Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Berserkr Sep 1, 2022 @ 6:45pm
Cloak of Elvenkind
I buy the cloak and put it on the ranger attuning it, I pick up the goblin cave quest from the board and head back there. Sneak in to start combat she's hidden fine, then as soon as I move her like 3 squares over to see around an obstacle a goblin cutthroat at practically max bow range immediately spots her and drops her out of hide, like WTF? lol
Did I just waste my money on this cloak?
Last edited by Berserkr; Sep 1, 2022 @ 6:49pm
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Showing 1-15 of 27 comments
kbiz Sep 1, 2022 @ 8:00pm 
Nice. You created a Ranger and bought the Cloak of Elvenkind. Get ready to hit and not be hit.

There is a big difference between Stealth out of combat and in combat. Out of combat, Stealth depends on.. well, your Stealth skill. The higher the better. Also, I believe being proficient in Stealth is a factor as well, but I'm not positive. Ideally, you want to be both proficient in Stealth and protected by Pass Without Trace (+10 Stealth). And you certainly don't want to be wearing Stealth-unfriendly armor. Studded Leather is best. I'm not sure about the exact number, but with Stealth somewhere between 15-20 you can be adjacent to the enemy all day long - out of combat.

In combat, maintaining Stealth depends on proximity and elevation. The distance (number of tiles) where you can be detected depends on the enemy. A Remorhaz will detect you from miles away. A Goblin, not so far. Where you can move without being detected should be clearly shown on the battlefield during combat. You can't move into the red squares. However, you can move diagonally across a red square to another non-red square.

If you want to know where you can hide, mouse over a cell. If you see a white line that means an enemy can see you. However, it's best to just move behind columns and around corners.

All your stealthed characters should be at least six tiles away from your non-stealthy melee fighter. Otherwise, the enemies will rush the fighter and the gig will be up. They will spot even the sneakiest of the sneaky and your battle will be like any other battle. It will take at least one turn to re-hide and it may not even be possible.

You did the right thing. The Cloak of Elvenkind is one of the best items in the game. But Stealth takes practice. You'll get good at it after screwing it up several times. I'm just glad you didn't buy the Toots of Eleven Kinds. Now that's a waste of gold.
kbiz Sep 1, 2022 @ 8:06pm 
Also, I should add that with the Cloak of Elvenkind you just reversed the rolls of detection. Normally at the end of your turn, the enemies roll a 1d20 Perception check with advantage (taking the best score amongst all of them) against your 1d20 Stealth check - and you roll your Stealth check with Disadvantage if you're wearing most heavy armor. With the Cloak, you roll with Advantage and enemies roll with Disadvantage. I'm not sure about the probability of being detected is, but it's somewhere around the 3-5% range.
Berserkr Sep 1, 2022 @ 8:08pm 
Well it wasn't a very good first impression, I mean he was like a mile away and spotted me, you're saying there's certain spots in combat you can't move to or you'll come out of steath/hide and you say it shows these on the grid as a different color?

I'll keep an eye out for that next time, pass without a trace is wonderful and all but once you're in combat you can't use hunters mark without giving up pass without a trace, and hunters mark is another dice roll of damage.
kbiz Sep 1, 2022 @ 8:43pm 
Originally posted by Berserkr:
... you're saying there's certain spots in combat you can't move to or you'll come out of steath/hide and you say it shows these on the grid as a different color?

Yes, try it again. In combat, if you're in Stealth, where you can move will be as clear as a bright blue sky. Don't move onto the red squares. Full stop.

I should say, it's best to stay behind a column/rock/corner, move to attack and then move right back behind the column/rock/corner at the end of your turn. That way enemies can be even closer to you without detecting you via proximity.

At the end of your turn, you gotta roll the dice to see if you're detected. Even if you have the Boots of Elvenkind (which you should also buy), you have a very low chance of being detected. As a rule of thumb, on average, your roll (with Advantage) will be 15 + Stealth + 10 (Pass Without Trace). Let's call it 30. That's massive, but know there will still be a tiny chance of failure.

Berserkr, this will change the game for you.

As for Pass Without Trace, the answer is equipping your melee Fighter with the Cloak of Arachnida. And no, your Fighter will never fail the Concentration check if they get hit because the 10 DC will be easily overcome with, I believe, a CON save. Just equip them with the Leather Armor of Survival, and a few Rings of Protection. Maybe an Amulet of Health too. That said, an even better option is to make the enemies attack your fighter with Disadvantage. No save necessary because your Fighter will never get hit.
tazman1 Sep 1, 2022 @ 9:08pm 
Originally posted by Berserkr:
I buy the cloak and put it on the ranger attuning it, I pick up the goblin cave quest from the board and head back there. Sneak in to start combat she's hidden fine, then as soon as I move her like 3 squares over to see around an obstacle a goblin cutthroat at practically max bow range immediately spots her and drops her out of hide, like WTF? lol
Did I just waste my money on this cloak?

Stealth is broken has been since the game launched as soon as an enemy moves within targeting range of you and is able to be hit you get spotted. Your hiding behind cover good for you thats smart and cover can be hidden behind well as soon as you pop out of cover to take the shot bam spotted no hide for you. Even though you in theory should get the shot off first (basically its a sort of surprise attack)

now lets say your rogue has a dagger same scenario exept this time the enemy beelines for the rogue it can't see rather then the members of the party it can. Oh your behind full cover you can't even attack him because line of sight is blocked by the thing your hiding behind all the enemy needs is to stop in front of the thing your behind bam no more hide for you.

So yeah stealth has never worked for the player only for the enemies in this game kind of like the superior darkvision out to 400 ♥♥♥♥♥♥♥ feet through cover and around corners.
kbiz Sep 1, 2022 @ 9:48pm 
Originally posted by tazman1:
Stealth is broken has been since the game launched as soon as an enemy moves within targeting range of you and is able to be hit you get spotted.

Huh?

Stealth may be broken for melee characters (I don't know), but it ain't broken for ranged characters. And it ain't broken outside of combat. I've tested it thoroughly over and over. You only want one melee character anyway - and they should be attacking with Advantage while enemies attack them with Disadvantage - no need for Stealth for them. What is the point of having more that one melee character anyway? There are all sorts of problems with having multiple melee characters.

Stealth 101:

1.) high DEX (not necessary, but welcome)
2.) proficient in Stealth (not necessary, but welcome)
3.) stealth-friendly armor
4.) either the Cloak the Elvenkind or Boots of Elvenkind
5.) Pass Without Trace spell from a Ranger/Greenmage/Druid or Cloack of Arachnida (lasts one hour - awesome spell)
6.) Initiate combat from range while in Stealth
7.) attack from range while in combat

I don't know about a melee Rogue. I haven't played one. But a melee Fighter with Improved Invisibility and a Ranger, Sorcerer, and Cleric attacking from range in Stealth works awesome. Too awesome. You don't even need to cast a single spell. Just pepper the enemies with arrows and bolts while your Fighter gives them a taste of their blade. I've done it sooo many times. Dragons? Remorhazs? It don't matter.
Soteria Sep 2, 2022 @ 6:55am 
I strongly disagree that stealth items are anywhere among the best items in the game. One character with decent stealth is more than sufficient to start fights with surprise, and rogues don't need a lot of help to be able to maintain stealth (or re-stealth) in fights where that is possible.

And yes, stealth is broken for melee characters because attacking someone initiates combat *before* you actually roll to attack. So you can sneak up to someone in stealth, click to attack, and the game puts you in combat and you're immediately detected because you're in melee range.
Berserkr Sep 2, 2022 @ 7:09am 
Originally posted by Soteria:
And yes, stealth is broken for melee characters because attacking someone initiates combat *before* you actually roll to attack. So you can sneak up to someone in stealth, click to attack, and the game puts you in combat and you're immediately detected because you're in melee range.

Yeah quite the letdown stealth wise coming from Pillars of Eternity Stealth to this game lol
Tom L Sep 2, 2022 @ 7:23am 
Originally posted by kbiz:
Originally posted by tazman1:
Stealth is broken has been since the game launched as soon as an enemy moves within targeting range of you and is able to be hit you get spotted.

Huh?

Stealth may be broken for melee characters (I don't know), but it ain't broken for ranged characters. And it ain't broken outside of combat. I've tested it thoroughly over and over. You only want one melee character anyway - and they should be attacking with Advantage while enemies attack them with Disadvantage - no need for Stealth for them. What is the point of having more that one melee character anyway? There are all sorts of problems with having multiple melee characters.

Stealth 101:

1.) high DEX (not necessary, but welcome)
2.) proficient in Stealth (not necessary, but welcome)
3.) stealth-friendly armor
4.) either the Cloak the Elvenkind or Boots of Elvenkind
5.) Pass Without Trace spell from a Ranger/Greenmage/Druid or Cloack of Arachnida (lasts one hour - awesome spell)
6.) Initiate combat from range while in Stealth
7.) attack from range while in combat

I don't know about a melee Rogue. I haven't played one. But a melee Fighter with Improved Invisibility and a Ranger, Sorcerer, and Cleric attacking from range in Stealth works awesome. Too awesome. You don't even need to cast a single spell. Just pepper the enemies with arrows and bolts while your Fighter gives them a taste of their blade. I've done it sooo many times. Dragons? Remorhazs? It don't matter.

Hey kbiz. In this scenario where the rest of the party is sneaking and the fighter has Improved Invisibility what do the monsters actually do, or do they do they just sit there because they can't see anyone?

Also, I've had the issue where if my whole party is sneaking and undetected but after the surprise round ends, enemies start coming towards me anyways. Have you see that too? Is that something I should just expect?
tazman1 Sep 2, 2022 @ 8:03am 
Originally posted by Soteria:
I strongly disagree that stealth items are anywhere among the best items in the game. One character with decent stealth is more than sufficient to start fights with surprise, and rogues don't need a lot of help to be able to maintain stealth (or re-stealth) in fights where that is possible.

And yes, stealth is broken for melee characters because attacking someone initiates combat *before* you actually roll to attack. So you can sneak up to someone in stealth, click to attack, and the game puts you in combat and you're immediately detected because you're in melee range.

and even with ranged attacks its the same it automatically gives line of sight before the attack roll as if you stand there yelling "Hey look at me" then wonder why your not attacking with advantage to get your sneak attack.

Stealth is broken the spellcasting mechanics work only some of the time and only on certain spells, then on others they don't.

And now they plan to add 2 of the more complicated classes mechanically can't wait to see what kind of mess the monk makes of the code or how they break the warlocks invocations into not functioning.
Soteria Sep 2, 2022 @ 9:00am 
Originally posted by HauntedToaster:

Hey kbiz. In this scenario where the rest of the party is sneaking and the fighter has Improved Invisibility what do the monsters actually do, or do they do they just sit there because they can't see anyone?

As soon as your fighter actually attacks something they become visible. The "improved" part means that they get a concealment bonus which gives attackers disadvantage. But they are visible and can be targeted as normal.
Last edited by Soteria; Sep 2, 2022 @ 9:01am
guard65 Sep 2, 2022 @ 9:32am 
I wonder why I see no mention of the goblins perception roll who was attacked, or the light condition that affects that perception roll. That perception roll bares down on your stealth roll, so any high perception roll may relieve you and a natural 20 will (or should).

In ranged stealth combat, move to a location where you have one solid line and one red dashed line to your target. When you attack with this profile you have no chance of detection from the target and they have no perception roll.
Doombringer Sep 2, 2022 @ 10:29am 
Enemies can't see 3 floors above them, so fly high and rain arrows down from the sky!
Soteria Sep 2, 2022 @ 10:33am 
Originally posted by guard65:
I wonder why I see no mention of the goblins perception roll who was attacked, or the light condition that affects that perception roll. That perception roll bares down on your stealth roll, so any high perception roll may relieve you and a natural 20 will (or should).

A natural 20 doesn't mean automatic success for opposed skill checks. Think about it--what if both roll a 20? They can't both succeed. You just take the roll + modifiers and use that to determine who wins.

And actually, according to the official rules, a natural 20 doesn't guarantee success on anything except for attack rolls. It's probably common for that rule to be misunderstood, and house ruled either intentionally or unintentionally. For the sake of fun a DM may choose to do something special on crits.

https://rpg.stackexchange.com/questions/73024/opposed-skill-checks-natural-20s
kbiz Sep 2, 2022 @ 10:51am 
Originally posted by Soteria:
I strongly disagree that stealth items are anywhere among the best items in the game. One character with decent stealth is more than sufficient to start fights with surprise, and rogues don't need a lot of help to be able to maintain stealth (or re-stealth) in fights where that is possible.

And yes, stealth is broken for melee characters because attacking someone initiates combat *before* you actually roll to attack. So you can sneak up to someone in stealth, click to attack, and the game puts you in combat and you're immediately detected because you're in melee range.

Okay, Stealth is broken for melee characters. Who cares? It's a bad strategy in this game to have multiple characters in melee. Your melee fighter should have Advantage and the enemies attacking your melee fighter should have Disadvantage - through spells. That should always be your goal. Melee Stealth should not be your goal.

Your other three characters should be attacking from Stealth from a distance. And I can guarantee you that Stealth is not broken for ranged attacks.

On average, when multiple enemies can roll Perception checks with Advantage, you can expect the average 1d20 to be say 17. Then add their Perception. Let's call it 7. So, you character will need to roll a 24 DC every time on average.

Without the Boots or Cloak of Elvenkind, you can expect your 1d20 to be a 10. Then add your Stealth. Let's call it 7. On average, you'll get a 17 and get detected. So you cast Pass with out Trace and your average becomes a 27. Even then, you'll fail often enough to make it a pain in ass to spend a turn to re-hide.

With the Boots or Cloak of Elvenkind, you can expect your 1d20 roll to be a 15. With Stealth, it's a 22. With Pass Without Trace, it's a 32.

The important thing to note is with Advantage, the probability of rolling different numbers becomes a distribution. You don't have a equal chance of rolling each number like with no Advantage. If your modifier is +17 with Stealth and Pass Without Trace, then with the Boots of Elvenkind you have to roll a 6 or lower with Advantage to fail. That's less than a 10% chance - with multiple enemies rolling with Advantage and with a good enemy Perception.

With the Cloak of Elvenkind, enemies roll with Disadvantage which removes their Advantage which means their average expected roll drops. For one enemy, it's a 10 which become 17.

The question becomes, do you want your characters to be revealed even once during combat? If the answer is you don't care, then the Boots and Cloak of Elvenkind don't have as much value. If your answer is no, and my answer is no, then the Boots and Cloak of Elvenkind have greater value.

Advantage is the best. I always want to be in Stealth attacking with Advantage. And it's sooo easy to do with the Cloak of Elvenkind. That gives it tremendous value to me.
Last edited by kbiz; Sep 2, 2022 @ 10:56am
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Date Posted: Sep 1, 2022 @ 6:45pm
Posts: 27