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Can't let it screw you. Your strategy shouldn't rely on initial fortuitous rolls.
Ah yes, back to dispense more non-advice? Where does my strategy rely on rng? It is a fact that this games "randomness" is not random, as the higher difficulty you go, the more players are crippled by rolling 1's, and the less enemies are, because enemies like Aksha get +11 on rolls vs +5/6 players have depending on the level you meet her. Then her weakest attack is 3d6 and heals her for the damage dealt, reduces max hp of the target, and she rolls crits on an 18 or higher which heals up to 36... That isn't even counting the 7 attacks per round she gets with legendary actions.
You make it sound sooo difficult. The dice! She has sooo many hit points! She has a gazillion attacks! Her attack bonuses are in the stratosphere! It's cataclysmic!
You should try beating every battle in the game on Cataclysm Ironman. It's hard to do. No fake it until you make it.
I took some screenshots of the harder battles. This is the beginning of turn 3:
https://steamcommunity.com/sharedfiles/filedetails/?id=2861862040
I didn't do anything special to prepare. I only rested. This is a straight up fight. No stealth. And as you can see Aksha has the cataclysmic 170 HP.
However, since I played the game before (which is an advatage) I knew the battle was coming up so my Draconic Sorcerer did cast Twinned Haste on my Champion Fighter and Hunter Ranger and I my Battle Cleric cast Haste on herself.
My Hunter Ranger had a Shortbow +1 and Flash Arrows. My Champion Figther had a Longbow with +1 Arrows and I crafted the Lightbringer Shortsword - which, by the way, is the best early game weapon - great for high DEX Champion Fighters. My Fighter had 25 AC with Studded Leather +1, Haste, Shield + 1, etc.
The name of this battle is Daylight. Cast Daylight. All attacks against you will be with Disadvantage. Hey Gamerzilla, what are the odds Aksha will hit my 25 AC Champion Fighter with Disadvantage and a +11 Attack bonus?
Just focus fire on Aksha. For me, she had 14 HP remaining at the start of Round 3. That said, it helps to have 9x attacks per round yourself. And high attack bonuses. And the right weapons for the job.
I remember missing a bit in the first round. Seemed unlucky. But then I understood that you can't hide from probability and I knew the expected results would play out by Round 3.
My advice, Gamerzilla, is to chill. No need to go on the offensive. This battle doesn't have to be difficult. Aksha will go done like the rest.
Assuming she does get 7 attacks a turn (which I don't remember if that is true or not) that are 3d6 with life leech, even against your tank that's 10 damage a turn on average, which since your tank only had 49 odd health is a 4 turn incap on average. So you downing her on round 3 means the fight is pretty close and prone to swingy-ness even in your near ideal circumstances.
This isn't remotely true, just sayin.
Hey, Gracey Face. I wasn't too worried.
I have no idea about the number of attacks either. I just know she always seems to be attacking - like all legendary bosses. If I had to guess, I would say seven sounds right.
Aksha has to hit my tank first. It's a low probability with Disadvantage. What's an even lower probability is her critting me with an 18 or higher. That's why the name of the battle is Daylight. Vampires are crippled in light.
Also, my tank does about 13 dmg per hit. That's 91 dmg if she hits the first round. And she's lucky like a halfling. Then my halfling ranger is doing even more dmg per hit with all her stacked bonuses. I knew I had to last two rounds. In fact, I was a little disappointed it took three rounds. No problem - especially if I had initiative - which I did - mainly because of the Eager for Battle feat - highly recommended.
Personally, I not surprised my Champion Fighter with 25 AC didn't get hit once. Let's call it a 25% chance of that outcome - zero hits - on my fighter. Not my sorcerer. She got drained.
Well, you know Aksha's attack breakdown. What good has that done you?
I just looked at another screenshot of the same battle. She had Disadvantage on her Bite attack. In dim light. On Cataclysm difficulty.
Pretty easy for someone else to confirm.
Otherwise, I agree with you. You never want to get hit on Cataclysm.
No, it is not "a fact". Players rolls dont get penalized because you raised difficulty levels. Yes, in many case NPC rolls get bonuses, but the roll of the dice is as random, as computerized RNG can be. The allegation of fixed die rolls has been made and disproven, repeatedly.
One of these days you should make an attempt at understanding what you read rather than immediately flying off the handle about dice rolls. He didn't say the rolls are "fixed", he said that the player is crippled more when they rolls 1s on higher difficulty settings than they are when they roll 1s on lower difficulty settings. Because enemies get way higher pluses than characters do and every time the characters miss, it gives the enemies more time to kill them off which is more likely to happen on higher difficulty levels because of the increased bonuses.
Maybe when you're getting your dander all up, before replying to someone who even mentions dice rolls, you should take a breath and make sure you understand what's going on first.