyed the game and can recommend this game without reservation. I played for more than 300 hrs, so the price of admission was worthy.

I will also support TA and will keep buying their DLC and new offering - assuming they will be similar game, even if not DnD. I also find the idea that developers must address every single complain of every single poster on the internet quite immature. Finally, simple because modders / content creators are doing a great service to the community by providing new materials, it does not mean that the content should be 'free'. Without TA, there would be no Community Expansion and additional modules. So a bit of gratitude would benefit everybody.
Grumpy Old Dude Nov 2, 2022 @ 5:45pm 
gratitude? I should be GRATEFUL they want to take my money to give me what I already have? What friggin rock did you crawl out from under?

oh, and 300 hrs? When you get over 600, come talk to me.
Last edited by Grumpy Old Dude; Nov 2, 2022 @ 5:57pm
Ommamar Nov 2, 2022 @ 6:21pm 
Originally posted by Grumpy Old Dude:
gratitude? I should be GRATEFUL they want to take my money to give me what I already have? What friggin rock did you crawl out from under?

oh, and 300 hrs? When you get over 600, come talk to me.

You are such a contradiction. You claim over 600 hours in a game I have heard you bad mouth extensively. I am sure the mod has something to do with that, I also am guessing you played a fair amount of user made content produced by the DM you lambaste regularly. Could the DM be better? Of course, they have made improvements it will never be where you want it at the level that developers such as Bethesda have reached. It is still a good effort for a first game released by a small studio.

I can understand your logic of I like the game combine with the mod so I won't upgrade to the new DLC to access the classes developed by TA. Still I hope you with at least recognize that there was effort put forth to include additional content for people who don't wish to use a mod to further the game. Effort that I along with several other will support by purchasing the next DLC.
THAC0 Nov 2, 2022 @ 6:31pm 
Originally posted by Chocolate Pie Kitten:
The base campaign is excellent , you tend to forget that it is a small indy company, you cant have in same time huge content and small price

I am my self pretty happy of this game, you know that developpers need to eat too ?
You dont like the game , right ok it is not for you , but i find this game far more enjoyable than many AAA games
Grumpy Old Dude Nov 2, 2022 @ 6:44pm 
Originally posted by Ommamar:
Originally posted by Grumpy Old Dude:
gratitude? I should be GRATEFUL they want to take my money to give me what I already have? What friggin rock did you crawl out from under?

oh, and 300 hrs? When you get over 600, come talk to me.

You are such a contradiction. You claim over 600 hours in a game I have heard you bad mouth extensively. I am sure the mod has something to do with that, I also am guessing you played a fair amount of user made content produced by the DM you lambaste regularly. Could the DM be better? Of course, they have made improvements it will never be where you want it at the level that developers such as Bethesda have reached. It is still a good effort for a first game released by a small studio.

I can understand your logic of I like the game combine with the mod so I won't upgrade to the new DLC to access the classes developed by TA. Still I hope you with at least recognize that there was effort put forth to include additional content for people who don't wish to use a mod to further the game. Effort that I along with several other will support by purchasing the next DLC.


and you would be wrong on SO many counts. I have over 400 via STEAM and over 250 via GOG. The ONLY user made content I have played ANY of, was my own, to play test it. I have said MANY times, the game is great. The Dev...sucks ass. Not unlike SH 3. The epitome of sub sims for years and years and years. GREAT game...Ubisoft however...blows chunks. Solasta...GREAT game. T.A.? Blows chunks. And dont forget, I was one of the loudest, earliest promoters OF the game and of the Dev. During EA, Tactical Adventures had OUTSTANDING player communication. Something I touted and promoted on multiple forums. Then came full release, and communication dried up. Just look at their official forums. The only posts by the Devs, is upcoming ♥♥♥♥ we can sell you. No acknowledgement of bugs on the bug forum; none.
Last edited by Grumpy Old Dude; Nov 2, 2022 @ 6:49pm
LJ-the-brave Nov 2, 2022 @ 10:20pm 
@Grumpy old dude I usually respect your opinion, but since you challenge others to reach 600 hours in-game then here I come... I stand by Chantellier's comment. And you should too. It's not the "I have content for free, why should I pay". It's to provide the devs income to continue. I know because during early access I played the game for free, using steam family share. I could say the same and play for free until now. I played in the past numerous cracked games during my young poor period. Now that I have a salary I check on sales to buy the games I like. With Solasta I even bought the game to acquaintances (not friends). You know why? Because the devs you say they don't communicate with us ADDED a multiplayer feature to a Solo game. They worked silently to deliver something that was never promised but requested from the community that Loved their interpretation of DnD video game. They silently worked to upgrade the Dungeon Maker, a feature that wasn't promised but again requested from the community. So no, because they don't answer does not mean that the devs abandoned the game as you claim. They love their work and you can see it through their streams. They are disappointed how they could not change the faces early on the game for better quality but they didn't know how much popularity they would gain. Even I don't know how many limitations made them take decisions on the current version with current features but I know this!!! The CEO himself made the Dungeon Maker during his free time. That to me shows love for DnD and love for their product. So in my view they deserve to be known and have income. They delivered something no one done until now, the most excellent adaptation of a game system so far. Let's help them to see their passion and know-how to grow and deliver us even more amazing things.

Ps. I actually considered gifting you the new DLC just to be able to utilize their work and reconsider on your statements and give more appreciation. Instead I decided to promote SirMadness efforts, because through his dungeon maker contests he pushed us to utilize the new features of dungeon maker and made some of us better creator contents. I am adding to his contest's rewards another prospective winner. Everyone that read this, should consider those contests. It is surprising how one should master creativity to provide a small scale adventure. It gives perspective on the work that is done.
Last edited by LJ-the-brave; Nov 2, 2022 @ 10:47pm
Grumpy Old Dude Nov 2, 2022 @ 11:57pm 
I dont WANT the new DLC. As for supporting the devs, I dont oppose supporting devs, I favor supporting devs WHO SUPPORT the payer base. That means, Devs who talk to the players, who respond to the players. Not devs who try and milk the players a little here, a little there, giving out juuuuuuuuust enough content each time, to make folks think there is more to it than there is. For the past YEAR on the official forums, the only posts from the Devs have been in regards to something they could sell us. Go look at them. ( https://forums.solasta-game.com/ ) Patches that broke the game? No response from T.A. on the forum AT ALL. None Crickets. Each and every time. Bug reports made, and ignored. None acknowledged. They want my money? I bought the gddmn game TWICE. Dont tak to me about "supporting the devs". I have done so. ALL through E.A., I was very vocal about supporting the game, the devs, and did so on multiple gaming forums. However since the game left E.A., T.A. communication with the players has been conspicuously absent. My disdain for them, they brought on themselves I didnt start out with this attitude toward them, they bred it.

As I said in an earlier post....I wont be buying another title from them anyway. I dont give a damn what they write next. They have shown themselves to be like Ubisoft...we have your money, fck off. And like Paradox...oh but before you DO fck off, here's another DLC, give us another $10. NO. They get no more of my money. And I do not want, this next DLC, nor do I want the update. It will bork my CE 2 mod, and I would rather play it.
🐺Blue Wolf Nov 3, 2022 @ 1:16am 
Not everyone uses or cares about mods, so trying to claim we already have 'x' because of mods, doesn't fly for most.
Grumpy Old Dude Nov 3, 2022 @ 7:40am 
be careful how you use the word...most. Further, I dont CARE if it "flys" for you or doesnt. Charging ME, for what *I* already have for free...doesnt fly for ME. FInally, virtually nobody playing Morrowind today plays without mods. Same for Oblivion, same for Skyrim, same for Silent Hunter 3. MODS, and a properly done dungeon maker; are how you give a title a 20+ year lifespan. TA screwed the pooch here. they had what COULD have been, a genre defining game.
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Date Posted: Oct 31, 2022 @ 4:27pm
Posts: 186