Solasta: Crown of the Magister

Solasta: Crown of the Magister

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louisdulac Oct 31, 2022 @ 4:27pm
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Don't buy this game.
I can't believe I supported this early access. The main game is bare bones and a shell of a game. To charge for everything little bit that comes out is low level EA bad.

Want to play Orc? That will be extra.
How about Barbarian or Bard? More money please.
Excited about that Monk coming out? Lets see how much extra that will cost.

It's like buying a home only to find out while you are moving in that the walls and roof weren't included.
Originally posted by Myzzrym:
Originally posted by Grumpy Old Dude:
The license has nothing to do, with the Dev not responding ON THEIR OWN FORUM, or on the Dev piece mealing content in DLCs of dubious value.

No one has asked the Devs to comment "in this thread". I hold their feet to the fire, for not responding on THEIR FORUM. For not responding when a patch borks the game. For ignoring, multiple bug reports on their own forum. It is not my fault, if you want to make excuses for them, and wave off bad behavior as being alright. So many people DO wave it off, it has become the norm for Devs to ignore consumers.

Honestly perfect name you got there lol

Anyway, let me clarify a few things here - there are a few different pain points that were brought up in this thread, so I'll try to go over those separately.

1. Devs are selling an uncomplete game and making us pay for DLCs!
As a long time D&D DM, I can understand that it may look and feel that way if you discovered Solasta sometimes after the 1.0 launch. Without context, it may just feel like we've cut the game into smaller parts to sell separately - D&D 5e without all the classes included? What a scam!

The truth however is much more simple - we set out to make Solasta with 4 classes. Not out of greed for the fact that we were thinking about selling the rest later, but simply because our initial budget and schedule did not really allow for us to implement more than 4 classes.

Some of you may look at BG3 and Pathfinder and think "wait but hold on, why can't you do that while your competitors have so many more classes?". And well, the answer is simple - money. We aren't 100+ with several dozens of millions to pour into Solasta, we are a team of less than 20 people - and that's now after the game started making profit, we were even less during the development of Solasta.

In the end we managed to release Solasta with 7 classes, and it's doing well. But if it's doing well, why not release all the other classes for free? Simply put, it's doing well as long as you only take into account the time we spent on making the base game. The team needs to be paid, and if we are working on more content it means we aren't working on a next game that could in turn generate more revenue.

And that means we need to make paid DLCs if we want to bring out more content. Otherwise we'd have needed to stop working on Solasta, leave it with only 7 classes and move on to another project to keep the business afloat.

It's OK if you come along and feel like the game + DLCs is too expensive. It's OK if you disagree with our business model - for some of you, it might have been best if we left Solasta as is with 7 classes instead of churning more and more DLCs until the roster is complete. But as developers who love D&D, we wanted to have the complete lineup of classes, so we decided to do just that.

And before you ask, no we can't just release them for free - we aren't Stardew Valley or Terraria, with hundred of thousands of Steam Reviews, able to sustain their creators via base sales alone. You can't live on gratitude, everyone knows rent and food cost a pretty penny.

So at the end of the day, it's fine to disagree with our decision. That said, if you look at everything in context, we aren't trying to deceive anyone. You can look at all our news on Steam or our website, we've always been clear about what topping you're getting on your pizza - if you want more, those will be extra, even if you think they should be included in the standard pizza.

2. Devs are not answering, even on their own forum!
And you're right! I'd even go as far as saying that we answer less on our own forums than on Steam / Discord.

Remember how I said before than we're less than 20? Aye, that means we don't have a lot of "support" jobs. For instance, I'm the Community Lead - meaning I should be the one talking to you folks, right? Honestly, I'd love to spend more time chatting with players, but with so few people and so much work to do, I end up doing many more things - checking for bugs myself, writing articles, handling contact with content creators, working on community videos and streams, talking to Valve to set up our steam pages, making benchmark presentations of competitors to the rest of the team, not to mention dealing with everything related to Kickstarter, so on and so forth - I could ramble for hours.

And if your question is, "then why not hire more people?", well we're back on the topic of money lol.

Anyway, back to the topic at hand - our forums. Hindsight 20/20, it might have been a mistake to open our own forums, because we - or should I say I, because the rest of the team does not spend time on the forums, they spend time working on the game (whether it is fixing bugs or making new features) - don't have the time to check everything. Whenever I have some spare time, I do check Discord, Steam, Reddit and our forums.

And a lot of bugs do get fixed - but generally those come in big batches. Right after the release of the DLC we'll do a couple of hotfixes to make sure the game is stable, but after that every bug we fix just waits for the next DLC to come out so we can make a large update with it. And the reason for that is simple, making new patches require a lot of time - so we can't afford to keep doing minor patches every few weeks while also working on our next DLC.

3. It has become the norm for Devs to ignore consumers
This is something I can't really agree with you. We've been very keen on staying transparent, posting news every few weeks, hosting streams with the community so they can ask us questions directly. While we don't have the bandwidth to answer everyone, you'll often find that many questions have already been answered in the past - sometimes in patch notes, sometimes in news articles.

Should it be on you to look for this information? Not necessarily, that I can agree. It can be frustrating to have a problem and not have someone answer you. But hey, once again you have to remember to compare apples with apples, we're like your local grocery store next to the huge Wallmart sitting across the street. We'd love to have greeters, a huge parking for your convenience and a wide range of products for you to choose from - but we just can't afford all that, even if our home-made bread sells very well.

Hope that answers a few of your concerns, and have a great day.
Myzz
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Showing 1-15 of 186 comments
Grumpy Old Dude Oct 31, 2022 @ 4:55pm 
The PDX business model of a game shell and then multiple paid DLC; gets under my skin too.
The base campaign is excellent , you tend to forget that it is a small indy company, you cant have in same time huge content and small price

I am my self pretty happy of this game, you know that developpers need to eat too ?
You dont like the game , right ok it is not for you , but i find this game far more enjoyable than many AAA games
Spicy pineapple Oct 31, 2022 @ 5:54pm 
It is a shame that you're not given full 5.1SRD access for one price. Splitting what's essentially the entire ruleset into multiple purchases to access all that's available.

But this is more then just a book. Making the ruleset function properly is still more time consuming then just writing down the rules and drawing a few pictures and making some figurines for a tabletop gameplay.

But I would recommend holding off on purchases until multiplayer issues are fixed. And until playing in open public lobbies is less hassle if you plan on joining random online lobbies when you can't play with friends.
Last edited by Spicy pineapple; Oct 31, 2022 @ 5:59pm
Aldain Oct 31, 2022 @ 6:32pm 
Compared to a triple A studio doing this from the get-go, I'd wager that TA had no idea they'd even get this far financially.

Hell didn't they initially start with only 5 classes (assuming that was all they'd get), only to be surprised that they got enough funding for Sorcerer as a stretch goal?

It does suck to an extent, I'll admit, but when you consider that they had none of the backing or budget and were an unknown studio, releasing the game around the same time another significantly more funded and well known studio was releasing a DnD game as well it's less surprising that they kept adding onto and expanding what could very well have been little more than another mediocre indie title.
Razorblade Oct 31, 2022 @ 6:48pm 
Originally posted by louisdulac2000:
It's like buying a home only to find out while you are moving in that the walls and roof weren't included.
Except you bought that house knowing full well that it didn't include walls and a roof.

The devs only ever promised 4 classes would be in the base game (until they hit the Sorcerer stretch goal, making it 5). It's one thing to decry perceived "greed," but don't act like you were lied to because you were too busy emptying your wallet instead of actually reading what you were buying.
Carog the Fat Oct 31, 2022 @ 7:02pm 
TOO LATE DAMN!! IF ONLY I HADN'T SPENT THE MONEY ON HUNDREDS OF HOURS OF FUN. WARN ME SOONER NEXT TIME
LJ-the-brave Oct 31, 2022 @ 9:49pm 
Dude, it's ok. Hit up multiplayer with Hosts that enjoy this game. I already invited my local community to play with me and check the new DLC. So far their choices are reasonable for financing. And let's not forget the tons of hours of FREE content through workshop.
MCX Oct 31, 2022 @ 11:59pm 
I've spent less on this than on BG3 and this actually looks to be coming out in my lifetime, even if I end up spending the same amount buying all the pieces.
🐺Blue Wolf Nov 1, 2022 @ 6:16am 
Originally posted by louisdulac2000:
It's like buying a home only to find out while you are moving in that the walls and roof weren't included.
If you bought a house without walls and a roof, you probably shouldn't be a homeowner as you lack the absolute bare minimum in common sense. Look into what you are buying.

Base game doesn't say it includes Bard, Monk, Druid, Barb, Half-Orc etc. so you are getting what you paid for.

This game also goes on sale enough. Even with the extra content, it's been about $30 cheaper than what I paid for BG3.
Grumpy Old Dude Nov 1, 2022 @ 7:31am 
IMHO, if you paid $1 for BG 3, you paid $2 too much. Larian should be subject to suit, for misappropriation of the name "Baldurs Gate".
🐺Blue Wolf Nov 1, 2022 @ 7:34am 
Love BG3 and already have twice the amount of hours in it than I do in the first two games. No matter how many times I try, just can't get into the first two games. Rtwp likely being a major cause though to be fair.
Aldain Nov 1, 2022 @ 7:56am 
Originally posted by Veles:
Love BG3 and already have twice the amount of hours in it than I do in the first two games. No matter how many times I try, just can't get into the first two games. Rtwp likely being a major cause though to be fair.
For me it's just how dated BG 1 and 2 are.

The RTWP isn't helping, but game design has come a very long way since those years and good lord does the combat feel clunky.
Berserkr Nov 1, 2022 @ 8:16am 
Originally posted by Veles:
This game also goes on sale enough. Even with the extra content, it's been about $30 cheaper than what I paid for BG3.

One issue with DLC sales though is they're usually only on a decent sale when bundled with the main game which most people already have and not by themselves, sorry but 10% off a DLC isn't considered a sale IMO, just my 2 cents which is probably about what it's worth
Originally posted by louisdulac2000:
It's like buying a home only to find out while you are moving in that the walls and roof weren't included.

It looks like a couple others already addressed this utterly dumb comment.
Malterras Nov 2, 2022 @ 12:23am 
There is more than enough to get you started. I'd even venture to say there's everything you need in the base game to create a fully optimized party without the need for any of the expansion races or classes. Also the Community Content Mod is completely free and essentially turns the already fantastic base game into the closest thing to 5e you'll ever play without dice and friends. One of the expansions includes an entire campaign, essentially doubling the length of the game. There's also an abundance of great user created content that can also be played free of charge.
Last edited by Malterras; Nov 2, 2022 @ 12:29am
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Date Posted: Oct 31, 2022 @ 4:27pm
Posts: 186