Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Rianith Jul 1, 2022 @ 2:02pm
Best workshop choices
I've played a few workshop campaigns solo, Vel and Silverquick mostly,
and been pleasantly surprised at the high quality.
Mates now bought the game and we wanna play some MP of those,
while they solo tackle the main campaign.
Any MP recommendations I may have missed?
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Showing 1-15 of 25 comments
Grumpy Old Dude Jul 1, 2022 @ 2:10pm 
Look at Nexus mods...workshop mod are ONLY available to steam users; while Nexus mods are avail regardless of source for the game. You will find mods on Nexus, that are not in workshop. though any mod in workshop, could and probably should be on Nexus.
Rianith Jul 1, 2022 @ 2:13pm 
Thank you, already there.
Which one was the most interesting, and least buggy, in your opinion?
I want my mates to have the most fun.
DiceWrangler Jul 1, 2022 @ 2:20pm 
+1 to this topic. I am looking for more multiplayer content, specifically a campaign, to play next.
Rianith Jul 1, 2022 @ 2:25pm 
Dice, I've tried a few, and Ruins of Ithilsmar was probably the best I've played yet,
and actually the highest rated,
Quite different from the main campaign, harder for sure,
but by now you know what you are doing...
Rianith Jul 1, 2022 @ 2:31pm 
And actually Interdimensional Escalations was the best maybe.
No crazy endgame escalation, plenty of interesting battles.
Grumpy Old Dude Jul 1, 2022 @ 2:42pm 
Community Expansion 2 will allow you to change how ANY mod plays, and the two campaigns from TA as well.

Human Variant class becomes an option,
multi-class becomes an option

if you feel like levels come too easily, you can change XP awards to 90%, 80% whatever. (Or if you think it is too hard, you can make the game award 110% XP, 125% etc)
Berserkr Jul 1, 2022 @ 3:18pm 
@Grumpy I wonder what the ratio is of Steam buyers/players vs GoG?
Grumpy Old Dude Jul 1, 2022 @ 3:56pm 
oh steam is the leader, no doubt. But who cares? GOG buyers shouldnt be shut out of user made mods. By loading them on workshop and sot Nexus, you exclude those players. Why would a person deliberately do that?
Mr.Suitss Jul 1, 2022 @ 4:12pm 
Community Expansion 2 is great. Lets you change so much stuff and adds Races/Classes. If you want to use it with friends you both need it with the same settings in game.
Shadesmith Jul 2, 2022 @ 1:55pm 
Any sign of Mind Flayers, Beholders, or the like yet? Or my personal favorite bad guys group.. Liches, Death Knights, etc?

(undead - tho I tend to avoid vamps because they're overdone these days and if I want a good vamp story I'll just run Ravenloft stuff. Strahd's my boy for vampire hijinks and shenanigans).
Originally posted by Shadesmith:
Any sign of Mind Flayers, Beholders, or the like yet? Or my personal favorite bad guys group.. Liches, Death Knights, etc?

(undead - tho I tend to avoid vamps because they're overdone these days and if I want a good vamp story I'll just run Ravenloft stuff. Strahd's my boy for vampire hijinks and shenanigans).
I'm pretty sure, the only one that's in the SRD are Lich, and those are cr 21. For the rest they would have to have a full License.
You can look up which Monsters are in the SRD here for example:
https://5thsrd.org/gamemaster_rules/monster_indexes/monsters_by_cr/
Anything not in that list will most likely not be included...simply because they can't.
Shadesmith Jul 2, 2022 @ 2:31pm 
Thanks Rusty, appreciate the info! :)

Looks like they have most of the 'staple' undead. Still like to see more of the cool ones, and some of the more weird monsters you find in D&D but.. if they cant, they cant.
Sigh.. guess I'll have to keep my Mind Flayer story on the table top. :/
Last edited by Shadesmith; Jul 2, 2022 @ 2:35pm
nstepak Jul 2, 2022 @ 4:28pm 
There are plenty of undead in most of the campaigns, however they are not called things like death knights. Have played both Ruins of Ilthismar, and Vel Ode To Yendor both of which are good in different ways. A lot of the monsters have different names to avoid issues with licensing. There are all kinds of monsters. Because of the licensing issues we get new creatures, spirit guerrillas, pilgrim bugs, flying poisonous snakes, and similar things. I also like the recent mod The Foul Stench by Voldo40 which is a challenging low level dungeon. I hope he does some more Mods soon. Temple of Evil is also good which is recent. Also Vel King of the Hill. Another low level dungeon that is entertaining is Shelter by Uncle Sporky.
Last edited by nstepak; Jul 3, 2022 @ 1:53am
Shadesmith Jul 2, 2022 @ 4:46pm 
Awesome. Has anyone done any of the old school D&D modules? Like Palace of the Silver Princess, or Keep on the Borderlands? You know, the really ooooold ones :) Just curious, not really looking for them but I think some of them could be very cool if redone in this system. Hell, maybe I'll climb into the attic and see if I can find my old basic & advance D&D modules, could be fun to do in the editor.


For some reason I thought this had the license for all the D&D stuff, but if it doesnt? What they've done with what they're allowed? Freaking amazing. :)
I'm ok with not having access to those oddball D&D only ones, just was surprised to find out it didnt. That is what happens when you assume, huh? :)

Ah well, been wrong before, bound to be wrong again sometime ;)
Silverquick Jul 2, 2022 @ 11:57pm 
Actually believe it or not...

Even though Ruins of Ilthismar is number 1 on the Highest Rated of All Time list and number 2 is my Temple of Evil... Ruins of Ilthismar has never had as many downloads as fast as Temple of Evil nor did it get this many Ratings this fast.

While they are both Top Notch, Temple of Evil has turned out to be even more popular than Ruins of Ilthismar.

That said... I did just Update Ruins of Ilthismar with the new Quest and Conversation system and just finished up playtesting it all tonight. So now they can actually stand on equal footing since Ruins of Ilthismar was done before we had actual conversations while Temple of Evil was made with all the new bells and whistles of the Lost Valley Expansion.
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Date Posted: Jul 1, 2022 @ 2:02pm
Posts: 25